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				@ -485,7 +485,9 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
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    attribs[index++] = attribName; \
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    attribs[index++] = attribValue;
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static int createContext(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, GLXFBConfigID fbconfigID)
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static int createContext(_GLFWwindow* window,
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                         const _GLFWwndconfig* wndconfig,
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                         GLXFBConfigID fbconfigID)
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{
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    int attribs[40];
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    int flags, dummy, index;
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@ -732,7 +734,8 @@ static GLboolean createWindow(_GLFWwindow* window,
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            // The /only/ reason we are setting the background pixel here is
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            // that otherwise our window wont get any decorations on systems
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            // using Compiz on Intel hardware
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            wa.background_pixel = BlackPixel(_glfwLibrary.X11.display, _glfwLibrary.X11.screen);
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            wa.background_pixel = BlackPixel(_glfwLibrary.X11.display,
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                                             _glfwLibrary.X11.screen);
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            wamask |= CWBackPixel;
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        }
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@ -1616,7 +1619,9 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window)
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        return;
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    }
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    XIconifyWindow(_glfwLibrary.X11.display, window->X11.handle, _glfwLibrary.X11.screen);
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    XIconifyWindow(_glfwLibrary.X11.display,
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                   window->X11.handle,
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                   _glfwLibrary.X11.screen);
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}
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@ -1821,7 +1826,9 @@ void _glfwPlatformHideMouseCursor(_GLFWwindow* window)
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    // Hide cursor
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    if (!window->X11.pointerHidden)
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    {
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        XDefineCursor(_glfwLibrary.X11.display, window->X11.handle, _glfwLibrary.X11.cursor);
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        XDefineCursor(_glfwLibrary.X11.display,
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                      window->X11.handle,
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                      _glfwLibrary.X11.cursor);
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        window->X11.pointerHidden = GL_TRUE;
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    }
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