Merge pull request #1 from glfw/master

Update from source
This commit is contained in:
ben1 2020-05-12 13:52:38 +10:00 committed by GitHub
commit 4bdc0b4ec6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
153 changed files with 26390 additions and 26894 deletions

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@ -1,20 +1,57 @@
image:
- Visual Studio 2015
- Visual Studio 2019
branches:
only:
- ci
- master
- 3.3-stable
skip_tags: true
environment:
CFLAGS: /WX
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: ON
CFLAGS: -Werror
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
exclude:
- image: Visual Studio 2015
GENERATOR: Visual Studio 16 2019
- image: Visual Studio 2019
GENERATOR: Visual Studio 10 2010
- image: Visual Studio 2019
GENERATOR: MinGW Makefiles
for:
-
matrix:
except:
- GENERATOR: Visual Studio 10 2010
build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 10 2010
build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email
to:

4
.gitattributes vendored
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@ -1 +1,5 @@
*.m linguist-language=Objective-C
.gitignore export-ignore
.gitattributes export-ignore
.travis.yml export-ignore
.appveyor.yml export-ignore

38
.gitignore vendored
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@ -1,25 +1,45 @@
# External junk
.DS_Store
# The canonical out-of-tree build subdirectory
build
# Visual Studio clutter
_ReSharper*
*.opensdf
*.sdf
*.suo
*.dir
*.vcxproj*
*.sln
.vs
CMakeSettings.json
Win32
x64
Debug
Release
MinSizeRel
RelWithDebInfo
*.xcodeproj
*.opensdf
# CMake files
# Xcode clutter
GLFW.build
GLFW.xcodeproj
# macOS clutter
.DS_Store
# Makefile generator clutter
Makefile
# Ninja generator clutter
build.ninja
rules.ninja
.ninja_deps
.ninja_log
# CMake clutter
CMakeCache.txt
CMakeFiles
CMakeScripts
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_install.cmake
cmake_uninstall.cmake
@ -40,11 +60,11 @@ src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.3
src/libglfw.so.3.4
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.3.dylib
src/libglfw.3.4.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
@ -59,7 +79,7 @@ examples/offscreen
examples/particles
examples/splitview
examples/sharing
examples/simple
examples/triangle-opengl
examples/wave
tests/*.app
tests/*.exe
@ -79,6 +99,6 @@ tests/tearing
tests/threads
tests/timeout
tests/title
tests/vulkan
tests/triangle-vulkan
tests/windows

10
.mailmap Normal file
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@ -0,0 +1,10 @@
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
Camilla Löwy <elmindreda@glfw.org>
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
Marcus Geelnard <m@bitsnbites.eu>

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@ -4,31 +4,47 @@ branches:
only:
- ci
- master
sudo: false
dist: trusty
addons:
apt:
packages:
- cmake
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
- 3.3-stable
matrix:
include:
- os: linux
dist: xenial
sudo: false
name: "X11 shared library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: false
name: "X11 static library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
name: "Wayland shared library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
@ -37,10 +53,15 @@ matrix:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
name: "Wayland static library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
@ -49,23 +70,30 @@ matrix:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: osx
sudo: false
name: "Cocoa shared library"
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
- os: osx
sudo: false
name: "Cocoa static library"
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then echo Trailing whitespace found, aborting.; exit 1; fi
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
echo Trailing whitespace found, aborting;
exit 1;
fi
- mkdir build
- cd build
- if test -n "${USE_WAYLAND}";
then wget https://mirrors.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
sudo dpkg -i extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
- if test -n "${USE_WAYLAND}"; then
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
pushd wayland-protocols;
git checkout 1.12 && ./autogen.sh --prefix=/usr && make && sudo make install;
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
popd;
fi
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})

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@ -1,12 +1,12 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
includedir=${prefix}/include
libdir=${exec_prefix}/lib@LIB_SUFFIX@
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@

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@ -0,0 +1,3 @@
include(CMakeFindDependencyMacro)
find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")

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@ -1,34 +0,0 @@
# FindMir
# -------
# Finds the Mir library
#
# This will will define the following variables::
#
# MIR_FOUND - the system has Mir
# MIR_INCLUDE_DIRS - the Mir include directory
# MIR_LIBRARIES - the Mir libraries
# MIR_DEFINITIONS - the Mir definitions
find_package (PkgConfig)
if(PKG_CONFIG_FOUND)
pkg_check_modules (PC_MIR mirclient>=0.26.2 QUIET)
find_path(MIR_INCLUDE_DIR NAMES mir_toolkit/mir_client_library.h
PATHS ${PC_MIR_INCLUDE_DIRS})
find_library(MIR_LIBRARY NAMES mirclient
PATHS ${PC_MIR_LIBRARIES} ${PC_MIR_LIBRARY_DIRS})
include (FindPackageHandleStandardArgs)
find_package_handle_standard_args (MIR
REQUIRED_VARS MIR_LIBRARY MIR_INCLUDE_DIR)
if (MIR_FOUND)
set(MIR_LIBRARIES ${MIR_LIBRARY})
set(MIR_INCLUDE_DIRS ${PC_MIR_INCLUDE_DIRS})
set(MIR_DEFINITIONS -DHAVE_MIR=1)
endif()
mark_as_advanced (MIR_LIBRARY MIR_INCLUDE_DIR)
endif()

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@ -1,41 +0,0 @@
# Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Lib"
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Lib"
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Lib32"
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Lib32"
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)

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@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

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@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")

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@ -1,50 +1,41 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.1)
project(GLFW C)
project(GLFW VERSION 3.4.0 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
if (NOT CMAKE_VERSION VERSION_LESS "3.1")
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "3")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
if (POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
set(GLFW_STANDALONE TRUE)
endif()
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
if (UNIX)
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
endif()
include(GNUInstallDirs)
include(CMakeDependentOption)
if (WIN32)
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
"UNIX" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
"UNIX;NOT APPLE" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
@ -54,13 +45,17 @@ else()
endif()
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
endif()
set(_GLFW_VULKAN_STATIC 1)
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
@ -76,7 +71,7 @@ if (MSVC)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 SDK not found")
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
@ -141,9 +136,6 @@ endif()
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_MIR)
set(_GLFW_MIR 1)
message(STATUS "Using Mir for window creation")
elseif (GLFW_USE_OSMESA)
set(_GLFW_OSMESA 1)
message(STATUS "Using OSMesa for headless context creation")
@ -160,24 +152,6 @@ else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Add Vulkan static library if requested
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
list(APPEND glfw_LIBRARIES "${VULKAN_STATIC_LIBRARY}")
if (BUILD_SHARED_LIBS)
message(WARNING "Linking Vulkan loader static library into GLFW")
endif()
else()
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
message(FATAL_ERROR "Vulkan loader static library not found")
else()
message(WARNING "Vulkan loader static library not found")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
@ -221,36 +195,33 @@ if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR headers were not found")
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
message(FATAL_ERROR "The Xinerama headers were not found")
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_FOUND)
message(FATAL_ERROR "The Xcursor headers were not found")
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}")
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
endif()
#--------------------------------------------------------------------
@ -262,18 +233,20 @@ if (_GLFW_WAYLAND)
find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.12 REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux"))
find_package(EpollShim)
@ -284,28 +257,11 @@ if (_GLFW_WAYLAND)
endif()
endif()
#--------------------------------------------------------------------
# Use Mir for window creation
#--------------------------------------------------------------------
if (_GLFW_MIR)
find_package(Mir REQUIRED)
list(APPEND glfw_PKG_DEPS "mirclient")
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
@ -316,11 +272,17 @@ if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation"
"-framework CoreVideo")
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#--------------------------------------------------------------------
@ -338,20 +300,18 @@ endforeach()
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
configure_package_config_file(CMake/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
configure_file(CMake/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
@ -375,7 +335,7 @@ endif()
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION include
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
@ -386,11 +346,16 @@ if (GLFW_INSTALL)
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall

View File

@ -1,5 +1,6 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

295
README.md
View File

@ -10,24 +10,22 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
Experimental implementations for the Wayland protocol and the Mir display server
are available but not yet officially supported.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
The latest stable release is version 3.2.1.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
You can [download](http://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
The [version history](http://www.glfw.org/changelog.html) lists all user-visible
changes for every release.
This is a development branch for version 3.3, which is _not yet described_.
Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](http://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
@ -44,9 +42,10 @@ guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL,
OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW itself requires only the headers and libraries for your OS and window
system. It does not need the headers for any context creation API (WGL, GLX,
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
@ -75,7 +74,7 @@ more information.
## System requirements
GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
@ -86,10 +85,11 @@ in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generated Wayland protocol headers.
package, which is used to generate Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@ -98,17 +98,12 @@ located in the `deps/` directory.
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the LunarG Vulkan SDK to be installed,
or it will not be included in the build. On macOS you need to provide the path
to the SDK manually as it has no standard installation location.
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
find that tool.
@ -124,157 +119,75 @@ information on what to include when reporting a bug.
## Changelog
- Added `glfwGetError` function for querying the last error code and its
description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
SDL\_GameControllerDB format (#900)
- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
a gamepad mapping (#900)
- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
a joystick (#900)
- Added `glfwGetGamepadName` function for querying the name provided by the
gamepad mapping (#900)
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
for retrieving gamepad input state (#900)
- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
`glfwSetWindowContentScaleCallback` for DPI-aware rendering
(#235,#439,#677,#845,#898)
- Added `glfwRequestWindowAttention` function for requesting attention from the
user (#732,#988)
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
scancodes for keys (#830)
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
receiving window maximization events (#778)
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
- Added `glfwGetJoystickHats` function for querying joystick hats
(#889,#906,#934)
- Added `glfwInitHint` for setting initialization hints
- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
window transparency (#1089)
- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
per-monitor user pointers
- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
per-joystick user pointers
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
functions for accessing X11 primary selection (#894,#1056)
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
- Added definition of `GLAPIENTRY` to public header
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
hints (#893,#1139)
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
- Added `GenerateMappings.cmake` script for updating gamepad mappings
- Made `glfwCreateWindowSurface` emit an error when the window has a context
(#1194,#1205)
- Deprecated window parameter of clipboard string functions
- Deprecated charmods callback
- Removed `GLFW_USE_RETINA` compile-time option
- Removed `GLFW_USE_CHDIR` compile-time option
- Removed `GLFW_USE_MENUBAR` compile-time option
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
OpenGL and OpenGL ES header macros
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
- Bugfix: Invalid library paths were used in test and example CMake files (#930)
- Bugfix: The scancode for synthetic key release events was always zero
- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
- [Win32] Moved to `WM_INPUT` for disabled cursor mode motion input (#125)
- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
a loader but no ICD (#916)
- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
blanking or password enabled screensavers (#851)
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
- [Win32] Bugfix: The 32-bit Vulkan loader library static was not searched for
- [Win32] Bugfix: Vulkan libraries have a new path as of SDK 1.0.42.0 (#956)
- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
- [Win32] Bugfix: Monitor events were not emitted (#784)
- [Win32] Bugfix: The Cygwin DLL was installed to the wrong directory (#1035)
- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
(#650,#1071)
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
hint set to false (#1179,#1180)
- [X11] Moved to XI2 `XI_RawMotion` for disable cursor mode motion input (#125)
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
- [Linux] Added workaround for missing `SYN_DROPPED` in pre-2.6.39 kernel
headers (#1196)
- [Linux] Moved to evdev for joystick input (#906,#1005)
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
- [Cocoa] Added support for Vulkan window surface creation via
[MoltenVK](https://moltengl.com/moltenvk/) (#870)
- [Cocoa] Added support for loading a `MainMenu.nib` when available
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
(#165,#192,#508,#511)
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
function on macOS 10.12+
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
incorrect position and size (#748)
- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
modes (#682)
- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
notification was shown (#971,#1028)
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218)
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
- [WGL] Added support for `WGL_ARB_create_context_no_error`
- [GLX] Added support for `GLX_ARB_create_context_no_error`
- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
available (#1040)
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
- [EGL] Added support for `EGL_KHR_context_flush_control`
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Updated the minimum required CMake version to 3.1
- Disabled tests and examples by default when built as a CMake subdirectory
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinaitons (#1598)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
## Contact
@ -283,7 +196,7 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
@ -304,13 +217,16 @@ skills.
- David Avedissian
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Niklas Behrens
- Andrew Belt
- Niklas Bergström
- Denis Bernard
- Doug Binks
- blanco
- Kyle Brenneman
- Rok Breulj
- Kai Burjack
- Martin Capitanio
- David Carlier
- Arturo Castro
@ -318,6 +234,7 @@ skills.
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Anna Clarke
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
@ -342,6 +259,8 @@ skills.
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
@ -353,6 +272,7 @@ skills.
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- Charles Huber
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
@ -361,20 +281,29 @@ skills.
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Byunghoon Kim
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Francis Lecavalier
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Anders Lindqvist
- Leon Linhart
- Eyal Lotem
- Aaron Loucks
- Luflosi
- lukect
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot
- Kyle McDonald
- David Medlock
@ -382,11 +311,13 @@ skills.
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Ave Milia
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
@ -408,10 +339,16 @@ skills.
- Cyril Pichard
- Keith Pitt
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Guillaume Racicot
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
@ -422,10 +359,12 @@ skills.
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Julian Squires
@ -437,6 +376,7 @@ skills.
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
@ -456,6 +396,7 @@ skills.
- Jay Weisskopf
- Frank Wille
- Ryogo Yoshimura
- Lukas Zanner
- Andrey Zholos
- Santi Zupancic
- Jonas Ådahl

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@ -2,7 +2,7 @@
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@ -26,18 +26,16 @@
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
@ -101,6 +99,8 @@
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
@ -223,7 +223,7 @@ typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/

View File

@ -1,92 +1,92 @@
//
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
// calling convention, i.e. float parameters are passed in registers. This
// is true even if the rest of the application passes floats on the stack,
// as it does by default when compiling for the armeabi-v7a NDK ABI.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif // !defined(VK_NO_STDINT_H)
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif
/* */
/* File: vk_platform.h */
/* */
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */
#endif

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@ -0,0 +1,593 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}

217
deps/linmath.h vendored
View File

@ -3,31 +3,40 @@
#include <math.h>
#ifdef _MSC_VER
#define inline __inline
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
* - Added inclusion of string.h for memcpy
* - Replaced tan and acos with tanf and acosf
* - Replaced double constants with float equivalents
*/
#include <string.h>
#ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static
#else
#define LINMATH_H_FUNC static inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
int i; \
@ -35,28 +44,40 @@ static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
p += b[i]*a[i]; \
return p; \
} \
static inline float vec##n##_len(vec##n const v) \
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
return sqrtf(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
} \
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]<b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]>b[i] ? a[i] : b[i]; \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f*vec3_mul_inner(v, n);
int i;
@ -64,7 +85,7 @@ static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
r[i] = v[i] - p*n[i];
}
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
@ -72,7 +93,7 @@ static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
r[3] = 1.f;
}
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
@ -81,58 +102,58 @@ static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
}
typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = N[i][j];
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
{
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
int i;
vec4_scale(M[0], a[0], x);
@ -142,7 +163,7 @@ static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, floa
M[3][i] = a[3][i];
}
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
mat4x4 temp;
int k, r, c;
@ -153,7 +174,7 @@ static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
}
mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
int i, j;
for(j=0; j<4; ++j) {
@ -162,14 +183,14 @@ static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
r[j] += M[i][j] * v[i];
}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
@ -179,33 +200,32 @@ static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z
M[3][i] += vec4_mul_inner(r, t);
}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4 T;
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4 S = {
{ 0, u[2], -u[1], 0},
{-u[2], 0, u[0], 0},
{ u[1], -u[0], 0, 0},
{ 0, 0, 0, 0}
};
mat4x4_scale(S, S, s);
mat4x4 C;
mat4x4_identity(C);
mat4x4_sub(C, C, T);
@ -214,13 +234,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
T[3][3] = 1.;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@ -232,7 +252,7 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@ -244,7 +264,7 @@ static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@ -256,9 +276,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
@ -274,10 +293,10 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
@ -298,35 +317,34 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
mat4x4_dup(R, M);
float s = 1.;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
@ -334,11 +352,11 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t,
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
@ -348,17 +366,17 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
float const a = 1.f / tanf(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
@ -380,7 +398,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
@ -389,15 +407,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3 t;
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
@ -424,24 +441,24 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
}
typedef float quat[4];
static inline void quat_identity(quat q)
LINMATH_H_FUNC void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
@ -451,13 +468,13 @@ static inline void quat_mul(quat r, quat p, quat q)
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
@ -465,42 +482,43 @@ static inline float quat_inner_product(quat a, quat b)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
LINMATH_H_FUNC void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
int i;
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 t;
vec3 q_xyz = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_mul_cross(t, q_xyz, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_mul_cross(u, q_xyz, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
@ -510,7 +528,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
@ -530,7 +548,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
@ -541,7 +559,7 @@ static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
{
float r=0.f;
int i;
@ -557,7 +575,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
@ -571,4 +589,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.;
float z_b = 0.;
if(vec2_len(a) < 1.f) {
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else {
vec2_norm(a, a);
}
if(vec2_len(b) < 1.f) {
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else {
vec2_norm(b, b);
}
vec3 a_ = {a[0], a[1], z_a};
vec3 b_ = {b[0], b[1], z_b};
vec3 c_;
vec3_mul_cross(c_, a_, b_);
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
#endif

17420
deps/nuklear.h vendored

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79
deps/vulkan/vulkan.h vendored
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@ -1,79 +0,0 @@
#ifndef VULKAN_H_
#define VULKAN_H_ 1
/*
** Copyright (c) 2015-2018 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "vk_platform.h"
#include "vulkan_core.h"
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include "vulkan_android.h"
#endif
#ifdef VK_USE_PLATFORM_IOS_MVK
#include "vulkan_ios.h"
#endif
#ifdef VK_USE_PLATFORM_MACOS_MVK
#include "vulkan_macos.h"
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#include "vulkan_mir.h"
#endif
#ifdef VK_USE_PLATFORM_VI_NN
#include "vulkan_vi.h"
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#include "vulkan_wayland.h"
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#include "vulkan_win32.h"
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#include "vulkan_xcb.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#include "vulkan_xlib.h"
#endif
#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include "vulkan_xlib_xrandr.h"
#endif
#endif // VULKAN_H_

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@ -1,24 +1,27 @@
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox"
"${GLFW_SOURCE_DIR}/docs/internal.dox")
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES
"include/GLFW/glfw3.h"
"include/GLFW/glfw3native.h"
"docs/main.dox"
"docs/news.dox"
"docs/quick.dox"
"docs/moving.dox"
"docs/compile.dox"
"docs/build.dox"
"docs/intro.dox"
"docs/context.dox"
"docs/monitor.dox"
"docs/window.dox"
"docs/input.dox"
"docs/vulkan.dox"
"docs/compat.dox"
"docs/internal.dox")
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
@ -27,3 +30,5 @@ add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
set_target_properties(docs PROPERTIES FOLDER "GLFW3")

10
docs/CODEOWNERS Normal file
View File

@ -0,0 +1,10 @@
* @elmindreda
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.less @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev

View File

@ -20,14 +20,14 @@
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
@ -35,7 +35,7 @@ questions without first checking with a maintainer.
## Reporting a bug
If GLFW is behaving unexpectedly at run-time, start by setting an [error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
GLFW will often tell you the cause of an error via this callback. If it
doesn't, that might be a separate bug.
@ -87,8 +87,8 @@ means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW.
__Note:__ Check the [Compiling
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for before
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](https://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
@ -121,7 +121,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __full call stack__ of the crash, or if the crash does not occur in debug
mode, mention that instead.
@ -141,13 +141,13 @@ Call stack:
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](http://www.geforce.com/drivers),
[AMD](http://support.amd.com/en-us/download),
([Nvidia](https://www.geforce.com/drivers),
[AMD](https://www.amd.com/en/support),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
hint for how to select EGL.
Please verify that context creation also fails with the `glfwinfo` tool before
@ -165,7 +165,7 @@ include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
/dev/js`), as described
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
__output of `glfwinfo`__ (with switches matching any hints you set in your
code) when reporting this kind of bug. If this tool doesn't run on the machine,
@ -207,7 +207,7 @@ include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __output of `monitors`__ when reporting this kind of bug. If this tool
doesn't run on the machine, mention this instead.
@ -228,7 +228,7 @@ __Note:__ The exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on
some platforms. This is not a bug. Set a [refresh
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
@ -247,7 +247,7 @@ include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
if relevant, the __output of `events`__ when reporting this kind of bug. If
this tool doesn't run on the machine, mention this instead.
@ -276,7 +276,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
relevant.
@ -299,7 +299,7 @@ the source to the output or vice versa.
### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to to the [website
section above. Bugs in the rest of the site are reported to the [website
source repository](https://github.com/glfw/website/issues).

View File

@ -32,7 +32,7 @@ PROJECT_NAME = "GLFW"
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = @GLFW_VERSION_FULL@
PROJECT_NUMBER = @GLFW_VERSION@
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer
@ -195,12 +195,13 @@ TAB_SIZE = 8
# will result in a user-defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.
ALIASES = "thread_safety=@par Thread safety\n" \
"pointer_lifetime=@par Pointer lifetime\n" \
"analysis=@par Analysis\n" \
"reentrancy=@par Reentrancy\n" \
"errors=@par Errors\n" \
"glfw3=@par\n__GLFW 3:__" \
ALIASES = "thread_safety=@par Thread safety^^" \
"pointer_lifetime=@par Pointer lifetime^^" \
"analysis=@par Analysis^^" \
"reentrancy=@par Reentrancy^^" \
"errors=@par Errors^^" \
"callback_signature=@par Callback signature^^" \
"glfw3=__GLFW 3:__" \
"x11=__X11:__" \
"wayland=__Wayland:__" \
"win32=__Windows:__" \
@ -264,7 +265,7 @@ MARKDOWN_SUPPORT = YES
# When enabled doxygen tries to link words that correspond to documented classes,
# or namespaces to their corresponding documentation. Such a link can be
# prevented in individual cases by by putting a % sign in front of the word or
# prevented in individual cases by putting a % sign in front of the word or
# globally by setting AUTOLINK_SUPPORT to NO.
AUTOLINK_SUPPORT = YES
@ -589,7 +590,7 @@ FILE_VERSION_FILTER =
# You can optionally specify a file name after the option, if omitted
# DoxygenLayout.xml will be used as the name of the layout file.
LAYOUT_FILE =
LAYOUT_FILE = "@GLFW_SOURCE_DIR@/docs/DoxygenLayout.xml"
# The CITE_BIB_FILES tag can be used to specify one or more bib files
# containing the references data. This must be a list of .bib files. The
@ -662,7 +663,7 @@ WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt"
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = @GLFW_DOCS_SOURCES@
INPUT = @GLFW_DOXYGEN_INPUT@
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
@ -1573,7 +1574,6 @@ PREDEFINED = GLFWAPI= \
GLFW_EXPOSE_NATIVE_WGL \
GLFW_EXPOSE_NATIVE_X11 \
GLFW_EXPOSE_NATIVE_WAYLAND \
GLFW_EXPOSE_NATIVE_MIR \
GLFW_EXPOSE_NATIVE_GLX \
GLFW_EXPOSE_NATIVE_COCOA \
GLFW_EXPOSE_NATIVE_NSGL \
@ -1632,11 +1632,6 @@ ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
@ -1649,15 +1644,6 @@ PERL_PATH = /usr/bin/perl
CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
# If set to YES, the inheritance and collaboration graphs will hide
# inheritance and usage relations if the target is undocumented
# or is not a class.
@ -1728,7 +1714,7 @@ UML_LOOK = NO
# the class node. If there are many fields or methods and many nodes the
# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
# threshold limits the number of items for each type to make the size more
# managable. Set this to 0 for no limit. Note that the threshold may be
# manageable. Set this to 0 for no limit. Note that the threshold may be
# exceeded by 50% before the limit is enforced.
UML_LIMIT_NUM_FIELDS = 10

View File

@ -1,115 +1,21 @@
<doxygenlayout version="1.0">
<!-- Generated by doxygen 1.8.3.1 -->
<!-- Generated by doxygen 1.8.14 -->
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="user" url="quick_guide.html" title="Tutorial"/>
<tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="modules" visible="yes" title="Reference" intro=""/>
<tab type="namespaces" visible="yes" title="">
<tab type="namespacelist" visible="yes" title="" intro=""/>
<tab type="namespacemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="classes" visible="no" title="">
<tab type="classlist" visible="yes" title="" intro=""/>
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="hierarchy" visible="yes" title="" intro=""/>
<tab type="classmembers" visible="yes" title="" intro=""/>
</tab>
<tab type="files" visible="yes" title="Header Files">
<tab type="filelist" visible="yes" title="" intro=""/>
<tab type="globals" visible="yes" title="" intro=""/>
</tab>
<tab type="examples" visible="yes" title="" intro=""/>
<tab type="filelist" visible="yes" title="Files"/>
</navindex>
<!-- Layout definition for a class page -->
<class>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<inheritancegraph visible="$CLASS_GRAPH"/>
<collaborationgraph visible="$COLLABORATION_GRAPH"/>
<memberdecl>
<nestedclasses visible="yes" title=""/>
<publictypes title=""/>
<publicslots title=""/>
<signals title=""/>
<publicmethods title=""/>
<publicstaticmethods title=""/>
<publicattributes title=""/>
<publicstaticattributes title=""/>
<protectedtypes title=""/>
<protectedslots title=""/>
<protectedmethods title=""/>
<protectedstaticmethods title=""/>
<protectedattributes title=""/>
<protectedstaticattributes title=""/>
<packagetypes title=""/>
<packagemethods title=""/>
<packagestaticmethods title=""/>
<packageattributes title=""/>
<packagestaticattributes title=""/>
<properties title=""/>
<events title=""/>
<privatetypes title=""/>
<privateslots title=""/>
<privatemethods title=""/>
<privatestaticmethods title=""/>
<privateattributes title=""/>
<privatestaticattributes title=""/>
<friends title=""/>
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<constructors title=""/>
<functions title=""/>
<related title=""/>
<variables title=""/>
<properties title=""/>
<events title=""/>
</memberdef>
<allmemberslink visible="yes"/>
<usedfiles visible="$SHOW_USED_FILES"/>
<authorsection visible="yes"/>
</class>
<!-- Layout definition for a namespace page -->
<namespace>
<briefdescription visible="yes"/>
<memberdecl>
<nestednamespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection visible="yes"/>
</namespace>
<!-- Layout definition for a file page -->
<file>
<briefdescription visible="yes"/>
<detaileddescription title="Description"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<includegraph visible="$INCLUDE_GRAPH"/>
<includedbygraph visible="$INCLUDED_BY_GRAPH"/>
<sourcelink visible="yes"/>
<memberdecl>
<classes visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<constantgroups visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
@ -117,9 +23,7 @@
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
@ -131,46 +35,26 @@
<!-- Layout definition for a group page -->
<group>
<briefdescription visible="yes"/>
<detaileddescription title="Description"/>
<groupgraph visible="$GROUP_GRAPHS"/>
<memberdecl>
<nestedgroups visible="yes" title=""/>
<dirs visible="yes" title=""/>
<files visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
<membergroups visible="yes"/>
</memberdecl>
<memberdef>
<pagedocs/>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
</memberdef>
<authorsection visible="yes"/>
</group>
@ -178,7 +62,6 @@
<!-- Layout definition for a directory page -->
<directory>
<briefdescription visible="yes"/>
<directorygraph visible="yes"/>
<memberdecl>
<dirs visible="yes"/>
<files visible="yes"/>

14
docs/SUPPORT.md Normal file
View File

@ -0,0 +1,14 @@
# Support resources
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.

View File

@ -52,7 +52,7 @@ If you are using an OpenGL extension loading library such as
be included _before_ the GLFW one.
@code
#include <glad/glad.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
@ -62,7 +62,7 @@ prevent the GLFW header from including the OpenGL header.
@code
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/glad.h>
#include <glad/gl.h>
@endcode
@ -78,6 +78,11 @@ compiler that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the
[Khronos Registry](https://www.khronos.org/registry/).
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
@ -129,10 +134,6 @@ header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note GLFW does not provide any of the API headers mentioned above. They must
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@ -152,7 +153,7 @@ environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
David Drysdale.
@ -161,21 +162,16 @@ David Drysdale.
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
When linking an application under Windows that uses the static version of GLFW,
you must link with `opengl32`. On some versions of MinGW, you must also
explicitly link with `gdi32`, while other versions of MinGW include it in the
set of default libraries along with other dependencies like `user32` and
`kernel32`. If you are using GLU, you must also link with `glu32`.
When using MinGW to link an application with the static version of GLFW, you
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
include it in the set of default libraries along with other dependencies like
`user32` and `kernel32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the @ref
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your application
uses OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
@ -186,61 +182,41 @@ build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Then add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
target_link_libraries(myapp OpenGL::GL)
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
@ -253,52 +229,38 @@ With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.3 REQUIRED)
find_package(glfw3 3.4 REQUIRED)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
target_link_libraries(myapp OpenGL::GL)
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
@ -309,42 +271,31 @@ A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
@endcode
If you are using the shared version of the GLFW library, omit the `--static`
flag.
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
@endcode
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
@endcode
@ -354,8 +305,8 @@ If you are using the dynamic library version of GLFW, add it to the project
dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on macOS
@ -369,7 +320,7 @@ the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
@ -378,9 +329,7 @@ for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the macOS native version of GLFW.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.
*/

View File

@ -23,9 +23,9 @@ varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
@ -53,13 +53,13 @@ running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
@ -85,6 +85,13 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
@ -104,11 +111,7 @@ has been configured in the compositor.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
wayland-protocols 1.12, and is mandatory for GLFW to display a window.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
@ -126,13 +129,18 @@ wayland-protocols 1.6, and mandatory at build time. If the running compositor
does not support this protocol, the screensaver may start even for full screen
windows.
GLFW uses the [viewporter
GLFW uses the [xdg-decoration
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
to request decorations to be drawn around its windows. This protocol is part
of wayland-protocols 1.15, and mandatory at build time. If the running
compositor does not support this protocol, a very simple frame will be drawn by
GLFW itself, using the [viewporter
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
alongside
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598)
to draw decorations around windows. This protocol is part of wayland-protocols
1.4, and mandatory at build time. If the running compositor does not support
this protocol, no decorations will be drawn around windows.
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
If the running compositor does not support this protocol either, no decorations
will be drawn around windows.
@section compat_glx GLX extensions
@ -229,8 +237,7 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
@ -261,10 +268,10 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
surfaces on macOS. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
return an empty list and window surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
@ -277,9 +284,4 @@ surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
surfaces on Mir. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
*/

View File

@ -10,12 +10,12 @@ build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the
[CMake website](http://www.cmake.org/).
[CMake website](https://cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
@ -71,7 +71,7 @@ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
@endcode
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
the CMake wiki.
Once you have this set up, move on to @ref compile_generate.
@ -210,18 +210,15 @@ cmake -DBUILD_SHARED_LIBS=ON .
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
@anchor LIB_SUFFIX
__LIB_SUFFIX__ affects where the GLFW shared /dynamic library is installed. If
it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library.
along with the library. This is enabled by default unless GLFW is being built
as a sub-project.
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library.
built along with the library. This is enabled by default unless GLFW is being
built as a sub-project.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
@ -229,7 +226,7 @@ with the library.
@anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
statically into the application.
directly with the application.
@subsubsection compile_options_win32 Windows specific CMake options
@ -268,13 +265,12 @@ ramps and clipboard. The options are:
- @b _GLFW_WIN32 to use the Win32 API
- @b _GLFW_X11 to use the X Window System
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
- @b _GLFW_MIR to use the Mir API (experimental and incomplete)
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are linking the Vulkan loader statically into your application then you
If you are linking the Vulkan loader directly with your application then you
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
external version.

View File

@ -56,7 +56,7 @@ platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
@ -84,10 +84,6 @@ objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
@macos The first time a window is created the menu bar is created. This is not
desirable for example when writing a command-line only application. Menu bar
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
@subsection context_less Windows without contexts
@ -151,7 +147,7 @@ for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the
[OpenGL Registry](http://www.opengl.org/registry/) and
[OpenGL Registry](https://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@ -255,7 +251,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one

File diff suppressed because one or more lines are too long

View File

@ -103,11 +103,11 @@
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
background:none;
}
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,hr,.memSeparator {
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
border:none;
}
@ -119,7 +119,7 @@
box-shadow:none;
}
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code {
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
padding:0;
}
@ -127,7 +127,7 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
display:none;
}
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code {
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
background:@header-footer-background-color;
}
@ -171,7 +171,7 @@ h3 {
padding-right:48px;
color:@header-footer-link-color;
font-size:2.5em;
background:url("http://www.glfw.org/css/arrow.png") no-repeat right;
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
}
.glfwnavbar {
@ -261,7 +261,7 @@ div.contents,div.header {
background:@content-background-color none;
}
table.doxtable th,dl.reflist dt {
table.doxtable th,table.markdownTable th,dl.reflist dt {
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
box-shadow:inset 0 0 32px @table-background-color1;
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
@ -322,7 +322,7 @@ dl.reflist dd {
border-top:none;
}
table.doxtable {
table.doxtable,table.markdownTable {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;

View File

@ -21,11 +21,11 @@ $extrastylesheet
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="https://www.glfw.org/download.html">Download</a></li>
<li><a href="https://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>

View File

@ -57,8 +57,7 @@ glfwWaitEvents();
It puts the thread to sleep until at least one event has been received and then
processes all received events. This saves a great deal of CPU cycles and is
useful for, for example, editing tools. There must be at least one GLFW window
for this function to sleep.
useful for, for example, editing tools.
If you want to wait for events but have UI elements or other tasks that need
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
@ -162,7 +161,7 @@ missed the key press. The recommended solution for this is to use a
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
@code
glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
@endcode
When sticky keys mode is enabled, the pollable state of a key will remain
@ -175,7 +174,7 @@ If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
@code
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, 1);
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
@endcode
When this input mode is enabled, any callback that receives
@ -234,7 +233,7 @@ arguments can always be passed unmodified to this function.
@section input_mouse Mouse input
Mouse input comes in many forms, including cursor motion, button presses and
Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme.
@ -245,11 +244,11 @@ If you wish to be notified when the cursor moves over the window, set a cursor
position callback.
@code
glfwSetCursorPosCallback(window, cursor_pos_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode
The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window client area. On
coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on.
@code
@ -309,6 +308,31 @@ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@endcode
@anchor GLFW_RAW_MOUSE_MOTION
@subsection raw_mouse_motion Raw mouse motion
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available.
Raw mouse motion is closer to the actual motion of the mouse across a surface.
It is not affected by the scaling and acceleration applied to the motion of the
desktop cursor. That processing is suitable for a cursor while raw motion is
better for controlling for example a 3D camera. Because of this, raw mouse
motion is only provided when the cursor is disabled.
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default.
@code
if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
@endcode
If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled.
@subsection cursor_object Cursor objects
GLFW supports creating both custom and system theme cursor images, encapsulated
@ -349,12 +373,15 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
@endcode
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
@ -366,8 +393,7 @@ glfwDestroyCursor(cursor);
Cursor destruction always succeeds. If the cursor is current for any window,
that window will revert to the default cursor. This does not affect the cursor
mode. All remaining cursors remaining are destroyed when @ref glfwTerminate is
called.
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
@subsubsection cursor_set Cursor setting
@ -379,7 +405,7 @@ glfwSetCursor(window, cursor);
@endcode
Once set, the cursor image will be used as long as the system cursor is over the
client area of the window and the [cursor mode](@ref cursor_mode) is set
content area of the window and the [cursor mode](@ref cursor_mode) is set
to `GLFW_CURSOR_NORMAL`.
A single cursor may be set for any number of windows.
@ -396,7 +422,7 @@ default cursor. This does not affect the cursor mode.
@subsection cursor_enter Cursor enter/leave events
If you wish to be notified when the cursor enters or leaves the client area of
If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback.
@code
@ -410,16 +436,16 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
{
if (entered)
{
// The cursor entered the client area of the window
// The cursor entered the content area of the window
}
else
{
// The cursor left the client area of the window
// The cursor left the content area of the window
}
}
@endcode
You can query whether the cursor is currently inside the client area of the
You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code
@ -476,7 +502,7 @@ mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
input mode.
@code
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
@endcode
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
@ -524,7 +550,7 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to to the beginning of
When GLFW is initialized, detected joysticks are added to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs.
@ -584,7 +610,7 @@ const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
Each element in the returned array is one of the following:
Name | Value
--------------------- | --------------------------------
---- | -----
`GLFW_HAT_CENTERED` | 0
`GLFW_HAT_UP` | 1
`GLFW_HAT_RIGHT` | 2
@ -763,7 +789,7 @@ time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings.
@code
const char* mappings = load_file_contents("gamecontrollerdb.txt");
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings);
@endcode
@ -841,31 +867,32 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
double seconds = glfwGetTime();
@endcode
It returns the number of seconds since the timer was started when the library
was initialized with @ref glfwInit. The platform-specific time sources used
usually have micro- or nanosecond resolution.
It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or
nanosecond resolution.
You can modify the reference time with @ref glfwSetTime.
You can modify the base time with @ref glfwSetTime.
@code
glfwSetTime(4.0);
@endcode
This sets the timer to the specified time, in seconds.
This sets the time to the specified time, in seconds, and it continues to count
from there.
You can also access the raw timer value, measured in 1&nbsp;/&nbsp;frequency
seconds, with @ref glfwGetTimerValue.
You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue.
@code
uint64_t value = glfwGetTimerValue();
@endcode
The frequency of the raw timer varies depending on what time sources are
available on the machine. You can query its frequency, in Hz, with @ref
glfwGetTimerFrequency.
This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
@code
uint64_t freqency = glfwGetTimerFrequency();
uint64_t frequency = glfwGetTimerFrequency();
@endcode

View File

@ -62,6 +62,11 @@ before the application exits. Modern systems are very good at freeing resources
allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination.
@macos When the library is initialized the main menu and dock icon are created.
These are not desirable for a command-line only program. The creation of the
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
@subsection init_hints Initialization hints
@ -91,15 +96,15 @@ glfwGetJoystickHats. Set this with @ref glfwInitHint.
@subsubsection init_hints_osx macOS specific init hints
@anchor GLFW_COCOA_CHDIR_RESOURCES
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint.
@anchor GLFW_COCOA_MENUBAR
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint.
@anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
when GLFW is initialized. This applies whether the menu bar is created from
a nib or manually by GLFW. Set this with @ref glfwInitHint.
@subsubsection init_hints_values Supported and default values
@ -208,24 +213,24 @@ future that same call may generate a different error or become valid.
@section coordinate_systems Coordinate systems
GLFW has two primary coordinate systems: the _virtual screen_ and the window
_client area_ or _content area_. Both use the same unit: _virtual screen
_content area_ or _content area_. Both use the same unit: _virtual screen
coordinates_, or just _screen coordinates_, which don't necessarily correspond
to pixels.
<img src="spaces.svg" width="90%" />
Both the virtual screen and the client area coordinate systems have the X-axis
Both the virtual screen and the content area coordinate systems have the X-axis
pointing to the right and the Y-axis pointing down.
Window and monitor positions are specified as the position of the upper-left
corners of their content areas relative to the virtual screen, while cursor
positions are specified relative to a window's client area.
positions are specified relative to a window's content area.
Because the origin of the window's client area coordinate system is also the
point from which the window position is specified, you can translate client area
coordinates to the virtual screen by adding the window position. The window
frame, when present, extends out from the client area but does not affect the
window position.
Because the origin of the window's content area coordinate system is also the
point from which the window position is specified, you can translate content
area coordinates to the virtual screen by adding the window position. The
window frame, when present, extends out from the content area but does not
affect the window position.
Almost all positions and sizes in GLFW are measured in screen coordinates
relative to one of the two origins above. This includes cursor positions,

View File

@ -8,8 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_33 for highlights or the
[version history](http://www.glfw.org/changelog.html) for details.
@ref news_34 list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
@ -34,14 +33,14 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and
in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
*/

View File

@ -94,14 +94,14 @@ for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a human-readable name, a user pointer, an estimated physical
size and a gamma ramp.
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
@subsection monitor_modes Video modes
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or or make a windowed one full
a full screen window, change its video mode or make a windowed one full
screen, but it is sometimes useful to know exactly which video modes are
supported.
@ -153,9 +153,11 @@ glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode
The content scale is the ratio between the current DPI and the platform's
default DPI. If you scale all pixel dimensions by this scale then your content
should appear at an appropriate size. This is especially important for text and
any UI elements.
default DPI. This is especially important for text and any UI elements. If the
pixel dimensions of your UI scaled by this look appropriate on your machine then
it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
@ -174,6 +176,18 @@ glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode
@subsection monitor_workarea Work area
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
@code
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
@endcode
@subsection monitor_name Human-readable name
The human-readable, UTF-8 encoded name of a monitor is returned by @ref

View File

@ -38,8 +38,8 @@ The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
traction.
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
@ -87,7 +87,7 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is.
@subsection moving_stdcall Removal of GLFWCALL macro
The `GLFWCALL` macro, which made callback functions use
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
has been removed. GLFW is written in C, not Pascal. Removing this macro means
there's one less thing for application programmers to remember, i.e. the
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
@ -379,7 +379,7 @@ glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_mbcs Win32 MBCS support
The Win32 port of GLFW 3 will not compile in
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
However, because the use of the Unicode version of the Win32 API doesn't affect
the process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.

View File

@ -2,544 +2,95 @@
@page news Release notes
@section news_33 Release notes for 3.3
@tableofcontents
@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
and attribute for controlling input focus when calling @ref glfwShowWindow
@section news_34 Release notes for version 3.4
@see @ref window_hide
@subsection features_34 New features in version 3.4
@subsection news_33_geterror Error query
@subsubsection standard_cursors_34 More standard cursors
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError.
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
@see @ref error_handling
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
@subsection news_33_gamepad SDL_GameControllerDB support and gamepad input
For more information see @ref cursor_standard.
GLFW now supports remapping of gamepads and controllers to a 360-like controller
layout with @ref glfwJoystickIsGamepad, @ref glfwGetJoystickGUID, @ref
glfwGetGamepadName, @ref glfwGetGamepadState and @ref glfwUpdateGamepadMappings,
and the input state struct @ref GLFWgamepadstate.
@sa @ref gamepad
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
@subsection news_33_attention User attention request
GLFW now supports requesting user attention to a specific window (on macOS to
the application as a whole) with @ref glfwRequestWindowAttention.
@subsection caveats_34 Caveats for version 3.4
@see @ref window_attention
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
GLFW now does not build the tests and examples when it is added as
a subdirectory of another CMake project. To enable these, set the @ref
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
GLFW subdirectory.
@subsection news_33_maximize Window maximization callback
@code{.cmake}
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
@endcode
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback.
@see @ref window_maximize
@subsubsection initmenu_34 macOS main menu now created at initialization
GLFW now creates the main menu and completes the initialization of NSApplication
during initialization. Programs that do not want a main menu can disable it
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
@subsection news_33_keyscancode Platform-specific key scancode query
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
@subsubsection corevideo_34 CoreVideo dependency has been removed
@see @ref input_key
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
needs to be specified during compilation or linking.
@subsection news_33_setwindowattrib Support for updating window attributes
@subsection deprecations_34 Deprecations in version 3.4
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
@subsection removals_34 Removals in 3.4
@see @ref window_attribs
@subsection symbols_34 New symbols in version 3.4
@subsubsection functions_34 New functions in version 3.4
@subsubsection types_34 New types in version 3.4
@subsubsection constants_34 New constants in version 3.4
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
GLFW now supports querying the window and monitor content scale, i.e. the ratio
between the current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowCloseCallback.
@section news_archive Release notes for earlier versions
@see @ref window_scale
@subsection news_33_inithint Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect.
@see @ref init_hints
@subsection news_33_platformhints Support for platform specific hints
GLFW now supports platform specific init and window hints to control system
features that are only available on a single platform.
@see @ref init_hints_osx
@see @ref window_hints_osx
@subsection news_33_joyhats Support for joystick hats
GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
@see @ref joystick_hat
@subsection news_33_transparent Support for transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
@subsection news_33_centercursor Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsection news_33_hover Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window client
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsection news_33_rawmotion Support for raw mouse motion
GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor
mode on platforms where this is available, specifically Windows and X11.
@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).
@see @ref vulkan_guide
@subsection news_33_osmesa OSMesa backend for headless software rendering
GLFW now supports creating offscreen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection news_33_userptr Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
@subsection news_33_primary X11 primary selection access
GLFW now supports querying and setting the X11 primary selection via the native
access functions @ref glfwGetX11SelectionString and @ref
glfwSetX11SelectionString.
@section news_32 Release notes for 3.2
@subsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
@subsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
client area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](http://cmake.org/cmake/help/documentation.html).
@subsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
client area, which is set with @ref glfwSetCursorEnterCallback.
@subsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsection news_30_doxygen Doxygen documentation
You are reading it.
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
*/

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@ -4,7 +4,7 @@
@tableofcontents
This guide takes you through writing a simple application using GLFW 3. The
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
@ -47,11 +47,11 @@ exposes OpenGL 1.2. The easiest way to work around this is to use an
If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
@code
#include <glad/glad.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
@ -135,9 +135,14 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
@ -177,7 +182,7 @@ a current context to load from. This example uses
libraries.
@code
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
@endcode
@ -246,12 +251,16 @@ glViewport(0, 0, width, height);
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the
same.
The details of how to render with OpenGL is outside the scope of this tutorial,
but there are many excellent resources for learning modern OpenGL. Here are
a few of them:
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
- [Learn OpenGL](https://learnopengl.com/)
- [Open.GL](https://open.gl/)
These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
@subsection quick_timer Reading the timer
@ -326,19 +335,20 @@ for example, many kinds of editing tools.
@section quick_example Putting it together
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window.
@snippet simple.c code
@snippet triangle-opengl.c code
The program above can be found in the
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
[source package](https://www.glfw.org/download.html) as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the

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@ -4,8 +4,8 @@
@tableofcontents
This guide is intended to fill the gaps between the [Vulkan
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
@ -14,11 +14,12 @@ To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development.
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
However, any Vulkan-specific test and example programs are built only if the
CMake files find a Vulkan SDK.
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
to use GLFW and Vulkan. The [Khronos Vulkan
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
with a small framework in between.
For details on a specific function in this category, see the @ref vulkan. There
For details on a specific Vulkan support function, see the @ref vulkan. There
are also guides for the other areas of the GLFW API.
- @ref intro_guide
@ -37,20 +38,14 @@ not need to be linked against the loader. However, it also means that if you
are using the static library form of the Vulkan loader GLFW will either fail to
find it or (worse) use the wrong one.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the
static library form. Not linking against the Vulkan loader will then be
a compile-time error.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
directly instead of dynamically loading it at runtime. Not linking against the
Vulkan loader will then be a compile-time error.
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
you need to set up the application bundle according to the LunarG SDK
documentation. To help the GLFW CMake files find the SDK, you can set the
`VULKAN_SDK` environment variable to the `macOS` subdirectory of the SDK.
@code{.sh}
env VULKAN_SDK=/example/path/to/vulkansdk/macOS cmake .
@endcode
This is explained in more detail in the LunarG Vulkan SDK release notes.
documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@section vulkan_include Including the Vulkan and GLFW header files

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@ -68,9 +68,9 @@ set for the chosen monitor as long as the window has input focus. For more
information about retrieving video modes, see @ref monitor_modes.
Video mode field | Corresponds to
----------------------- | ------------------------
GLFWvidmode.width | `width` parameter
GLFWvidmode.height | `height` parameter
---------------- | --------------
GLFWvidmode.width | `width` parameter of @ref glfwCreateWindow
GLFWvidmode.height | `height` parameter of @ref glfwCreateWindow
GLFWvidmode.redBits | @ref GLFW_RED_BITS hint
GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint
GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
@ -234,10 +234,28 @@ alpha channel will be used to combine the framebuffer with the background. This
does not affect window decorations. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@par
@win32 GLFW sets a color key for the window to work around repainting issues
with a transparent framebuffer. The chosen color value is RGB 255,0,255
(magenta). This will make pixels with that exact color fully transparent
regardless of their alpha values. If this is a problem, make these pixels any
other color before buffer swap.
@anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
resized based on the [monitor content scale](@ref monitor_scale) of any monitor
it is placed on. This includes the initial placement when the window is
created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This hint only has an effect on platforms where screen coordinates and pixels
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
of the framebuffer is changed independently of the window size.
@subsubsection window_hints_fb Framebuffer related hints
@anchor GLFW_RED_BITS
@ -326,7 +344,7 @@ constraint. If no client API is requested, this hint is ignored.
will fail.
@par
__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
will have no effect.
@par
@ -372,12 +390,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports forward-compatible core profile contexts for
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
3.2 or later you must set the
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
3.0 and 3.1 contexts are not supported at all on macOS.
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
and later. Before creating an OpenGL context of version 3.2 or later you must
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
@ -439,6 +455,14 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
extension.
@subsubsection window_hints_win32 Windows specific window hints
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
ignored on other platforms.
@subsubsection window_hints_osx macOS specific window hints
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
@ -472,8 +496,8 @@ should also declare this in its `Info.plist` by setting the
@subsubsection window_hints_x11 X11 specific window hints
@anchor GLFW_X11_CLASS_NAME
@anchor GLFW_X11_INSTANCE_NAME
@anchor GLFW_X11_CLASS_NAME_hint
@anchor GLFW_X11_INSTANCE_NAME_hint
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
These are set with @ref glfwWindowHintString.
@ -493,6 +517,7 @@ GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GL
GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
@ -518,6 +543,7 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
@ -587,7 +613,7 @@ void window_close_callback(GLFWwindow* window)
The size of a window can be changed with @ref glfwSetWindowSize. For windowed
mode windows, this sets the size, in
[screen coordinates](@ref coordinate_systems) of the _client area_ or _content
[screen coordinates](@ref coordinate_systems) of the _content area_ or _content
area_ of the window. The window system may impose limits on window size.
@code
@ -607,7 +633,7 @@ glfwSetWindowSizeCallback(window, window_size_callback);
@endcode
The callback function receives the new size, in screen coordinates, of the
client area of the window when the window is resized.
content area of the window when the window is resized.
@code
void window_size_callback(GLFWwindow* window, int width, int height)
@ -628,9 +654,9 @@ calls. The window size is in screen coordinates, not pixels. Use the
[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
calls.
The above functions work with the size of the client area, but decorated windows
typically have title bars and window frames around this rectangle. You can
retrieve the extents of these with @ref glfwGetWindowFrameSize.
The above functions work with the size of the content area, but decorated
windows typically have title bars and window frames around this rectangle. You
can retrieve the extents of these with @ref glfwGetWindowFrameSize.
@code
int left, top, right, bottom;
@ -638,7 +664,7 @@ glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
@endcode
The returned values are the distances, in screen coordinates, from the edges of
the client area to the corresponding edges of the full window. As they are
the content area to the corresponding edges of the full window. As they are
distances and not coordinates, they are always zero or positive.
@ -690,10 +716,12 @@ float xscale, yscale;
glfwGetWindowContentScale(window, &xscale, &yscale);
@endcode
The content scale of a window is the ratio between the current DPI and the
platform's default DPI. If you scale all pixel dimensions by this scale then
your content should appear at an appropriate size. This is especially important
for text and any UI elements.
The content scale is the ratio between the current DPI and the platform's
default DPI. This is especially important for text and any UI elements. If the
pixel dimensions of your UI scaled by this look appropriate on your machine then
it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
On systems where each monitors can have its own content scale, the window
content scale will depend on which monitor the system considers the window to be
@ -716,13 +744,19 @@ void window_content_scale_callback(GLFWwindow* window, float xscale, float yscal
}
@endcode
On platforms where pixels and screen coordinates always map 1:1, the window
will need to be resized to appear the same size when it is moved to a monitor
with a different content scale. To have this done automatically both when the
window is created and when its content scale later changes, set the @ref
GLFW_SCALE_TO_MONITOR window hint.
@subsection window_sizelimits Window size limits
The minimum and maximum size of the client area of a windowed mode window can be
enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to
any size and aspect ratio within the specified limits, unless the aspect ratio
is also set.
The minimum and maximum size of the content area of a windowed mode window can
be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window
to any size and aspect ratio within the specified limits, unless the aspect
ratio is also set.
@code
glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
@ -737,7 +771,7 @@ glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
The aspect ratio of the client area of a windowed mode window can be enforced
The aspect ratio of the content area of a windowed mode window can be enforced
with @ref glfwSetWindowAspectRatio. The user may resize the window freely
unless size limits are also set, but the size will be constrained to maintain
the aspect ratio.
@ -767,7 +801,7 @@ are undefined if they conflict.
The position of a windowed-mode window can be changed with @ref
glfwSetWindowPos. This moves the window so that the upper-left corner of its
client area has the specified [screen coordinates](@ref coordinate_systems).
content area has the specified [screen coordinates](@ref coordinate_systems).
The window system may put limitations on window placement.
@code
@ -782,7 +816,7 @@ glfwSetWindowPosCallback(window, window_pos_callback);
@endcode
The callback function receives the new position, in screen coordinates, of the
upper-left corner of the client area when the window is moved.
upper-left corner of the content area when the window is moved.
@code
void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
@ -791,7 +825,7 @@ void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
@endcode
There is also @ref glfwGetWindowPos for directly retrieving the current position
of the client area of the window.
of the content area of the window.
@code
int xpos, ypos;
@ -910,7 +944,7 @@ When a full screen window is restored, the desired video mode is restored to its
monitor as well.
If you wish to be notified when a window is iconified or restored, whether by
the user, system or your own code, set a iconify callback.
the user, system or your own code, set an iconify callback.
@code
glfwSetWindowIconifyCallback(window, window_iconify_callback);
@ -1231,8 +1265,8 @@ __GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
@anchor GLFW_HOVERED_attrib
__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
client area of the window, with no other windows between. See @ref cursor_enter
for details.
content area of the window, with no other windows between. See @ref
cursor_enter for details.
@anchor GLFW_VISIBLE_attrib
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
@ -1312,6 +1346,21 @@ unknown or the context is an OpenGL ES context. Note that the returned profile
may not match the profile bits of the context flags, as GLFW will try other
means of detecting the profile when no bits are set.
@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
the pipeline will be flushed whenever the context is released from being the
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
not be flushed on release.
@anchor GLFW_CONTEXT_NO_ERROR_attrib
__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that
would have generated errors instead cause undefined behavior.
@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
@ -1365,7 +1414,7 @@ glfwSwapBuffers(window);
Sometimes it can be useful to select when the buffer swap will occur. With the
function @ref glfwSwapInterval it is possible to select the minimum number of
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
called before swapping the buffers:
@code

View File

@ -1,7 +1,7 @@
link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
include_directories("${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
@ -11,49 +11,49 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_USE_OSMESA)
add_definitions(-DUSE_NATIVE_OSMESA)
endif()
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
endif()
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
add_executable(offscreen offscreen.c ${ICON} ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
@ -63,15 +63,16 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()

View File

@ -36,7 +36,8 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>
@ -165,7 +166,7 @@ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
v2 = c.y - a.y;
v3 = c.z - a.z;
n->x = u2 * v3 - v2 * v3;
n->x = u2 * v3 - v2 * u3;
n->y = u3 * v1 - v3 * u1;
n->z = u1 * v2 - v1 * u2;
}
@ -302,7 +303,7 @@ void cursor_position_callback( GLFWwindow* window, double x, double y )
* The Boing ball is sphere in which each facet is a rectangle.
* Facet colors alternate between red and white.
* The ball is built by stacking latitudinal circles. Each circle is composed
* of a widely-separated set of points, so that each facet is noticably large.
* of a widely-separated set of points, so that each facet is noticeably large.
*****************************************************************************/
void DrawBoingBall( void )
{
@ -446,7 +447,7 @@ void DrawBoingBallBand( GLfloat long_lo,
static int colorToggle = 0;
/*
* Iterate thru the points of a latitude circle.
* Iterate through the points of a latitude circle.
* A latitude circle is a 2D set of X,Z points.
*/
for ( lat_deg = 0;
@ -642,7 +643,7 @@ int main( void )
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);

View File

@ -31,7 +31,8 @@
#include <stdio.h>
#include <string.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/**
@ -327,7 +328,7 @@ int main(int argc, char *argv[])
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);

View File

@ -29,7 +29,8 @@
#include <assert.h>
#include <stddef.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/* Map height updates */
@ -432,7 +433,7 @@ int main(int argc, char** argv)
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
/* Prepare opengl resources for rendering */
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);

View File

@ -23,7 +23,8 @@
//
//========================================================================
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA
@ -104,7 +105,7 @@ int main(void)
}
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
// NOTE: OpenGL error checks have been omitted for brevity
@ -147,6 +148,7 @@ int main(void)
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish();
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);

View File

@ -39,7 +39,8 @@
#include <getopt.h>
#include <linmath.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined
@ -443,7 +444,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
}
// Set up vertex arrays. We use interleaved arrays, which is easier to
// handle (in most situations) and it gives a linear memeory access
// handle (in most situations) and it gives a linear memory access
// access pattern (which may give better performance in some
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
// 4 ubytes for color and 3 floats for vertex coord (in that order).
@ -653,7 +654,7 @@ static void draw_fountain(void)
//========================================================================
// Recursive function for building variable tesselated floor
// Recursive function for building variable tessellated floor
//========================================================================
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
@ -720,7 +721,7 @@ static void draw_floor(void)
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
// Draw floor as a bunch of triangle strips (high tesselation
// Draw floor as a bunch of triangle strips (high tessellation
// improves lighting)
glNormal3f(0.f, 0.f, 1.f);
glBegin(GL_QUADS);
@ -994,7 +995,7 @@ int main(int argc, char** argv)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, resize_callback);

View File

@ -23,7 +23,8 @@
//
//========================================================================
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
@ -103,7 +104,7 @@ int main(int argc, char** argv)
// The contexts are created with the same APIs so the function
// pointers should be re-usable between them
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
// Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below

View File

@ -3,14 +3,15 @@
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// demo uses scissors to separete the four different rendering areas from
// demo uses scissors to separate the four different rendering areas from
// each other.
//
// (If the code seems a little bit strange here and there, it may be
// because I am not a friend of orthogonal projections)
//========================================================================
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if defined(_MSC_VER)
@ -513,7 +514,7 @@ int main(void)
// Enable vsync
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)

View File

@ -1,5 +1,5 @@
//========================================================================
// Simple GLFW example
// OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
@ -24,31 +24,35 @@
//========================================================================
//! [code]
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
static const struct
typedef struct Vertex
{
float x, y;
float r, g, b;
} vertices[3] =
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 110\n"
"#version 330\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
@ -56,11 +60,12 @@ static const char* vertex_shader_text =
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
" fragment = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
@ -76,19 +81,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
@ -98,58 +100,61 @@ int main(void)
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
// NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);

View File

@ -17,7 +17,8 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>
@ -412,7 +413,7 @@ int main(int argc, char* argv[])
glfwSetScrollCallback(window, scroll_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
glfwGetFramebufferSize(window, &width, &height);

File diff suppressed because it is too large Load Diff

View File

@ -1,9 +1,9 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@ -62,7 +62,6 @@ extern "C" {
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
@ -82,7 +81,7 @@ extern "C" {
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
@ -91,20 +90,18 @@ extern "C" {
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
@ -418,50 +415,6 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirWindow*` of the specified window.
*
* @return The `MirWindow*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*

View File

@ -1,130 +1,149 @@
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h mappings.h context.c init.c input.c monitor.c
vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
nsgl_context.h egl_context.h osmesa_context.h
cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h
egl_context.h osmesa_context.h win32_init.c
win32_joystick.c win32_monitor.c win32_time.c
win32_thread.c win32_window.c wgl_context.c
egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h
osmesa_context.h x11_init.c x11_monitor.c
x11_window.c xkb_unicode.c posix_time.c
posix_thread.c glx_context.c egl_context.c
osmesa_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h
xkb_unicode.h egl_context.h osmesa_context.h
wl_init.c wl_monitor.c wl_window.c posix_time.c
posix_thread.c xkb_unicode.c egl_context.c
osmesa_context.c)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
posix_thread.h osmesa_context.h null_init.c
null_monitor.c null_window.c null_joystick.c
posix_time.c posix_thread.c osmesa_context.c)
endif()
if (_GLFW_X11 OR _GLFW_WAYLAND)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
target_sources(glfw PRIVATE null_joystick.h null_joystick.c)
endif()
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
if (_GLFW_WAYLAND)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
BASENAME xdg-decoration)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(GLFW_WAYLAND_PROTOCOL_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
target_sources(glfw PRIVATE ${GLFW_WAYLAND_PROTOCOL_SOURCES})
endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build
if (${CMAKE_C_COMPILER_ID} STREQUAL GNU OR ${CMAKE_C_COMPILER_ID} STREQUAL Clang)
if (WIN32)
set(windows_SOURCES ${glfw_SOURCES})
else()
set(windows_SOURCES ${common_SOURCES})
endif()
set_source_files_properties(${windows_SOURCES} PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
if (WIN32 AND BUILD_SHARED_LIBS)
configure_file(glfw.rc.in glfw.rc @ONLY)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
configure_file(glfw_config.h.in glfw_config.h @ONLY)
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw_config.h")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
C_STANDARD 99
C_EXTENSIONS OFF
DEFINE_SYMBOL _GLFW_BUILD_DLL
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>")
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES})
if (APPLE)
# For some reason CMake didn't know about .m until version 3.16
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
endif()
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't
# accept for all source files that VS will build
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE "-Wall")
endif()
if (WIN32)
target_compile_definitions(glfw PRIVATE _UNICODE)
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
endif()
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
# Remove the dependency on the shared version of libgcc
# NOTE: MinGW-w64 has the correct default but MinGW needs this
target_link_libraries(glfw PRIVATE "-static-libgcc")
# Remove the lib prefix on the DLL (but not the import library)
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
@ -133,21 +152,17 @@ if (BUILD_SHARED_LIBS)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
elseif (UNIX)
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
endif()
if (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
@ -158,7 +173,7 @@ if (GLFW_INSTALL)
install(TARGETS glfw
EXPORT glfwTargets
RUNTIME DESTINATION "bin"
ARCHIVE DESTINATION "lib${LIB_SUFFIX}"
LIBRARY DESTINATION "lib${LIB_SUFFIX}")
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -23,10 +23,14 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname
#include <crt_externs.h>
// Change to our application bundle's resources directory, if present
//
@ -64,6 +68,111 @@ static void changeToResourcesDirectory(void)
chdir(resourcesPath);
}
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Add a nib to save us this horror.
//
static void createMenuBar(void)
{
size_t i;
NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
// Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{
id name = bundleInfo[nameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
![name isEqualToString:@""])
{
appName = name;
break;
}
}
if (!appName)
{
char** progname = _NSGetProgname();
if (progname && *progname)
appName = @(*progname);
else
appName = @"GLFW Application";
}
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[servicesMenu release];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
[bar release];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
// Create key code translation tables
//
static void createKeyTables(void)
@ -271,18 +380,113 @@ static GLFWbool initializeTIS(void)
return updateUnicodeDataNS();
}
@interface GLFWLayoutListener : NSObject
@interface GLFWHelper : NSObject
@end
@implementation GLFWLayoutListener
@implementation GLFWHelper
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
}
- (void)doNothing:(id)object
{
}
@end // GLFWHelper
@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
@end
@implementation GLFWApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS();
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
if (_glfw.hints.init.ns.menubar)
{
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication and finishLaunching
// in order to properly emulate the behavior of NSApplicationMain
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{
[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
owner:NSApp
topLevelObjects:&_glfw.ns.nibObjects];
}
else
createMenuBar();
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
_glfwPlatformPostEmptyEvent();
[NSApp stop:nil];
}
- (void)applicationDidHide:(NSNotification *)notification
{
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
}
@end // GLFWApplicationDelegate
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwLoadLocalVulkanLoaderNS(void)
{
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return NULL;
CFURLRef url =
CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib"));
if (!url)
return NULL;
char path[PATH_MAX];
void* handle = NULL;
if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfw_dlopen(path);
CFRelease(url);
return handle;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@ -290,14 +494,47 @@ static GLFWbool initializeTIS(void)
int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
@autoreleasepool {
_glfw.ns.helper = [[GLFWHelper alloc] init];
[NSThread detachNewThreadSelector:@selector(doNothing:)
toTarget:_glfw.ns.helper
withObject:nil];
[NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
return GLFW_FALSE;
}
[NSApp setDelegate:_glfw.ns.delegate];
NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
{
if ([event modifierFlags] & NSEventModifierFlagCommand)
[[NSApp keyWindow] sendEvent:event];
return event;
};
_glfw.ns.keyUpMonitor =
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
handler:block];
if (_glfw.hints.init.ns.chdir)
changeToResourcesDirectory();
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
// Press and Hold prevents some keys from emitting repeated characters
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
[[NSNotificationCenter defaultCenter]
addObserver:_glfw.ns.listener
addObserver:_glfw.ns.helper
selector:@selector(selectedKeyboardInputSourceChanged:)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
@ -317,11 +554,19 @@ int _glfwPlatformInit(void)
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
[NSApp run];
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformTerminate(void)
{
@autoreleasepool {
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
@ -342,30 +587,32 @@ void _glfwPlatformTerminate(void)
_glfw.ns.delegate = nil;
}
if (_glfw.ns.listener)
if (_glfw.ns.helper)
{
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener
removeObserver:_glfw.ns.helper
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener];
[_glfw.ns.listener release];
_glfw.ns.listener = nil;
removeObserver:_glfw.ns.helper];
[_glfw.ns.helper release];
_glfw.ns.helper = nil;
}
if (_glfw.ns.keyUpMonitor)
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
} // autoreleasepool
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -30,7 +30,7 @@
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -220,9 +222,31 @@ static void matchCallback(void* context,
case kHIDUsage_GD_Hatswitch:
target = hats;
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadLeft:
case kHIDUsage_GD_SystemMainMenu:
case kHIDUsage_GD_Select:
case kHIDUsage_GD_Start:
target = buttons;
break;
}
}
else if (page == kHIDPage_Button)
else if (page == kHIDPage_Simulation)
{
switch (usage)
{
case kHIDUsage_Sim_Accelerator:
case kHIDUsage_Sim_Brake:
case kHIDUsage_Sim_Throttle:
case kHIDUsage_Sim_Rudder:
case kHIDUsage_Sim_Steering:
target = axes;
break;
}
}
else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
target = buttons;
if (target)
@ -307,7 +331,7 @@ void _glfwInitJoysticksNS(void)
return;
}
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
@ -397,12 +421,12 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
if (raw > axis->maximum)
axis->maximum = raw;
const long delta = axis->maximum - axis->minimum;
if (delta == 0)
const long size = axis->maximum - axis->minimum;
if (size == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f);
else
{
const float value = (2.f * (raw - axis->minimum) / delta) - 1.f;
const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value);
}
}
@ -417,7 +441,8 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum;
_glfwInputJoystickButton(js, (int) i, value);
const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
_glfwInputJoystickButton(js, (int) i, state);
}
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
@ -454,7 +479,7 @@ void _glfwPlatformUpdateGamepadGUID(char* guid)
(strncmp(guid + 20, "000000000000", 12) == 0))
{
char original[33];
strcpy(original, guid);
strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16);
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,15 +24,16 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
#include <math.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
#include <ApplicationServices/ApplicationServices.h>
@ -143,19 +144,15 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
CVDisplayLinkRef link)
double fallbackRefreshRate)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0)
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
result.refreshRate = (int) round(fallbackRefreshRate);
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
@ -212,6 +209,93 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
}
}
// Finds and caches the NSScreen corresponding to the specified monitor
//
static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
{
if (monitor->ns.screen)
return GLFW_TRUE;
for (NSScreen* screen in [NSScreen screens])
{
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
return GLFW_TRUE;
}
}
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
return GLFW_FALSE;
}
// Returns the display refresh rate queried from the I/O registry
//
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
double refreshRate = 60.0;
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
return refreshRate;
}
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
if (!clockRef || !countRef)
break;
uint32_t clock = 0, count = 0;
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(clockRef);
CFRelease(countRef);
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@ -221,18 +305,16 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
//
void _glfwPollMonitorsNS(void)
{
uint32_t i, j, displayCount, disconnectedCount;
CGDirectDisplayID* displays;
_GLFWmonitor** disconnected = NULL;
uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount);
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < _glfw.monitorCount; i++)
for (int i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
disconnectedCount = _glfw.monitorCount;
_GLFWmonitor** disconnected = NULL;
uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
@ -241,19 +323,17 @@ void _glfwPollMonitorsNS(void)
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (i = 0; i < displayCount; i++)
for (uint32_t i = 0; i < displayCount; i++)
{
_GLFWmonitor* monitor;
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
if (CGDisplayIsAsleep(displays[i]))
continue;
for (j = 0; j < disconnectedCount; j++)
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
for (uint32_t j = 0; j < disconnectedCount; j++)
{
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
{
disconnected[j] = NULL;
@ -266,16 +346,21 @@ void _glfwPollMonitorsNS(void)
if (!name)
name = _glfw_strdup("Unknown");
monitor = _glfwAllocMonitor(name, size.width, size.height);
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber;
free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
for (i = 0; i < disconnectedCount; i++)
for (uint32_t i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
@ -289,30 +374,25 @@ void _glfwPollMonitorsNS(void)
//
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CFArrayRef modes;
CFIndex count, i;
CVDisplayLinkRef link;
CGDisplayModeRef native = NULL;
GLFWvidmode current;
const GLFWvidmode* best;
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
if (_glfwCompareVideoModes(&current, best) == 0)
return;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex count = CFArrayGetCount(modes);
CGDisplayModeRef native = NULL;
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
for (CFIndex i = 0; i < count; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
@ -331,7 +411,6 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
}
// Restore the previously saved (original) video mode
@ -361,46 +440,25 @@ void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
@autoreleasepool {
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos)
*xpos = (int) bounds.origin.x;
if (ypos)
*ypos = (int) bounds.origin.y;
} // autoreleasepool
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (!monitor->ns.screen)
{
NSUInteger i;
NSArray* screens = [NSScreen screens];
@autoreleasepool {
for (i = 0; i < [screens count]; i++)
{
NSScreen* screen = [screens objectAtIndex:i];
NSNumber* displayID =
[[screen deviceDescription] objectForKey:@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber ==
CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
break;
}
}
if (i == [screens count])
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find a screen for monitor");
return;
}
}
if (!refreshMonitorScreen(monitor))
return;
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
@ -409,30 +467,52 @@ void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
} // autoreleasepool
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
const NSRect frameRect = [monitor->ns.screen visibleFrame];
if (xpos)
*xpos = frameRect.origin.x;
if (ypos)
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
if (width)
*width = frameRect.size.width;
if (height)
*height = frameRect.size.height;
} // autoreleasepool
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
CFArrayRef modes;
CFIndex found, i, j;
GLFWvidmode* result;
CVDisplayLinkRef link;
@autoreleasepool {
*count = 0;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
found = CFArrayGetCount(modes);
result = calloc(found, sizeof(GLFWvidmode));
for (i = 0; i < found; i++)
for (CFIndex i = 0; i < found; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
CFIndex j;
for (j = 0; j < *count; j++)
{
@ -449,27 +529,27 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
} // autoreleasepool
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
CGDisplayModeRef displayMode;
CVDisplayLinkRef link;
@autoreleasepool {
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(displayMode, link);
CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link);
} // autoreleasepool
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
@autoreleasepool {
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
@ -481,7 +561,7 @@ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
_glfwAllocGammaArrays(ramp, size);
for (i = 0; i < size; i++)
for (uint32_t i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
@ -489,14 +569,18 @@ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
}
free(values);
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
int i;
@autoreleasepool {
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (i = 0; i < ramp->size; i++)
for (unsigned int i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;
@ -510,6 +594,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
values + ramp->size * 2);
free(values);
} // autoreleasepool
}

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -27,16 +27,41 @@
#include <stdint.h>
#include <dlfcn.h>
#include <Carbon/Carbon.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
#define GL_SILENCE_DEPRECATION
#if defined(__OBJC__)
#import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
#else
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
@ -46,7 +71,16 @@ typedef struct VkMacOSSurfaceCreateInfoMVK
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef struct VkMetalSurfaceCreateInfoEXT
{
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const void* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
@ -87,6 +121,8 @@ typedef struct _GLFWwindowNS
id layer;
GLFWbool maximized;
GLFWbool occluded;
GLFWbool retina;
// Cached window properties to filter out duplicate events
int width, height;
@ -106,14 +142,15 @@ typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id listener;
id helper;
id keyUpMonitor;
id nibObjects;
char keyName[64];
char keynames[GLFW_KEY_LAST + 1][17];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
@ -141,6 +178,7 @@ typedef struct _GLFWmonitorNS
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
} _GLFWmonitorNS;
@ -167,3 +205,7 @@ void _glfwPollMonitorsNS(void);
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y);
void* _glfwLoadLocalVulkanLoaderNS(void);

View File

@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -358,7 +360,7 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API;
previous = _glfwPlatformGetTls(&_glfw.contextSlot);;
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -121,23 +123,24 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
continue;
#if defined(_GLFW_X11)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
int count;
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
VisualIDMask, &vi,
&count);
if (vis)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
int count;
XVisualInfo* vis =
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
}
#endif // _GLFW_X11
@ -446,7 +449,7 @@ void _glfwTerminateEGL(void)
#define setAttrib(a, v) \
{ \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -43,34 +43,30 @@ typedef Window EGLNativeWindowType;
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#elif defined(_GLFW_MIR)
#define EGLAPIENTRY
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef MirEGLNativeWindowType EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
@ -80,7 +76,7 @@ typedef MirEGLNativeWindowType EGLNativeWindowType;
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038

30
src/glfw.rc.in Normal file
View File

@ -0,0 +1,30 @@
#include <winver.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS 0
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE 0
{
BLOCK "StringFileInfo"
{
BLOCK "040904B0"
{
VALUE "CompanyName", "GLFW"
VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL"
VALUE "FileVersion", "@GLFW_VERSION@"
VALUE "OriginalFilename", "glfw3.dll"
VALUE "ProductName", "GLFW"
VALUE "ProductVersion", "@GLFW_VERSION@"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x409, 1200
}
}

View File

@ -1 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")

View File

@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
@ -42,13 +42,9 @@
#cmakedefine _GLFW_COCOA
// Define this to 1 if building GLFW for Wayland
#cmakedefine _GLFW_WAYLAND
// Define this to 1 if building GLFW for Mir
#cmakedefine _GLFW_MIR
// Define this to 1 if building GLFW for OSMesa
#cmakedefine _GLFW_OSMESA
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to use Vulkan loader linked statically into application
#cmakedefine _GLFW_VULKAN_STATIC
@ -57,4 +53,6 @@
// Define this to 1 if xkbcommon supports the compose key
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
// Define this to 1 if the libc supports memfd_create()
#cmakedefine HAVE_MEMFD_CREATE

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -226,8 +228,6 @@ static GLFWglproc getProcAddressGLX(const char* procname)
return _glfw_dlsym(_glfw.glx.handle, procname);
}
// Destroy the OpenGL context
//
static void destroyContextGLX(_GLFWwindow* window)
{
if (window->context.glx.window)
@ -435,7 +435,7 @@ void _glfwTerminateGLX(void)
#define setAttrib(a, v) \
{ \
assert((size_t) (index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -29,11 +29,11 @@
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
@ -42,7 +42,7 @@
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
@ -119,6 +121,30 @@ char* _glfw_strdup(const char* source)
return result;
}
float _glfw_fminf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a < b)
return a;
else
return b;
}
float _glfw_fmaxf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a > b)
return a;
else
return b;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
@ -163,6 +189,8 @@ void _glfwInputError(int code, const char* format, ...)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -333,7 +335,7 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
}
// Notifies shared code of a cursor motion event
// The position is specified in client-area relative screen coordinates
// The position is specified in content area relative screen coordinates
//
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
@ -430,13 +432,13 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
js->present = GLFW_TRUE;
js->name = _glfw_strdup(name);
js->axes = calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + hatCount * 4, 1);
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = calloc(hatCount, 1);
js->axisCount = axisCount;
js->buttonCount = buttonCount;
js->hatCount = hatCount;
strcpy(js->guid, guid);
strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js);
return js;
@ -453,6 +455,16 @@ void _glfwFreeJoystick(_GLFWjoystick* js)
memset(js, 0, sizeof(_GLFWjoystick));
}
// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
@ -475,6 +487,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
return window->stickyMouseButtons;
case GLFW_LOCK_KEY_MODS:
return window->lockKeyMods;
case GLFW_RAW_MOUSE_MOTION:
return window->rawMouseMotion;
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
@ -551,11 +565,35 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
window->stickyMouseButtons = value;
}
else if (mode == GLFW_LOCK_KEY_MODS)
{
window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
}
else if (mode == GLFW_RAW_MOUSE_MOTION)
{
if (!_glfwPlatformRawMouseMotionSupported())
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Raw mouse motion is not supported on this system");
return;
}
value = value ? GLFW_TRUE : GLFW_FALSE;
if (window->rawMouseMotion == value)
return;
window->rawMouseMotion = value;
_glfwPlatformSetRawMouseMotion(window, value);
}
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
}
GLFWAPI int glfwRawMouseMotionSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfwPlatformRawMouseMotionSupported();
}
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@ -719,9 +757,13 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_HAND_CURSOR &&
shape != GLFW_HRESIZE_CURSOR &&
shape != GLFW_VRESIZE_CURSOR)
shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL;
@ -1222,8 +1264,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
if (value > 0.f)
state->buttons[i] = GLFW_PRESS;
// HACK: This should be baked into the value transform
// TODO: Bake into transform when implementing output modifiers
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
{
if (value >= 0.f)
state->buttons[i] = GLFW_PRESS;
}
else
{
if (value <= 0.f)
state->buttons[i] = GLFW_PRESS;
}
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
@ -1242,7 +1294,7 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
state->axes[i] = fminf(fmaxf(value, -1.f), 1.f);
state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
@ -1250,9 +1302,11 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit)
state->axes[i] = 1.f;
else
state->axes[i] = -1.f;
}
else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->axes[i] = (float) js->buttons[e->index];
state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
}
return GLFW_TRUE;
@ -1304,4 +1358,3 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void)
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency();
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -84,8 +84,8 @@ typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_VERSION 0x1f02
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_UNSIGNED_BYTE 0x1401
#define GL_EXTENSIONS 0x1f03
#define GL_NUM_EXTENSIONS 0x821d
@ -102,7 +102,7 @@ typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
typedef int GLint;
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
@ -126,9 +126,9 @@ typedef enum VkStructureType
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
@ -188,8 +188,6 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
#include "x11_platform.h"
#elif defined(_GLFW_WAYLAND)
#include "wl_platform.h"
#elif defined(_GLFW_MIR)
#include "mir_platform.h"
#elif defined(_GLFW_OSMESA)
#include "null_platform.h"
#else
@ -268,6 +266,7 @@ struct _GLFWwndconfig
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
GLFWbool scaleToMonitor;
struct {
GLFWbool retina;
char frameName[256];
@ -276,6 +275,9 @@ struct _GLFWwndconfig
char className[256];
char instanceName[256];
} x11;
struct {
GLFWbool keymenu;
} win32;
};
// Context configuration
@ -392,6 +394,7 @@ struct _GLFWwindow
char keys[GLFW_KEY_LAST + 1];
// Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY;
GLFWbool rawMouseMotion;
_GLFWcontext context;
@ -557,13 +560,12 @@ struct _GLFWlibrary
GLFWbool KHR_win32_surface;
#elif defined(_GLFW_COCOA)
GLFWbool MVK_macos_surface;
GLFWbool EXT_metal_surface;
#elif defined(_GLFW_X11)
GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface;
#elif defined(_GLFW_WAYLAND)
GLFWbool KHR_wayland_surface;
#elif defined(_GLFW_MIR)
GLFWbool KHR_mir_surface;
#endif
} vk;
@ -600,6 +602,8 @@ const char* _glfwPlatformGetVersionString(void);
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwPlatformRawMouseMotionSupported(void);
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image, int xhot, int yhot);
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
@ -613,9 +617,10 @@ void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor);
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale);
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor, int* xpos, int* ypos, int *width, int *height);
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count);
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode);
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
void _glfwPlatformSetClipboardString(const char* string);
@ -764,10 +769,13 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
int buttonCount,
int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
GLFWbool _glfwInitVulkan(int mode);
void _glfwTerminateVulkan(void);
const char* _glfwGetVulkanResultString(VkResult result);
char* _glfw_strdup(const char* source);
float _glfw_fminf(float a, float b);
float _glfw_fmaxf(float a, float b);

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@ -104,9 +106,7 @@ static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
//
static void pollAbsState(_GLFWjoystick* js)
{
int code;
for (code = 0; code < ABS_CNT; code++)
for (int code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
@ -126,18 +126,7 @@ static void pollAbsState(_GLFWjoystick* js)
//
static GLFWbool openJoystickDevice(const char* path)
{
int jid, code;
char name[256] = "";
char guid[33] = "";
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
int axisCount = 0, buttonCount = 0, hatCount = 0;
struct input_id id;
_GLFWjoystickLinux linjs = {0};
_GLFWjoystick* js = NULL;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].present)
continue;
@ -145,10 +134,16 @@ static GLFWbool openJoystickDevice(const char* path)
return GLFW_FALSE;
}
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
if (linjs.fd == -1)
return GLFW_FALSE;
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
struct input_id id;
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
@ -168,9 +163,13 @@ static GLFWbool openJoystickDevice(const char* path)
return GLFW_FALSE;
}
char name[256] = "";
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
char guid[33] = "";
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
@ -189,7 +188,9 @@ static GLFWbool openJoystickDevice(const char* path)
name[8], name[9], name[10]);
}
for (code = BTN_MISC; code < KEY_CNT; code++)
int axisCount = 0, buttonCount = 0, hatCount = 0;
for (int code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
@ -198,7 +199,7 @@ static GLFWbool openJoystickDevice(const char* path)
buttonCount++;
}
for (code = 0; code < ABS_CNT; code++)
for (int code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
@ -221,14 +222,15 @@ static GLFWbool openJoystickDevice(const char* path)
}
}
js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
_GLFWjoystick* js =
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
return GLFW_FALSE;
}
strncpy(linjs.path, path, sizeof(linjs.path));
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
memcpy(&js->linjs, &linjs, sizeof(linjs));
pollAbsState(js);
@ -266,8 +268,6 @@ static int compareJoysticks(const void* fp, const void* sp)
//
GLFWbool _glfwInitJoysticksLinux(void)
{
DIR* dir;
int count = 0;
const char* dirname = "/dev/input";
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
@ -289,7 +289,9 @@ GLFWbool _glfwInitJoysticksLinux(void)
return GLFW_FALSE;
}
dir = opendir(dirname);
int count = 0;
DIR* dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
@ -344,12 +346,11 @@ void _glfwTerminateJoysticksLinux(void)
void _glfwDetectJoystickConnectionLinux(void)
{
ssize_t offset = 0;
char buffer[16384];
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
@ -369,9 +370,7 @@ void _glfwDetectJoystickConnectionLinux(void)
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{

View File

@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -84,7 +84,6 @@ const char* _glfwDefaultMappings[] =
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
@ -207,7 +206,6 @@ const char* _glfwDefaultMappings[] =
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages

View File

@ -1,240 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.mir.keycodes, -1, sizeof(_glfw.mir.keycodes));
memset(_glfw.mir.scancodes, -1, sizeof(_glfw.mir.scancodes));
_glfw.mir.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
_glfw.mir.keycodes[KEY_1] = GLFW_KEY_1;
_glfw.mir.keycodes[KEY_2] = GLFW_KEY_2;
_glfw.mir.keycodes[KEY_3] = GLFW_KEY_3;
_glfw.mir.keycodes[KEY_4] = GLFW_KEY_4;
_glfw.mir.keycodes[KEY_5] = GLFW_KEY_5;
_glfw.mir.keycodes[KEY_6] = GLFW_KEY_6;
_glfw.mir.keycodes[KEY_7] = GLFW_KEY_7;
_glfw.mir.keycodes[KEY_8] = GLFW_KEY_8;
_glfw.mir.keycodes[KEY_9] = GLFW_KEY_9;
_glfw.mir.keycodes[KEY_0] = GLFW_KEY_0;
_glfw.mir.keycodes[KEY_SPACE] = GLFW_KEY_SPACE;
_glfw.mir.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
_glfw.mir.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
_glfw.mir.keycodes[KEY_Q] = GLFW_KEY_Q;
_glfw.mir.keycodes[KEY_W] = GLFW_KEY_W;
_glfw.mir.keycodes[KEY_E] = GLFW_KEY_E;
_glfw.mir.keycodes[KEY_R] = GLFW_KEY_R;
_glfw.mir.keycodes[KEY_T] = GLFW_KEY_T;
_glfw.mir.keycodes[KEY_Y] = GLFW_KEY_Y;
_glfw.mir.keycodes[KEY_U] = GLFW_KEY_U;
_glfw.mir.keycodes[KEY_I] = GLFW_KEY_I;
_glfw.mir.keycodes[KEY_O] = GLFW_KEY_O;
_glfw.mir.keycodes[KEY_P] = GLFW_KEY_P;
_glfw.mir.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
_glfw.mir.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
_glfw.mir.keycodes[KEY_A] = GLFW_KEY_A;
_glfw.mir.keycodes[KEY_S] = GLFW_KEY_S;
_glfw.mir.keycodes[KEY_D] = GLFW_KEY_D;
_glfw.mir.keycodes[KEY_F] = GLFW_KEY_F;
_glfw.mir.keycodes[KEY_G] = GLFW_KEY_G;
_glfw.mir.keycodes[KEY_H] = GLFW_KEY_H;
_glfw.mir.keycodes[KEY_J] = GLFW_KEY_J;
_glfw.mir.keycodes[KEY_K] = GLFW_KEY_K;
_glfw.mir.keycodes[KEY_L] = GLFW_KEY_L;
_glfw.mir.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.mir.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.mir.keycodes[KEY_Z] = GLFW_KEY_Z;
_glfw.mir.keycodes[KEY_X] = GLFW_KEY_X;
_glfw.mir.keycodes[KEY_C] = GLFW_KEY_C;
_glfw.mir.keycodes[KEY_V] = GLFW_KEY_V;
_glfw.mir.keycodes[KEY_B] = GLFW_KEY_B;
_glfw.mir.keycodes[KEY_N] = GLFW_KEY_N;
_glfw.mir.keycodes[KEY_M] = GLFW_KEY_M;
_glfw.mir.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
_glfw.mir.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
_glfw.mir.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
_glfw.mir.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.mir.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
_glfw.mir.keycodes[KEY_TAB] = GLFW_KEY_TAB;
_glfw.mir.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.mir.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.mir.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
_glfw.mir.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.mir.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
_glfw.mir.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
_glfw.mir.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
_glfw.mir.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
_glfw.mir.keycodes[KEY_MENU] = GLFW_KEY_MENU;
_glfw.mir.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
_glfw.mir.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.mir.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
_glfw.mir.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.mir.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
_glfw.mir.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
_glfw.mir.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.mir.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
_glfw.mir.keycodes[KEY_HOME] = GLFW_KEY_HOME;
_glfw.mir.keycodes[KEY_END] = GLFW_KEY_END;
_glfw.mir.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
_glfw.mir.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.mir.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
_glfw.mir.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
_glfw.mir.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
_glfw.mir.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
_glfw.mir.keycodes[KEY_UP] = GLFW_KEY_UP;
_glfw.mir.keycodes[KEY_F1] = GLFW_KEY_F1;
_glfw.mir.keycodes[KEY_F2] = GLFW_KEY_F2;
_glfw.mir.keycodes[KEY_F3] = GLFW_KEY_F3;
_glfw.mir.keycodes[KEY_F4] = GLFW_KEY_F4;
_glfw.mir.keycodes[KEY_F5] = GLFW_KEY_F5;
_glfw.mir.keycodes[KEY_F6] = GLFW_KEY_F6;
_glfw.mir.keycodes[KEY_F7] = GLFW_KEY_F7;
_glfw.mir.keycodes[KEY_F8] = GLFW_KEY_F8;
_glfw.mir.keycodes[KEY_F9] = GLFW_KEY_F9;
_glfw.mir.keycodes[KEY_F10] = GLFW_KEY_F10;
_glfw.mir.keycodes[KEY_F11] = GLFW_KEY_F11;
_glfw.mir.keycodes[KEY_F12] = GLFW_KEY_F12;
_glfw.mir.keycodes[KEY_F13] = GLFW_KEY_F13;
_glfw.mir.keycodes[KEY_F14] = GLFW_KEY_F14;
_glfw.mir.keycodes[KEY_F15] = GLFW_KEY_F15;
_glfw.mir.keycodes[KEY_F16] = GLFW_KEY_F16;
_glfw.mir.keycodes[KEY_F17] = GLFW_KEY_F17;
_glfw.mir.keycodes[KEY_F18] = GLFW_KEY_F18;
_glfw.mir.keycodes[KEY_F19] = GLFW_KEY_F19;
_glfw.mir.keycodes[KEY_F20] = GLFW_KEY_F20;
_glfw.mir.keycodes[KEY_F21] = GLFW_KEY_F21;
_glfw.mir.keycodes[KEY_F22] = GLFW_KEY_F22;
_glfw.mir.keycodes[KEY_F23] = GLFW_KEY_F23;
_glfw.mir.keycodes[KEY_F24] = GLFW_KEY_F24;
_glfw.mir.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
_glfw.mir.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
_glfw.mir.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
_glfw.mir.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
_glfw.mir.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
_glfw.mir.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
_glfw.mir.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
_glfw.mir.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
_glfw.mir.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
_glfw.mir.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
_glfw.mir.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
_glfw.mir.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
_glfw.mir.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
_glfw.mir.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
_glfw.mir.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
_glfw.mir.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.mir.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
for (scancode = 0; scancode < 256; scancode++)
{
if (_glfw.mir.keycodes[scancode] > 0)
_glfw.mir.scancodes[_glfw.mir.keycodes[scancode]] = scancode;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
int error;
_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
if (!mir_connection_is_valid(_glfw.mir.connection))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to connect to server: %s",
mir_connection_get_error_message(_glfw.mir.connection));
return GLFW_FALSE;
}
_glfw.mir.display =
mir_connection_get_egl_native_display(_glfw.mir.connection);
createKeyTables();
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
_glfwInitTimerPOSIX();
_glfw.mir.eventQueue = calloc(1, sizeof(EventQueue));
_glfwInitEventQueueMir(_glfw.mir.eventQueue);
error = pthread_mutex_init(&_glfw.mir.eventMutex, NULL);
if (error)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create event mutex: %s",
strerror(error));
return GLFW_FALSE;
}
_glfwPollMonitorsMir();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateEGL();
_glfwTerminateJoysticksLinux();
_glfwDeleteEventQueueMir(_glfw.mir.eventQueue);
pthread_mutex_destroy(&_glfw.mir.eventMutex);
mir_connection_release(_glfw.mir.connection);
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Mir EGL"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#else
" gettimeofday"
#endif
" evdev"
#if defined(_GLFW_BUILD_DLL)
" shared"
#endif
;
}

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@ -1,218 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsMir(void)
{
int i;
MirDisplayConfig* displayConfig =
mir_connection_create_display_configuration(_glfw.mir.connection);
int numOutputs = mir_display_config_get_num_outputs(displayConfig);
for (i = 0; i < numOutputs; i++)
{
const MirOutput* output = mir_display_config_get_output(displayConfig, i);
MirOutputConnectionState state = mir_output_get_connection_state(output);
bool enabled = mir_output_is_enabled(output);
if (enabled && state == mir_output_connection_state_connected)
{
int widthMM = mir_output_get_physical_width_mm(output);
int heightMM = mir_output_get_physical_height_mm(output);
int x = mir_output_get_position_x(output);
int y = mir_output_get_position_y(output);
int id = mir_output_get_id(output);
size_t currentMode = mir_output_get_current_mode_index(output);
const char* name = mir_output_type_name(mir_output_get_type(output));
_GLFWmonitor* monitor = _glfwAllocMonitor(name,
widthMM,
heightMM);
monitor->mir.x = x;
monitor->mir.y = y;
monitor->mir.outputId = id;
monitor->mir.curMode = currentMode;
monitor->modes = _glfwPlatformGetVideoModes(monitor, &monitor->modeCount);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
}
mir_display_config_release(displayConfig);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = monitor->mir.x;
if (ypos)
*ypos = monitor->mir.y;
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
static void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
{
switch (pf)
{
case mir_pixel_format_rgb_565:
mode->redBits = 5;
mode->greenBits = 6;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_5551:
mode->redBits = 5;
mode->greenBits = 5;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_4444:
mode->redBits = 4;
mode->greenBits = 4;
mode->blueBits = 4;
break;
case mir_pixel_format_abgr_8888:
case mir_pixel_format_xbgr_8888:
case mir_pixel_format_argb_8888:
case mir_pixel_format_xrgb_8888:
case mir_pixel_format_bgr_888:
case mir_pixel_format_rgb_888:
default:
mode->redBits = 8;
mode->greenBits = 8;
mode->blueBits = 8;
break;
}
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
int i;
GLFWvidmode* modes = NULL;
MirDisplayConfig* displayConfig =
mir_connection_create_display_configuration(_glfw.mir.connection);
int numOutputs = mir_display_config_get_num_outputs(displayConfig);
for (i = 0; i < numOutputs; i++)
{
const MirOutput* output = mir_display_config_get_output(displayConfig, i);
int id = mir_output_get_id(output);
if (id != monitor->mir.outputId)
continue;
MirOutputConnectionState state = mir_output_get_connection_state(output);
bool enabled = mir_output_is_enabled(output);
// We must have been disconnected
if (!enabled || state != mir_output_connection_state_connected)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Monitor no longer connected");
return NULL;
}
int numModes = mir_output_get_num_modes(output);
modes = calloc(numModes, sizeof(GLFWvidmode));
for (*found = 0; *found < numModes; (*found)++)
{
const MirOutputMode* mode = mir_output_get_mode(output, *found);
int width = mir_output_mode_get_width(mode);
int height = mir_output_mode_get_height(mode);
double refreshRate = mir_output_mode_get_refresh_rate(mode);
MirPixelFormat currentFormat = mir_output_get_current_pixel_format(output);
modes[*found].width = width;
modes[*found].height = height;
modes[*found].refreshRate = refreshRate;
FillInRGBBitsFromPixelFormat(&modes[*found], currentFormat);
}
break;
}
mir_display_config_release(displayConfig);
return modes;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = monitor->modes[monitor->mir.curMode];
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return monitor->mir.outputId;
}

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@ -1,133 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <sys/queue.h>
#include <pthread.h>
#include <dlfcn.h>
#include <mir_toolkit/mir_client_library.h>
typedef VkFlags VkMirWindowCreateFlagsKHR;
typedef struct VkMirWindowCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkMirWindowCreateFlagsKHR flags;
MirConnection* connection;
MirWindow* mirWindow;
} VkMirWindowCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateMirWindowKHR)(VkInstance,const VkMirWindowCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
#include "posix_thread.h"
#include "posix_time.h"
#include "linux_joystick.h"
#include "xkb_unicode.h"
#include "egl_context.h"
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.nativeWindow)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
// Mir-specific Event Queue
//
typedef struct EventQueue
{
TAILQ_HEAD(, EventNode) head;
} EventQueue;
// Mir-specific per-window data
//
typedef struct _GLFWwindowMir
{
MirWindow* window;
int width;
int height;
MirEGLNativeWindowType nativeWindow;
_GLFWcursor* currentCursor;
} _GLFWwindowMir;
// Mir-specific per-monitor data
//
typedef struct _GLFWmonitorMir
{
int curMode;
int outputId;
int x;
int y;
} _GLFWmonitorMir;
// Mir-specific global data
//
typedef struct _GLFWlibraryMir
{
MirConnection* connection;
MirEGLNativeDisplayType display;
EventQueue* eventQueue;
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
pthread_mutex_t eventMutex;
pthread_cond_t eventCond;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
} _GLFWlibraryMir;
// Mir-specific per-cursor data
// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
//
typedef struct _GLFWcursorMir
{
MirCursorConfiguration* conf;
MirBufferStream* customCursor;
char const* cursorName; // only needed for system cursors
} _GLFWcursorMir;
extern void _glfwPollMonitorsMir(void);
extern void _glfwInitEventQueueMir(EventQueue* queue);
extern void _glfwDeleteEventQueueMir(EventQueue* queue);

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@ -1,975 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2017 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
typedef struct EventNode
{
TAILQ_ENTRY(EventNode) entries;
const MirEvent* event;
_GLFWwindow* window;
} EventNode;
static void deleteNode(EventQueue* queue, EventNode* node)
{
mir_event_unref(node->event);
free(node);
}
static GLFWbool emptyEventQueue(EventQueue* queue)
{
return queue->head.tqh_first == NULL;
}
// TODO The mir_event_ref is not supposed to be used but ... its needed
// in this case. Need to wait until we can read from an FD set up by mir
// for single threaded event handling.
static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
{
EventNode* newNode = calloc(1, sizeof(EventNode));
newNode->event = mir_event_ref(event);
newNode->window = context;
return newNode;
}
static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
EventNode* newNode = newEventNode(event, context);
TAILQ_INSERT_TAIL(&_glfw.mir.eventQueue->head, newNode, entries);
pthread_cond_signal(&_glfw.mir.eventCond);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
}
static EventNode* dequeueEvent(EventQueue* queue)
{
EventNode* node = NULL;
pthread_mutex_lock(&_glfw.mir.eventMutex);
node = queue->head.tqh_first;
if (node)
TAILQ_REMOVE(&queue->head, node, entries);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
return node;
}
static MirPixelFormat findValidPixelFormat(void)
{
unsigned int i, validFormats, mirPixelFormats = 32;
MirPixelFormat formats[mir_pixel_formats];
mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
mirPixelFormats, &validFormats);
for (i = 0; i < validFormats; i++)
{
if (formats[i] == mir_pixel_format_abgr_8888 ||
formats[i] == mir_pixel_format_xbgr_8888 ||
formats[i] == mir_pixel_format_argb_8888 ||
formats[i] == mir_pixel_format_xrgb_8888)
{
return formats[i];
}
}
return mir_pixel_format_invalid;
}
static int mirModToGLFWMod(uint32_t mods)
{
int publicMods = 0x0;
if (mods & mir_input_event_modifier_alt)
publicMods |= GLFW_MOD_ALT;
if (mods & mir_input_event_modifier_shift)
publicMods |= GLFW_MOD_SHIFT;
if (mods & mir_input_event_modifier_ctrl)
publicMods |= GLFW_MOD_CONTROL;
if (mods & mir_input_event_modifier_meta)
publicMods |= GLFW_MOD_SUPER;
if (mods & mir_input_event_modifier_caps_lock)
publicMods |= GLFW_MOD_CAPS_LOCK;
if (mods & mir_input_event_modifier_num_lock)
publicMods |= GLFW_MOD_NUM_LOCK;
return publicMods;
}
static int toGLFWKeyCode(uint32_t key)
{
if (key < sizeof(_glfw.mir.keycodes) / sizeof(_glfw.mir.keycodes[0]))
return _glfw.mir.keycodes[key];
return GLFW_KEY_UNKNOWN;
}
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
{
const int action = mir_keyboard_event_action (key_event);
const int scan_code = mir_keyboard_event_scan_code(key_event);
const int key_code = mir_keyboard_event_key_code (key_event);
const int modifiers = mir_keyboard_event_modifiers(key_event);
const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
const int mods = mirModToGLFWMod(modifiers);
const long text = _glfwKeySym2Unicode(key_code);
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
_glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
if (text != -1)
_glfwInputChar(window, text, mods, plain);
}
static void handlePointerButton(_GLFWwindow* window,
int pressed,
const MirPointerEvent* pointer_event)
{
int mods = mir_pointer_event_modifiers(pointer_event);
const int publicMods = mirModToGLFWMod(mods);
MirPointerButton button = mir_pointer_button_primary;
static uint32_t oldButtonStates = 0;
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
// XOR our old button states our new states to figure out what was added or removed
button = newButtonStates ^ oldButtonStates;
switch (button)
{
case mir_pointer_button_primary:
publicButton = GLFW_MOUSE_BUTTON_LEFT;
break;
case mir_pointer_button_secondary:
publicButton = GLFW_MOUSE_BUTTON_RIGHT;
break;
case mir_pointer_button_tertiary:
publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
break;
case mir_pointer_button_forward:
// FIXME What is the forward button?
publicButton = GLFW_MOUSE_BUTTON_4;
break;
case mir_pointer_button_back:
// FIXME What is the back button?
publicButton = GLFW_MOUSE_BUTTON_5;
break;
default:
break;
}
oldButtonStates = newButtonStates;
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
}
static void handlePointerMotion(_GLFWwindow* window,
const MirPointerEvent* pointer_event)
{
const int hscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
const int vscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (_glfw.mir.disabledCursorWindow != window)
return;
const int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_x);
const int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_y);
const int current_x = window->virtualCursorPosX;
const int current_y = window->virtualCursorPosY;
_glfwInputCursorPos(window, dx + current_x, dy + current_y);
}
else
{
const int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
const int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
_glfwInputCursorPos(window, x, y);
}
if (hscroll != 0 || vscroll != 0)
_glfwInputScroll(window, hscroll, vscroll);
}
static void handlePointerEvent(const MirPointerEvent* pointer_event,
_GLFWwindow* window)
{
int action = mir_pointer_event_action(pointer_event);
switch (action)
{
case mir_pointer_action_button_down:
handlePointerButton(window, GLFW_PRESS, pointer_event);
break;
case mir_pointer_action_button_up:
handlePointerButton(window, GLFW_RELEASE, pointer_event);
break;
case mir_pointer_action_motion:
handlePointerMotion(window, pointer_event);
break;
case mir_pointer_action_enter:
case mir_pointer_action_leave:
break;
default:
break;
}
}
static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
{
int type = mir_input_event_get_type(input_event);
switch (type)
{
case mir_input_event_type_key:
handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
break;
case mir_input_event_type_pointer:
handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
break;
default:
break;
}
}
static void handleEvent(const MirEvent* event, _GLFWwindow* window)
{
int type = mir_event_get_type(event);
switch (type)
{
case mir_event_type_input:
handleInput(mir_event_get_input_event(event), window);
break;
default:
break;
}
}
static void addNewEvent(MirWindow* window, const MirEvent* event, void* context)
{
enqueueEvent(event, context);
}
static GLFWbool createWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
MirPixelFormat pixel_format = findValidPixelFormat();
if (pixel_format == mir_pixel_format_invalid)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GLFW_FALSE;
}
spec = mir_create_normal_window_spec(_glfw.mir.connection,
window->mir.width,
window->mir.height);
mir_window_spec_set_pixel_format(spec, pixel_format);
mir_window_spec_set_buffer_usage(spec, buffer_usage);
window->mir.window = mir_create_window_sync(spec);
mir_window_spec_release(spec);
if (!mir_window_is_valid(window->mir.window))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to create window: %s",
mir_window_get_error_message(window->mir.window));
return GLFW_FALSE;
}
mir_window_set_event_handler(window->mir.window, addNewEvent, window);
return GLFW_TRUE;
}
static void setWindowConfinement(_GLFWwindow* window, MirPointerConfinementState state)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_pointer_confinement(spec, state);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInitEventQueueMir(EventQueue* queue)
{
TAILQ_INIT(&queue->head);
}
void _glfwDeleteEventQueueMir(EventQueue* queue)
{
if (queue)
{
EventNode* node, *node_next;
node = queue->head.tqh_first;
while (node != NULL)
{
node_next = node->entries.tqe_next;
TAILQ_REMOVE(&queue->head, node, entries);
deleteNode(queue, node);
node = node_next;
}
free(queue);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (window->monitor)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(window->monitor, &mode);
mir_window_set_state(window->mir.window, mir_window_state_fullscreen);
if (wndconfig->width > mode.width || wndconfig->height > mode.height)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Requested window size too large: %ix%i",
wndconfig->width, wndconfig->height);
return GLFW_FALSE;
}
}
window->mir.width = wndconfig->width;
window->mir.height = wndconfig->height;
window->mir.currentCursor = NULL;
if (!createWindow(window))
return GLFW_FALSE;
window->mir.nativeWindow = mir_buffer_stream_get_egl_native_window(
mir_window_get_buffer_stream(window->mir.window));
if (ctxconfig->client != GLFW_NO_API)
{
if (ctxconfig->source == GLFW_EGL_CONTEXT_API ||
ctxconfig->source == GLFW_NATIVE_CONTEXT_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
{
if (!_glfwInitOSMesa())
return GLFW_FALSE;
if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (_glfw.mir.disabledCursorWindow == window)
_glfw.mir.disabledCursorWindow = NULL;
if (mir_window_is_valid(window->mir.window))
{
mir_window_release_sync(window->mir.window);
window->mir.window= NULL;
}
if (window->context.destroy)
window->context.destroy(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_name(spec, title);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_width (spec, width);
mir_window_spec_set_height(spec, height);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_max_width (spec, maxwidth);
mir_window_spec_set_max_height(spec, maxheight);
mir_window_spec_set_min_width (spec, minwidth);
mir_window_spec_set_min_height(spec, minheight);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
float* xscale, float* yscale)
{
if (xscale)
*xscale = 1.f;
if (yscale)
*yscale = 1.f;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_minimized);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_restored);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_maximized);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_hidden);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
MirWindowSpec* spec;
spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_state(spec, mir_window_state_restored);
mir_window_apply_spec(window->mir.window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return mir_window_get_focus_state(window->mir.window) == mir_window_focus_state_focused;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return mir_window_get_visibility(window->mir.window) == mir_window_visibility_exposed;
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
return mir_window_get_state(window->mir.window) == mir_window_state_maximized;
}
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
}
void _glfwPlatformPollEvents(void)
{
EventNode* node = NULL;
while ((node = dequeueEvent(_glfw.mir.eventQueue)))
{
handleEvent(node->event, node->window);
deleteNode(_glfw.mir.eventQueue, node);
}
}
void _glfwPlatformWaitEvents(void)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
while (emptyEventQueue(_glfw.mir.eventQueue))
pthread_cond_wait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex);
pthread_mutex_unlock(&_glfw.mir.eventMutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformWaitEventsTimeout(double timeout)
{
pthread_mutex_lock(&_glfw.mir.eventMutex);
if (emptyEventQueue(_glfw.mir.eventQueue))
{
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
time.tv_sec += (long) timeout;
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
pthread_cond_timedwait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex, &time);
}
pthread_mutex_unlock(&_glfw.mir.eventMutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
MirBufferStream* stream;
int i_w = image->width;
int i_h = image->height;
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
i_w, i_h,
mir_pixel_format_argb_8888,
mir_buffer_usage_software);
cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
MirGraphicsRegion region;
mir_buffer_stream_get_graphics_region(stream, &region);
unsigned char* pixels = image->pixels;
char* dest = region.vaddr;
int i;
for (i = 0; i < i_w * i_h; i++, pixels += 4)
{
unsigned int alpha = pixels[3];
*dest++ = (char)(pixels[2] * alpha / 255);
*dest++ = (char)(pixels[1] * alpha / 255);
*dest++ = (char)(pixels[0] * alpha / 255);
*dest++ = (char)alpha;
}
mir_buffer_stream_swap_buffers_sync(stream);
cursor->mir.customCursor = stream;
return GLFW_TRUE;
}
static const char* getSystemCursorName(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return mir_arrow_cursor_name;
case GLFW_IBEAM_CURSOR:
return mir_caret_cursor_name;
case GLFW_CROSSHAIR_CURSOR:
return mir_crosshair_cursor_name;
case GLFW_HAND_CURSOR:
return mir_open_hand_cursor_name;
case GLFW_HRESIZE_CURSOR:
return mir_horizontal_resize_cursor_name;
case GLFW_VRESIZE_CURSOR:
return mir_vertical_resize_cursor_name;
}
return NULL;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
cursor->mir.conf = NULL;
cursor->mir.customCursor = NULL;
cursor->mir.cursorName = getSystemCursorName(shape);
return cursor->mir.cursorName != NULL;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->mir.conf)
mir_cursor_configuration_destroy(cursor->mir.conf);
if (cursor->mir.customCursor)
mir_buffer_stream_release_sync(cursor->mir.customCursor);
}
static void setCursorNameForWindow(MirWindow* window, char const* name)
{
MirWindowSpec* spec = mir_create_window_spec(_glfw.mir.connection);
mir_window_spec_set_cursor_name(spec, name);
mir_window_apply_spec(window, spec);
mir_window_spec_release(spec);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (cursor)
{
window->mir.currentCursor = cursor;
if (cursor->mir.cursorName)
{
setCursorNameForWindow(window->mir.window, cursor->mir.cursorName);
}
else if (cursor->mir.conf)
{
mir_window_configure_cursor(window->mir.window, cursor->mir.conf);
}
}
else
{
setCursorNameForWindow(window->mir.window, mir_default_cursor_name);
}
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
if (mode == GLFW_CURSOR_DISABLED)
{
_glfw.mir.disabledCursorWindow = window;
setWindowConfinement(window, mir_pointer_confined_to_window);
setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
}
else
{
// If we were disabled before lets undo that!
if (_glfw.mir.disabledCursorWindow == window)
{
_glfw.mir.disabledCursorWindow = NULL;
setWindowConfinement(window, mir_pointer_unconfined);
}
if (window->cursorMode == GLFW_CURSOR_NORMAL)
{
_glfwPlatformSetCursor(window, window->mir.currentCursor);
}
else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
{
setCursorNameForWindow(window->mir.window, mir_disabled_cursor_name);
}
}
}
const char* _glfwPlatformGetScancodeName(int scancode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
int _glfwPlatformGetKeyScancode(int key)
{
return _glfw.mir.scancodes[key];
}
void _glfwPlatformSetClipboardString(const char* string)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
const char* _glfwPlatformGetClipboardString(void)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_mir_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_KHR_mir_surface";
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR
vkGetPhysicalDeviceMirPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
queuefamily,
_glfw.mir.connection);
}
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkMirWindowCreateInfoKHR sci;
PFN_vkCreateMirWindowKHR vkCreateMirWindowKHR;
vkCreateMirWindowKHR = (PFN_vkCreateMirWindowKHR)
vkGetInstanceProcAddr(instance, "vkCreateMirWindowKHR");
if (!vkCreateMirWindowKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
sci.connection = _glfw.mir.connection;
sci.mirWindow = window->mir.window;
err = vkCreateMirWindowKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI MirConnection* glfwGetMirDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.mir.connection;
}
GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->mir.window;
}

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@ -54,6 +56,10 @@ static int compareVideoModes(const void* fp, const void* sp)
if (farea != sarea)
return farea - sarea;
// Then sort on width
if (fm->width != sm->width)
return fm->width - sm->width;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}
@ -100,7 +106,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{
memmove(_glfw.monitors + 1,
_glfw.monitors,
(_glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
_glfw.monitors[0] = monitor;
}
else
@ -130,7 +136,7 @@ void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
_glfw.monitorCount--;
memmove(_glfw.monitors + i,
_glfw.monitors + i + 1,
(_glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
break;
}
}
@ -330,6 +336,27 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
int* xpos, int* ypos,
int* width, int* height)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
@ -427,12 +454,12 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
int i;
unsigned short values[256];
unsigned int i;
unsigned short* values;
GLFWgammaramp ramp;
const GLFWgammaramp* original;
assert(handle != NULL);
assert(gamma == gamma);
assert(gamma >= 0.f);
assert(gamma > 0.f);
assert(gamma <= FLT_MAX);
_GLFW_REQUIRE_INIT();
@ -443,18 +470,22 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
return;
}
for (i = 0; i < 256; i++)
original = glfwGetGammaRamp(handle);
if (!original)
return;
values = calloc(original->size, sizeof(unsigned short));
for (i = 0; i < original->size; i++)
{
float value;
// Calculate intensity
value = i / 255.f;
value = i / (float) (original->size - 1);
// Apply gamma curve
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
if (value > 65535.f)
value = 65535.f;
value = _glfw_fminf(value, 65535.f);
values[i] = (unsigned short) value;
}
@ -462,9 +493,10 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
ramp.red = values;
ramp.green = values;
ramp.blue = values;
ramp.size = 256;
ramp.size = original->size;
glfwSetGammaRamp(handle, &ramp);
free(values);
}
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
@ -475,7 +507,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp);
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
return NULL;
return &monitor->currentRamp;
}
@ -501,7 +534,10 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
_GLFW_REQUIRE_INIT();
if (!monitor->originalRamp.size)
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
{
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
return;
}
_glfwPlatformSetGammaRamp(monitor, ramp);
}

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,16 +24,26 @@
//
//========================================================================
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
#endif
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
#include <stdatomic.h>
// NSGL-specific per-context data
//
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
id pixelFormat;
id object;
} _GLFWcontextNSGL;

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -23,33 +23,71 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <math.h>
static void makeContextCurrentNSGL(_GLFWwindow* window)
{
@autoreleasepool {
if (window)
[window->context.nsgl.object makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
_glfwPlatformSetTls(&_glfw.contextSlot, window);
} // autoreleasepool
}
static void swapBuffersNSGL(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
@autoreleasepool {
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
// windows with a non-visible occlusion state
if (window->ns.occluded)
{
int interval = 0;
[window->context.nsgl.object getValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
if (interval > 0)
{
const double framerate = 60.0;
const uint64_t frequency = _glfwPlatformGetTimerFrequency();
const uint64_t value = _glfwPlatformGetTimerValue();
const double elapsed = value / (double) frequency;
const double period = 1.0 / framerate;
const double delay = period - fmod(elapsed, period);
usleep(floorl(delay * 1e6));
}
}
[window->context.nsgl.object flushBuffer];
} // autoreleasepool
}
static void swapIntervalNSGL(int interval)
{
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
@autoreleasepool {
GLint sync = interval;
[window->context.nsgl.object setValues:&sync
forParameter:NSOpenGLCPSwapInterval];
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window)
{
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
}
} // autoreleasepool
}
static int extensionSupportedNSGL(const char* extension)
@ -72,15 +110,17 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
return symbol;
}
// Destroy the OpenGL context
//
static void destroyContextNSGL(_GLFWwindow* window)
{
@autoreleasepool {
[window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil;
[window->context.nsgl.object release];
window->context.nsgl.object = nil;
} // autoreleasepool
}
@ -134,13 +174,6 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
return GLFW_FALSE;
}
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
return GLFW_FALSE;
}
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
@ -175,9 +208,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
// Info.plist for unbundled applications
// HACK: This assumes that NSOpenGLPixelFormat will remain
// a straightforward wrapper of its CGL counterpart
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1080
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
@ -281,7 +312,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
return GLFW_FALSE;
}
NSOpenGLContext* share = NULL;
NSOpenGLContext* share = nil;
if (ctxconfig->share)
share = ctxconfig->share->context.nsgl.object;
@ -299,9 +330,12 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
if (fbconfig->transparent)
{
GLint opaque = 0;
[window->context.nsgl.object setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
[window->context.nsgl.object setValues:&opaque
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
[window->context.nsgl.object setView:window->ns.view];
window->context.makeCurrent = makeContextCurrentNSGL;
@ -327,7 +361,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
return nil;
}
return window->context.nsgl.object;

View File

@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

View File

@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"

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