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	Call platform API directly where possible.
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										14
									
								
								src/window.c
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/window.c
									
									
									
									
									
								
							@ -219,23 +219,23 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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    window->cursorMode = GLFW_CURSOR_NORMAL;
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    // Save the currently current context so it can be restored later
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    previous = (_GLFWwindow*) glfwGetCurrentContext();
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    previous = _glfwPlatformGetCurrentContext();
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    // Open the actual window and create its context
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    if (!_glfwPlatformCreateWindow(window, &wndconfig, &ctxconfig, &fbconfig))
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    {
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        glfwDestroyWindow((GLFWwindow*) window);
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        glfwMakeContextCurrent((GLFWwindow*) previous);
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        _glfwPlatformMakeContextCurrent(previous);
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        return NULL;
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    }
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    glfwMakeContextCurrent((GLFWwindow*) window);
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    _glfwPlatformMakeContextCurrent(window);
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    // Retrieve the actual (as opposed to requested) context attributes
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    if (!_glfwRefreshContextAttribs(&ctxconfig))
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    {
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        glfwDestroyWindow((GLFWwindow*) window);
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        glfwMakeContextCurrent((GLFWwindow*) previous);
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        _glfwPlatformMakeContextCurrent(previous);
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        return NULL;
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    }
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@ -243,7 +243,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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    if (!_glfwIsValidContext(&ctxconfig))
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    {
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        glfwDestroyWindow((GLFWwindow*) window);
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        glfwMakeContextCurrent((GLFWwindow*) previous);
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        _glfwPlatformMakeContextCurrent(previous);
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        return NULL;
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    }
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@ -253,10 +253,10 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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    _glfwPlatformSwapBuffers(window);
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    // Restore the previously current context (or NULL)
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    glfwMakeContextCurrent((GLFWwindow*) previous);
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    _glfwPlatformMakeContextCurrent(previous);
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    if (wndconfig.monitor == NULL && wndconfig.visible)
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        glfwShowWindow((GLFWwindow*) window);
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        _glfwPlatformShowWindow(window);
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    return (GLFWwindow*) window;
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}
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