Updated header name.

This commit is contained in:
Camilla Berglund 2012-04-11 11:35:34 +02:00
parent 21faa7b84f
commit 4369a9a6f2

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@ -74,9 +74,9 @@ in the following sections.</p>
<h3>4.1 Include the GLFW header file</h3> <h3>4.1 Include the GLFW header file</h3>
<p>In the files of your program where you use OpenGL or GLFW, you should <p>In the files of your program where you use OpenGL or GLFW, you should
include the <code>GL/glfw.h</code> header file, i.e.:</p> include the <code>GL/glfw3.h</code> header file, i.e.:</p>
<blockquote><code>#include &lt;GL/glfw.h&gt;</code></blockquote> <blockquote><code>#include &lt;GL/glfw3.h&gt;</code></blockquote>
<p>This defines all the constants, types and function prototypes of the GLFW <p>This defines all the constants, types and function prototypes of the GLFW
API. It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header API. It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header
@ -100,7 +100,7 @@ it. This way, the namespace won't be cluttered by the entire Windows API.</p>
<li>Do <em>not</em> include <code>windows.h</code> unless you actually need <li>Do <em>not</em> include <code>windows.h</code> unless you actually need
direct access to the Windows API</li> direct access to the Windows API</li>
<li>If you <em>do</em> need to include <code>windows.h</code>, do it <li>If you <em>do</em> need to include <code>windows.h</code>, do it
<em>before</em> including <code>GL/glfw.h</code> and the GLFW header will <em>before</em> including <code>GL/glfw3.h</code> and the GLFW header will
detect this.</p> detect this.</p>
</ul> </ul>