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Started 3.1.2.
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@ -10,7 +10,7 @@ endif()
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "1")
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set(GLFW_VERSION_MINOR "1")
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set(GLFW_VERSION_PATCH "1")
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set(GLFW_VERSION_PATCH "2")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION_EXTRA "")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
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24
README.md
24
README.md
@ -6,8 +6,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
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application development. It provides a simple, platform-independent API for
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application development. It provides a simple, platform-independent API for
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creating windows and contexts, reading input, handling events, etc.
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creating windows and contexts, reading input, handling events, etc.
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Version 3.1.1 adds fixes for a number of bugs that together affect all supported
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Version 3.1.2 is _not yet described_.
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platforms, most notably workarounds for bugs in some popular window managers.
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If you are new to GLFW, you may find the
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If you are new to GLFW, you may find the
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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@ -63,27 +62,6 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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## Changelog
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## Changelog
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- Made library compilation fail if any header option macros are defined
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- Removed support for LCC and Borland C++
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- Bugfix: `glfwSetTime` silently accepted invalid values
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- [Cocoa] Bugfix: `NSHighResolutionCapable` was not enabled for test and
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example programs
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- [Cocoa] Bugfix: Sleeping monitors were not included in the monitor list
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- [Cocoa] Bugfix: `glfwSetWindowSize` did not change the video mode for full
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screen windows
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- [X11] Added support for Cygwin-X
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- [X11] Made XInput2 optional at compile-time
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- [X11] Made Xxf86vm optional at compile-time
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- [X11] Bugfix: Moved `_NET_REQUEST_FRAME_EXTENTS` request to
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`glfwGetWindowFrameSize` and added protocol-breaking timeout
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as a workaround for broken support in Unity, Fluxbox and Xfwm
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- [X11] Bugfix: Mouse button `GLFW_MOUSE_BUTTON_4` was never used
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- [X11] Bugfix: `glfwTerminate` could close an unrelated file descriptor
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- [X11] Bugfix: Some WMs (KWM, Fluxbox) did not respect cursor redefinition
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- [WGL] Bugfix: The context flags debug bit was not set for OpenGL ES
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- [GLX] Bugfix: The context flags debug bit was not set for OpenGL ES
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- [EGL] Bugfix: The context flags debug bit was not set for OpenGL ES
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## Contact
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## Contact
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@ -538,7 +538,7 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
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characters directly in the source.
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characters directly in the source.
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@code
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@code
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glfwSetWindowTitle(window, "おもひでぽろぽろ");
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glfwSetWindowTitle(window, "プラネテス");
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@endcode
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@endcode
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@ -211,7 +211,7 @@ extern "C" {
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* API changes.
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* API changes.
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* @ingroup init
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* @ingroup init
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*/
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*/
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#define GLFW_VERSION_REVISION 1
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#define GLFW_VERSION_REVISION 2
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/*! @} */
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/*! @} */
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/*! @name Key and button actions
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/*! @name Key and button actions
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@ -33,7 +33,7 @@
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#include "glfw_config.h"
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#include "glfw_config.h"
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#endif
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#endif
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#define _GLFW_VERSION_NUMBER "3.1.1"
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#define _GLFW_VERSION_NUMBER "3.1.2"
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#if defined(GLFW_INCLUDE_GLCOREARB) || \
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#if defined(GLFW_INCLUDE_GLCOREARB) || \
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defined(GLFW_INCLUDE_ES1) || \
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defined(GLFW_INCLUDE_ES1) || \
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