Added window icon API and Win32 implementation.

This commit is contained in:
Orson Peters 2014-02-12 13:44:12 +01:00 committed by Camilla Berglund
parent acaddf9cd9
commit 4de19165c0
9 changed files with 346 additions and 1 deletions

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@ -62,6 +62,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
## Changelog
- Added `glfwSetWindowIcons` for setting window icons
- Changed minimum required CMake version to 2.8.12
- Bugfix: Initialization failed on headless systems
- Bugfix: The cached current context could get out of sync
@ -171,6 +172,7 @@ skills.
- Arturo J. Pérez
- Emmanuel Gil Peyrot
- Cyril Pichard
- Orson Peters
- Pieroman
- Jorge Rodriguez
- Ed Ropple

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@ -1916,6 +1916,24 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
*/
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @brief Sets the application icons to use for the given window.
* @param[in] window The window to set the icons for.
* @param[in] icons A pointer to the first element of an array of GLFWimage structs.
* @param[in] numicons The number of icons in the given array.
* @ingroup window
*
* @note This function may only be called from the main thread.
*
* @note From all the given icons GLFW will automatically pick the most appropriate
* size for the different locations in which the application icon can occur. For
* example on Windows, if a larger and a smaller icon are given the larger icon
* will be used for the ALT-TAB screen and the smaller for the taskbar.
*
* @note If the icon does not exactly fit the operating systems requirements for the
* icon size the icon will be automatically resized.
*/
GLFWAPI void glfwSetWindowIcons(GLFWwindow* window, GLFWimage* icons, int numicons);
/*! @brief Iconifies the specified window.
*
* This function iconifies (minimizes) the specified window if it was

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@ -1042,6 +1042,11 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = contentRect.origin.y - frameRect.origin.y;
}
void _glfwPlatformSetWindowIcons(_GLFWwindow* window, GLFWimage *icons, int numicons)
{
/* TODO: implement this */
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
[window->ns.object miniaturize:nil];

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@ -539,6 +539,11 @@ void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* heigh
*/
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
/*! @copydoc glfwSetWindowIcons
* @ingroup platform
*/
void _glfwPlatformSetWindowIcons(_GLFWwindow* window, GLFWimage* icons, int numicons);
/*! @copydoc glfwIconifyWindow
* @ingroup platform
*/

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@ -727,6 +727,136 @@ static void destroyWindow(_GLFWwindow* window)
}
}
// Creates a Windows icon from a GLFWimage
//
static HICON createIcon(GLFWimage* image)
{
BITMAPV5HEADER header;
HDC hdc;
unsigned char* BGRAData;
HBITMAP bitmap, mask;
ICONINFO iconinfo;
HICON icon;
unsigned char* dibData;
int i;
// fill in BITMAPV5HEADER to pass to CreateDIBSection
header.bV5Size = sizeof(header);
header.bV5Width = image->width;
header.bV5Height = image->height;
header.bV5Planes = 1;
header.bV5BitCount = 32;
header.bV5Compression = BI_BITFIELDS;
header.bV5RedMask = 0x00ff0000;
header.bV5GreenMask = 0x0000ff00;
header.bV5BlueMask = 0x000000ff;
header.bV5AlphaMask = 0xff000000;
// create a HBITMAP that we can write to
hdc = GetDC(NULL);
bitmap = CreateDIBSection(hdc, (BITMAPINFO*) &header, DIB_RGB_COLORS, (void**) &dibData, NULL, 0);
ReleaseDC(NULL, hdc);
// first we need to convert RGBA to BGRA (yay Windows!)
// we also need to convert lines, because Windows wants bottom-to-top RGBA
BGRAData = malloc(image->width * image->height * 4);
if (!BGRAData)
{
_glfwInputError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
for (i = 0; i < image->width * image->height; i++) {
unsigned char *dst = BGRAData + 4 * i;
unsigned char *src = image->pixels + 4 * i;
dst[0] = src[2]; // copy blue channel
dst[1] = src[1]; // copy green channel
dst[2] = src[0]; // copy red channel
dst[3] = src[3]; // copy alpha channel
}
// copy the BGRA data into dibData
memcpy(dibData, BGRAData, image->width * image->height * 4);
// free the BGRA data
free(BGRAData);
// create a mask that we don't use (but needed for iconinfo)
mask = CreateBitmap(image->width, image->height, 1, 1, NULL);
iconinfo.fIcon = TRUE;
iconinfo.hbmMask = mask;
iconinfo.hbmColor = bitmap;
// create our icon
icon = CreateIconIndirect(&iconinfo);
// clean up
DeleteObject(mask);
DeleteObject(bitmap);
return icon;
}
// Chooses the best fitting image given the images and desired size
//
static GLFWimage* bestFit(GLFWimage *icons, const int numicons, const int targetWidth, const int targetHeight)
{
GLFWimage *curIcon = icons;
GLFWimage *bestIcon = curIcon;
const double targetRatio = (double) targetWidth / targetHeight;
while (curIcon < icons + numicons)
{
// always use exact match
if (curIcon->width == targetWidth && curIcon->height == targetHeight)
{
return curIcon;
}
// at least wide or high enough, ratio preferably as close as possible
if (curIcon->width >= targetWidth || curIcon->height >= targetHeight)
{
const double curRatio = (double) curIcon->width / curIcon->height;
const double bestRatio = (double) bestIcon->width / bestIcon->height;
double curDelta = targetRatio - curRatio;
double bestDelta = targetRatio - bestRatio;
if (curDelta < 0)
{
curDelta = -curDelta;
}
if (bestDelta < 0)
{
bestDelta = -bestDelta;
}
// if our ratio is closer OR if the best icon so far isn't large
// enough we'll become the new best icon
if ((curDelta < bestDelta)
|| (bestIcon->width < targetWidth && bestIcon->height < targetHeight))
{
bestIcon = curIcon;
}
}
// maybe nothing is wide or high enough, if that's the case
// we'll get the largest thing available (in area)
else if (bestIcon->width < targetWidth && bestIcon->height < targetHeight)
{
if (curIcon->width * curIcon->height > bestIcon->width * bestIcon->height)
{
bestIcon = curIcon;
}
}
++curIcon;
}
return bestIcon;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@ -929,6 +1059,18 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
*bottom = rect.bottom - height;
}
void _glfwPlatformSetWindowIcons(_GLFWwindow* window, GLFWimage *icons, int numicons)
{
GLFWimage* normalicon;
GLFWimage* smallicon;
normalicon = bestFit(icons, numicons, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON));
smallicon = bestFit(icons, numicons, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON));
SendMessage(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) createIcon(normalicon));
SendMessage(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) createIcon(smallicon));
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
ShowWindow(window->win32.handle, SW_MINIMIZE);

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@ -513,6 +513,19 @@ GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle,
_glfwPlatformGetWindowFrameSize(window, left, top, right, bottom);
}
GLFWAPI void glfwSetWindowIcons(GLFWwindow* handle, GLFWimage* icons, int numicons)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (numicons < 1)
{
return;
}
_glfwPlatformSetWindowIcons(window, icons, numicons);
}
GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;

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@ -1645,6 +1645,11 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
XFree(extents);
}
void _glfwPlatformSetWindowIcons(_GLFWwindow* window, GLFWimage *icons, int numicons)
{
/* TODO: implement this */
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (window->x11.overrideRedirect)

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@ -42,6 +42,9 @@ set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD})
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
add_executable(icons WIN32 MACOSX_BUNDLE icons.c)
set_target_properties(icons PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Icons")
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
@ -60,7 +63,8 @@ set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
set(WINDOWS_BINARIES accuracy empty sharing tearing threads title windows cursoranim)
set(WINDOWS_BINARIES accuracy empty icons sharing tearing threads title windows
cursoranim)
set(CONSOLE_BINARIES clipboard defaults events msaa gamma glfwinfo
iconify joysticks monitors peter reopen cursor)

151
tests/icons.c Normal file
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@ -0,0 +1,151 @@
//========================================================================
// Window icon test program
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This program is used to test the icon feature.
//
//========================================================================
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// a simple glfw logo
const char * const logo[] = {
"................",
"................",
"...0000..0......",
"...0.....0......",
"...0.00..0......",
"...0..0..0......",
"...0000..0000...",
"................",
"................",
"...000..0...0...",
"...0....0...0...",
"...000..0.0.0...",
"...0....0.0.0...",
"...0....00000...",
"................",
"................"
};
const unsigned char icon_colors[5][4] = {
{0x00, 0x00, 0x00, 0xff}, // black
{0xff, 0x00, 0x00, 0xff}, // red
{0x00, 0xff, 0x00, 0xff}, // green
{0xff, 0x00, 0xff, 0xff}, // blue
{0xff, 0xff, 0xff, 0xff} // white
};
static int cur_icon_color = 0;
static void set_icon(GLFWwindow* window, int icon_color) {
GLFWimage img;
int x, y;
char* pixels;
// create image
img.width = 16;
img.height = 16;
pixels = malloc(img.width * img.height * 4);
if (!pixels)
{
glfwTerminate();
fprintf(stderr, "Failed to allocate memory.\n");
exit(EXIT_FAILURE);
}
for (x = 0; x < 16; ++x)
{
for (y = 0; y < 16; ++y)
{
// 15 - y because we need to flip the icon
if (logo[15 - y][x] == '0')
memcpy(pixels + 4 * (x + y * img.width), icon_colors[icon_color], 4);
else
memset(pixels + 4 * (x + y * img.width), 0, 4); // transparency
}
}
img.pixels = pixels;
glfwSetWindowIcons(window, &img, 1);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action != GLFW_PRESS)
return;
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwDestroyWindow(window);
break;
case GLFW_KEY_SPACE:
cur_icon_color = (cur_icon_color + 1) % 5;
set_icon(window, cur_icon_color);
break;
}
}
int main(int argc, char** argv)
{
GLFWwindow* window;
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
window = glfwCreateWindow(800, 600, "Icons", NULL, NULL);
if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window\n");
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
set_icon(window, cur_icon_color);
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return EXIT_SUCCESS;
}