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	Updated header name.
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				| @ -74,9 +74,9 @@ in the following sections.</p> | |||||||
| <h3>4.1 Include the GLFW header file</h3> | <h3>4.1 Include the GLFW header file</h3> | ||||||
| 
 | 
 | ||||||
| <p>In the files of your program where you use OpenGL or GLFW, you should | <p>In the files of your program where you use OpenGL or GLFW, you should | ||||||
| include the <code>GL/glfw.h</code> header file, i.e.:</p> | include the <code>GL/glfw3.h</code> header file, i.e.:</p> | ||||||
| 
 | 
 | ||||||
| <blockquote><code>#include <GL/glfw.h></code></blockquote> | <blockquote><code>#include <GL/glfw3.h></code></blockquote> | ||||||
| 
 | 
 | ||||||
| <p>This defines all the constants, types and function prototypes of the GLFW | <p>This defines all the constants, types and function prototypes of the GLFW | ||||||
| API.  It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header | API.  It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header | ||||||
| @ -100,7 +100,7 @@ it.  This way, the namespace won't be cluttered by the entire Windows API.</p> | |||||||
|   <li>Do <em>not</em> include <code>windows.h</code> unless you actually need |   <li>Do <em>not</em> include <code>windows.h</code> unless you actually need | ||||||
|       direct access to the Windows API</li> |       direct access to the Windows API</li> | ||||||
|   <li>If you <em>do</em> need to include <code>windows.h</code>, do it |   <li>If you <em>do</em> need to include <code>windows.h</code>, do it | ||||||
|       <em>before</em> including <code>GL/glfw.h</code> and the GLFW header will |       <em>before</em> including <code>GL/glfw3.h</code> and the GLFW header will | ||||||
|       detect this.</p> |       detect this.</p> | ||||||
| </ul> | </ul> | ||||||
| 
 | 
 | ||||||
|  | |||||||
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