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https://github.com/glfw/glfw.git
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Made scrolling deltas floating point.
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@ -341,9 +341,9 @@ void mouse_position_callback(GLFWwindow window, int x, int y)
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// Callback function for scroll events
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//========================================================================
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void scroll_callback(GLFWwindow window, int x, int y)
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void scroll_callback(GLFWwindow window, double x, double y)
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{
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zoom += y / 4.f;
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zoom += (float) y / 4.f;
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if (zoom < 0)
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zoom = 0;
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}
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@ -482,7 +482,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow,int);
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typedef void (* GLFWmousebuttonfun)(GLFWwindow,int,int);
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typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
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typedef void (* GLFWcursorenterfun)(GLFWwindow,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
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typedef void (* GLFWscrollfun)(GLFWwindow,double,double);
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typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
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typedef void (* GLFWcharfun)(GLFWwindow,int);
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@ -561,7 +561,7 @@ GLFWAPI int glfwGetKey(GLFWwindow window, int key);
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GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetMousePos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetMousePos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, int* xoffset, int* yoffset);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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@ -292,7 +292,7 @@ version of GLFW.</p>
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<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
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<li>Replaced ad hoc build system with CMake</li>
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<li>Replaced layout-dependent key codes with single, platform-independent set based on US layout</li>
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<li>Replaced mouse wheel interface with two-dimensional scrolling interface</li>
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<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
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<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
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<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
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<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
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@ -75,8 +75,6 @@ typedef struct _GLFWwindowNS
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id window;
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id delegate;
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unsigned int modifierFlags;
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double fracScrollX;
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double fracScrollY;
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} _GLFWwindowNS;
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@ -479,14 +479,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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- (void)scrollWheel:(NSEvent *)event
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{
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double deltaX = window->NS.fracScrollX + [event deltaX];
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double deltaY = window->NS.fracScrollY + [event deltaY];
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if ((int) deltaX || (int) deltaY)
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_glfwInputScroll(window, (int) deltaX, (int) deltaY);
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window->NS.fracScrollX = (int) (deltaX - floor(deltaX));
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window->NS.fracScrollY = (int) (deltaY - floor(deltaY));
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_glfwInputScroll(window, [event deltaX], [event deltaY]);
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}
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@end
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@ -200,7 +200,7 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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// Register scroll events
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//========================================================================
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void _glfwInputScroll(_GLFWwindow* window, int xoffset, int yoffset)
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void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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{
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window->scrollX += xoffset;
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window->scrollY += yoffset;
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@ -476,7 +476,7 @@ GLFWAPI void glfwSetMousePos(GLFWwindow handle, int xpos, int ypos)
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// Returns the scroll offset for the specified window
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//========================================================================
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GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, int* xoffset, int* yoffset)
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GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yoffset)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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@ -186,7 +186,7 @@ struct _GLFWwindow
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GLboolean systemKeys; // system keys enabled flag
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int cursorPosX, cursorPosY;
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int cursorMode;
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int scrollX, scrollY;
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double scrollX, scrollY;
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char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
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char key[GLFW_KEY_LAST + 1];
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@ -343,7 +343,7 @@ void _glfwInputWindowDamage(_GLFWwindow* window);
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// Input event notification (input.c)
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputScroll(_GLFWwindow* window, double x, double y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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@ -1022,7 +1022,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_MOUSEWHEEL:
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{
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_glfwInputScroll(window, 0, (((int) wParam) >> 16) / WHEEL_DELTA);
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_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA);
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return 0;
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}
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@ -1030,7 +1030,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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{
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// This message is only sent on Windows Vista and later
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_glfwInputScroll(window, (((int) wParam) >> 16) / WHEEL_DELTA, 0);
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_glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0);
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return 0;
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}
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@ -1144,14 +1144,14 @@ static void processSingleEvent(void)
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// XFree86 3.3.2 and later translates mouse wheel up/down into
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// mouse button 4 & 5 presses
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else if (event.xbutton.button == Button4)
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_glfwInputScroll(window, 0, 1);
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_glfwInputScroll(window, 0.0, 1.0);
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else if (event.xbutton.button == Button5)
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_glfwInputScroll(window, 0, -1);
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_glfwInputScroll(window, 0.0, -1.0);
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else if (event.xbutton.button == Button6)
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_glfwInputScroll(window, -1, 0);
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_glfwInputScroll(window, -1.0, 0.0);
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else if (event.xbutton.button == Button7)
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_glfwInputScroll(window, 1, 0);
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_glfwInputScroll(window, 1.0, 0.0);
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break;
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}
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@ -283,9 +283,9 @@ static void cursor_enter_callback(GLFWwindow window, int entered)
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow window, int x, int y)
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static void scroll_callback(GLFWwindow window, double x, double y)
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{
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printf("%08x at %0.3f: Scroll: %i %i\n", counter++, glfwGetTime(), x, y);
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printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y);
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}
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static void key_callback(GLFWwindow window, int key, int action)
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