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https://github.com/glfw/glfw.git
synced 2024-11-25 11:35:11 +00:00
Renamed GLFW_WINDOW to GLFW_WINDOWED.
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@ -576,7 +576,7 @@ int main( void )
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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GLFWwindow window = glfwOpenWindow( 400, 400, GLFW_WINDOW );
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GLFWwindow window = glfwOpenWindow( 400, 400, GLFW_WINDOWED );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -331,7 +331,7 @@ int main(int argc, char *argv[])
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwOpenWindow( 300, 300, GLFW_WINDOW );
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window = glfwOpenWindow( 300, 300, GLFW_WINDOWED );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -460,7 +460,7 @@ int main( void )
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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// Open OpenGL window
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window = glfwOpenWindow( 500, 500, GLFW_WINDOW );
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window = glfwOpenWindow( 500, 500, GLFW_WINDOWED );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -23,7 +23,7 @@ int main( void )
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}
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// Open a window and create its OpenGL context
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window = glfwOpenWindow( 640, 480, GLFW_WINDOW );
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window = glfwOpenWindow( 640, 480, GLFW_WINDOWED );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -332,7 +332,7 @@ int main(int argc, char* argv[])
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/* Desired window properties */
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width = 640;
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height = 480;
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mode = GLFW_WINDOW;
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mode = GLFW_WINDOWED;
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glfwOpenWindowHint(GLFW_DEPTH_BITS, 16);
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@ -302,7 +302,7 @@ extern "C" {
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*************************************************************************/
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/* glfwOpenWindow modes */
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#define GLFW_WINDOW 0x00010001
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#define GLFW_WINDOWED 0x00010001
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#define GLFW_FULLSCREEN 0x00010002
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/* glfwGetWindowParam tokens */
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@ -270,6 +270,7 @@ version of GLFW.</p>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Renamed <code>lib</code> source code directory to <code>src</code></li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Replaced ad hoc build system with CMake</li>
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<li>Updated all included test and example programs to use the new API</li>
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<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
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@ -464,7 +464,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height, int mode)
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return GL_FALSE;
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}
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if (mode != GLFW_WINDOW && mode != GLFW_FULLSCREEN)
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
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{
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// Invalid window mode
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glfwCloseWindow(window);
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@ -746,7 +746,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
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ExposureMask | FocusChangeMask | VisibilityChangeMask;
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if (wndconfig->mode == GLFW_WINDOW)
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if (wndconfig->mode == GLFW_WINDOWED)
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{
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// The /only/ reason we are setting the background pixel here is
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// that otherwise our window wont get any decorations on systems
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@ -65,7 +65,7 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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window = glfwOpenWindow(window_width, window_height, GLFW_WINDOW);
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window = glfwOpenWindow(window_width, window_height, GLFW_WINDOWED);
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if (!window)
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{
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glfwTerminate();
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@ -75,7 +75,7 @@ int main(void)
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exit(1);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOW);
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED);
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if (!window)
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{
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glfwTerminate();
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@ -274,7 +274,7 @@ int main(void)
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printf("Library initialized\n");
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window = glfwOpenWindow(0, 0, GLFW_WINDOW);
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED);
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if (!window)
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{
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glfwTerminate();
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@ -55,7 +55,7 @@ int main(void)
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
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window = glfwOpenWindow(400, 400, GLFW_WINDOW);
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window = glfwOpenWindow(400, 400, GLFW_WINDOWED);
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if (!window)
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{
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glfwTerminate();
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@ -89,7 +89,7 @@ static GLboolean open_window(void)
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{
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int x, y;
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window_handle = glfwOpenWindow(0, 0, GLFW_WINDOW);
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window_handle = glfwOpenWindow(0, 0, GLFW_WINDOWED);
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if (!window_handle)
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return GL_FALSE;
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@ -45,7 +45,7 @@ static const char* get_mode_name(int mode)
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{
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switch (mode)
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{
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case GLFW_WINDOW:
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case GLFW_WINDOWED:
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return "windowed";
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case GLFW_FULLSCREEN:
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return "fullscreen";
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@ -128,7 +128,7 @@ int main(int argc, char** argv)
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for (;;)
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{
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if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOW))
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if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED))
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{
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glfwTerminate();
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exit(1);
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@ -50,7 +50,7 @@ int main(void)
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exit(1);
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}
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window = glfwOpenWindow(0, 0, GLFW_WINDOW);
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window = glfwOpenWindow(0, 0, GLFW_WINDOWED);
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if (!window)
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{
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glfwTerminate();
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@ -183,7 +183,7 @@ int main(int argc, char** argv)
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// We assume here that we stand a better chance of success by leaving all
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// possible details of pixel format selection to GLFW
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if (!glfwOpenWindow(0, 0, GLFW_WINDOW))
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if (!glfwOpenWindow(0, 0, GLFW_WINDOWED))
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{
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glfwTerminate();
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@ -42,7 +42,7 @@ static const char* titles[] =
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static GLFWwindow open_window(int width, int height, const char* title)
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{
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GLFWwindow window = glfwOpenWindow(width, height, GLFW_WINDOW);
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GLFWwindow window = glfwOpenWindow(width, height, GLFW_WINDOWED);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW default window\n");
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