Finished confusion for code completion systems.

This commit is contained in:
Camilla Berglund 2011-02-09 12:44:24 +01:00
parent a66a4cd1e4
commit 508e76e53d

View File

@ -632,7 +632,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
// Make the OpenGL context associated with the specified window current // Make the OpenGL context associated with the specified window current
//======================================================================== //========================================================================
GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window) GLFWAPI void glfwMakeWindowCurrent(GLFWwindow handle)
{ {
if (!_glfwInitialized) if (!_glfwInitialized)
{ {
@ -640,6 +640,8 @@ GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
return; return;
} }
_GLFWwindow* window = (_GLFWwindow*) handle;
if (_glfwLibrary.currentWindow == window) if (_glfwLibrary.currentWindow == window)
return; return;
@ -652,7 +654,7 @@ GLFWAPI void glfwMakeWindowCurrent(GLFWwindow window)
// Returns GL_TRUE if the specified window handle is an actual window // Returns GL_TRUE if the specified window handle is an actual window
//======================================================================== //========================================================================
GLFWAPI int glfwIsWindow(GLFWwindow window) GLFWAPI int glfwIsWindow(GLFWwindow handle)
{ {
_GLFWwindow* entry; _GLFWwindow* entry;
@ -662,6 +664,8 @@ GLFWAPI int glfwIsWindow(GLFWwindow window)
return GL_FALSE; return GL_FALSE;
} }
_GLFWwindow* window = (_GLFWwindow*) handle;
if (window == NULL) if (window == NULL)
return GL_FALSE; return GL_FALSE;
@ -817,7 +821,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
// Set the window title // Set the window title
//======================================================================== //========================================================================
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title) GLFWAPI void glfwSetWindowTitle(GLFWwindow handle, const char* title)
{ {
if (!_glfwInitialized) if (!_glfwInitialized)
{ {
@ -825,6 +829,8 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title)
return; return;
} }
_GLFWwindow* window = (_GLFWwindow*) handle;
_glfwPlatformSetWindowTitle(window, title); _glfwPlatformSetWindowTitle(window, title);
} }