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EGL: Only use EGL_EXT_present_opaque on Wayland
The EGL_EXT_present_opaque extension is primarily a workaround meant for Wayland, even if the language in it doesn't mention this. GLFW previously always enabled this extension where supported. This caused issues on X11 when running the Nvidia binary blob. This commit ensures the extension is only enabled on Wayland. Fixes #2365
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@ -252,6 +252,7 @@ video tutorials.
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- Jari Vetoniemi
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- Ricardo Vieira
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- Nicholas Vitovitch
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- Vladimír Vondruš
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- Simon Voordouw
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- Corentin Wallez
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- Torsten Walluhn
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@ -704,8 +704,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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if (!fbconfig->doublebuffer)
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SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
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if (_glfw.egl.EXT_present_opaque)
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SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
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if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND)
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{
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if (_glfw.egl.EXT_present_opaque)
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SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent);
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}
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SET_ATTRIB(EGL_NONE, EGL_NONE);
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