mirror of
https://github.com/glfw/glfw.git
synced 2025-10-01 04:10:59 +00:00
Merge 0111a5977e
into 8e15281d34
This commit is contained in:
commit
5369d16f2c
@ -25,6 +25,18 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
include(FetchContent)
|
||||
|
||||
FetchContent_Declare(
|
||||
webgpu
|
||||
GIT_REPOSITORY https://github.com/eliemichel/WebGPU-distribution.git
|
||||
GIT_TAG v0.3.0-gamma
|
||||
GIT_SHALLOW TRUE
|
||||
GIT_PROGRESS TRUE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(webgpu)
|
||||
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
@ -34,6 +46,7 @@ add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengles WIN32 MACOSX_BUNDLE triangle-opengles.c ${ICON} ${GLAD_GLES2})
|
||||
add_executable(triangle-webgpu WIN32 MACOSX_BUNDLE triangle-webgpu.c ${ICON})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
|
||||
|
||||
@ -42,8 +55,11 @@ if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
target_link_libraries(triangle-webgpu webgpu)
|
||||
target_copy_webgpu_binaries(triangle-webgpu)
|
||||
|
||||
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
|
||||
triangle-opengl triangle-opengles wave windows)
|
||||
triangle-opengl triangle-opengles triangle-webgpu wave windows)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
@ -68,6 +84,7 @@ if (APPLE)
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(triangle-opengles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL ES Triangle")
|
||||
set_target_properties(triangle-webgpu PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "WebGPU Triangle")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
||||
|
463
examples/triangle-webgpu.c
Normal file
463
examples/triangle-webgpu.c
Normal file
@ -0,0 +1,463 @@
|
||||
//========================================================================
|
||||
// WebGPU triangle example
|
||||
// Copyright (c) Sebastian Dawid <sebdawid@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//! [code]
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <webgpu/webgpu.h>
|
||||
#include <webgpu/wgpu.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define SHADER_SOURCE(...) #__VA_ARGS__
|
||||
|
||||
static const char* CODE = SHADER_SOURCE(
|
||||
@vertex
|
||||
fn vert(@builtin(vertex_index) index: u32) -> @builtin(position) vec4f {
|
||||
var p = vec2f(0.0, 0.0);
|
||||
|
||||
if (index == 0u) {
|
||||
p = vec2f(-0.5, -0.5);
|
||||
} else if (index == 1u) {
|
||||
p = vec2f(0.5, -0.5);
|
||||
} else {
|
||||
p = vec2f(0.0, 0.5);
|
||||
}
|
||||
|
||||
return vec4f(p, 0.0, 1.0);
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn frag() -> @location(0) vec4f {
|
||||
return vec4f(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
);
|
||||
|
||||
static void error_callback(int error, const char* description);
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
|
||||
static WGPULimits get_required_limits(WGPULimits* supported_limits);
|
||||
static void adapter_callback(WGPURequestAdapterStatus status, WGPUAdapter adapter, WGPUStringView message, void* userdata1, void* userdata2);
|
||||
static void device_callback(WGPURequestDeviceStatus status, WGPUDevice device, WGPUStringView message, void* userdata1, void* userdata2);
|
||||
static void device_lost_callback(const WGPUDevice* device, WGPUDeviceLostReason reason, WGPUStringView message, void* userdata1, void* userdata2);
|
||||
static void uncaptured_error_callback(const WGPUDevice* device, WGPUErrorType error, WGPUStringView message, void* userdata1, void* userdata2);
|
||||
|
||||
int main(void)
|
||||
{
|
||||
glfwSetErrorCallback(error_callback);
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
glfwSetWGPUInstanceCreateSurfaceAddr(wgpuInstanceCreateSurface);
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(800, 600, "WebGPU Triangle", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
WGPUInstance instance = wgpuCreateInstance(NULL);
|
||||
if (!instance)
|
||||
{
|
||||
fprintf(stderr, "Error: Failed to create WebGPU instance.\n");
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
WGPUSurface surface = glfwCreateWindowWGPUSurface(instance, window);
|
||||
if (!surface)
|
||||
{
|
||||
fprintf(stderr, "Error: Failed to create WebGPU surface.\n");
|
||||
wgpuInstanceRelease(instance);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
WGPUAdapter adapter;
|
||||
WGPUDevice device;
|
||||
WGPUQueue queue;
|
||||
bool success = false;
|
||||
|
||||
WGPURequestAdapterOptions adapter_options = {0};
|
||||
adapter_options.nextInChain = NULL;
|
||||
adapter_options.compatibleSurface = surface;
|
||||
|
||||
WGPURequestAdapterCallbackInfo adapter_callback_info = {0};
|
||||
adapter_callback_info.nextInChain = NULL;
|
||||
adapter_callback_info.mode = WGPUCallbackMode_AllowSpontaneous;
|
||||
adapter_callback_info.callback = adapter_callback;
|
||||
adapter_callback_info.userdata1 = &adapter;
|
||||
adapter_callback_info.userdata2 = &success;
|
||||
|
||||
wgpuInstanceRequestAdapter(instance, &adapter_options, adapter_callback_info);
|
||||
|
||||
while (!success); // spin until we get the adapter
|
||||
success = false;
|
||||
|
||||
WGPULimits supported_limits = {0};
|
||||
wgpuAdapterGetLimits(adapter, &supported_limits);
|
||||
WGPULimits required_limits = get_required_limits(&supported_limits);
|
||||
|
||||
WGPUDeviceDescriptor device_descriptor = {0};
|
||||
device_descriptor.nextInChain = NULL;
|
||||
device_descriptor.label = (WGPUStringView) { "device", 6 };
|
||||
device_descriptor.requiredFeatureCount = 0;
|
||||
device_descriptor.requiredFeatures = NULL;
|
||||
device_descriptor.requiredLimits = &required_limits;
|
||||
|
||||
device_descriptor.defaultQueue.nextInChain = NULL;
|
||||
device_descriptor.defaultQueue.label = (WGPUStringView) { "queue", 5 };
|
||||
|
||||
device_descriptor.deviceLostCallbackInfo.nextInChain = NULL;
|
||||
device_descriptor.deviceLostCallbackInfo.mode = WGPUCallbackMode_AllowSpontaneous;
|
||||
device_descriptor.deviceLostCallbackInfo.callback = device_lost_callback;
|
||||
device_descriptor.deviceLostCallbackInfo.userdata1 = NULL;
|
||||
device_descriptor.deviceLostCallbackInfo.userdata2 = NULL;
|
||||
|
||||
WGPURequestDeviceCallbackInfo device_callback_info = {0};
|
||||
device_callback_info.nextInChain = NULL;
|
||||
device_callback_info.mode = WGPUCallbackMode_AllowSpontaneous;
|
||||
device_callback_info.callback = device_callback;
|
||||
device_callback_info.userdata1 = &device;
|
||||
device_callback_info.userdata2 = &success;
|
||||
|
||||
wgpuAdapterRequestDevice(adapter, &device_descriptor, device_callback_info);
|
||||
|
||||
while (!success); // spin until we get the dvice
|
||||
success = false;
|
||||
|
||||
queue = wgpuDeviceGetQueue(device);
|
||||
|
||||
WGPUSurfaceCapabilities surface_capabilities = {0};
|
||||
surface_capabilities.nextInChain = NULL;
|
||||
if (wgpuSurfaceGetCapabilities(surface, adapter, &surface_capabilities) != WGPUStatus_Success)
|
||||
{
|
||||
fprintf(stderr, "Error: Failed to get surface capabilities.\n");
|
||||
wgpuQueueRelease(queue);
|
||||
wgpuDeviceRelease(device);
|
||||
wgpuSurfaceRelease(surface);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
WGPUTextureFormat format = {0};
|
||||
for (size_t i = 0; i < surface_capabilities.formatCount; ++i)
|
||||
{
|
||||
WGPUTextureFormat f = surface_capabilities.formats[i];
|
||||
if (f == WGPUTextureFormat_BGRA8UnormSrgb || f == WGPUTextureFormat_RGBA8UnormSrgb)
|
||||
{
|
||||
format = f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
WGPUSurfaceConfiguration surface_configuration = {0};
|
||||
surface_configuration.nextInChain = NULL;
|
||||
surface_configuration.width = 800;
|
||||
surface_configuration.height = 600;
|
||||
surface_configuration.format = format;
|
||||
surface_configuration.viewFormatCount = 0;
|
||||
surface_configuration.viewFormats = NULL;
|
||||
surface_configuration.usage = WGPUTextureUsage_RenderAttachment;
|
||||
surface_configuration.presentMode = WGPUPresentMode_Fifo;
|
||||
surface_configuration.alphaMode = WGPUCompositeAlphaMode_Auto;
|
||||
surface_configuration.device = device;
|
||||
|
||||
wgpuSurfaceConfigure(surface, &surface_configuration);
|
||||
|
||||
wgpuAdapterRelease(adapter);
|
||||
wgpuInstanceRelease(instance);
|
||||
|
||||
WGPUShaderSourceWGSL shader_source = {0};
|
||||
shader_source.chain.next = NULL;
|
||||
shader_source.chain.sType = WGPUSType_ShaderSourceWGSL;
|
||||
shader_source.code = (WGPUStringView) { CODE, strlen(CODE) };
|
||||
|
||||
WGPUShaderModuleDescriptor module_descriptor = {0};
|
||||
module_descriptor.nextInChain = &shader_source.chain;
|
||||
module_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
|
||||
|
||||
WGPUShaderModule module = wgpuDeviceCreateShaderModule(device, &module_descriptor);
|
||||
|
||||
WGPURenderPipelineDescriptor pipeline_descriptor = {0};
|
||||
pipeline_descriptor.nextInChain = NULL;
|
||||
pipeline_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
|
||||
pipeline_descriptor.layout = NULL;
|
||||
|
||||
pipeline_descriptor.vertex.nextInChain = NULL;
|
||||
pipeline_descriptor.vertex.entryPoint = (WGPUStringView) { "vert", 4 };
|
||||
pipeline_descriptor.vertex.module = module;
|
||||
pipeline_descriptor.vertex.bufferCount = 0;
|
||||
pipeline_descriptor.vertex.buffers = NULL;
|
||||
pipeline_descriptor.vertex.constantCount = 0;
|
||||
pipeline_descriptor.vertex.constants = NULL;
|
||||
|
||||
pipeline_descriptor.primitive.nextInChain = NULL;
|
||||
pipeline_descriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList;
|
||||
pipeline_descriptor.primitive.stripIndexFormat = WGPUIndexFormat_Undefined;
|
||||
pipeline_descriptor.primitive.frontFace = WGPUFrontFace_CCW;
|
||||
pipeline_descriptor.primitive.cullMode = WGPUCullMode_None;
|
||||
|
||||
WGPUBlendState blend_state = {0};
|
||||
blend_state.color.srcFactor = WGPUBlendFactor_SrcAlpha;
|
||||
blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
|
||||
blend_state.color.operation = WGPUBlendOperation_Add;
|
||||
|
||||
blend_state.alpha.srcFactor = WGPUBlendFactor_Zero;
|
||||
blend_state.alpha.dstFactor = WGPUBlendFactor_One;
|
||||
blend_state.alpha.operation = WGPUBlendOperation_Add;
|
||||
|
||||
WGPUColorTargetState color_target_state = {0};
|
||||
color_target_state.nextInChain = NULL;
|
||||
color_target_state.format = format;
|
||||
color_target_state.blend = &blend_state;
|
||||
color_target_state.writeMask = WGPUColorWriteMask_All;
|
||||
|
||||
WGPUFragmentState fragment_state = {0};
|
||||
fragment_state.nextInChain = NULL;
|
||||
fragment_state.module = module;
|
||||
fragment_state.entryPoint = (WGPUStringView) { "frag", 4 };
|
||||
fragment_state.constantCount = 0;
|
||||
fragment_state.constants = NULL;
|
||||
fragment_state.targetCount = 1;
|
||||
fragment_state.targets = &color_target_state;
|
||||
|
||||
pipeline_descriptor.fragment = &fragment_state;
|
||||
|
||||
pipeline_descriptor.multisample.count = 1;
|
||||
pipeline_descriptor.multisample.mask = ~0u;
|
||||
pipeline_descriptor.multisample.alphaToCoverageEnabled = false;
|
||||
|
||||
pipeline_descriptor.depthStencil = NULL;
|
||||
|
||||
WGPURenderPipeline pipeline = wgpuDeviceCreateRenderPipeline(device, &pipeline_descriptor);
|
||||
|
||||
wgpuShaderModuleRelease(module);
|
||||
|
||||
WGPUSurfaceTexture surface_texture = {0};
|
||||
WGPUTextureView target_view = {0};
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
wgpuDevicePoll(device, false, NULL);
|
||||
glfwPollEvents();
|
||||
|
||||
wgpuSurfaceGetCurrentTexture(surface, &surface_texture);
|
||||
|
||||
if (surface_texture.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal)
|
||||
{
|
||||
WGPUTextureViewDescriptor view_descriptor = {0};
|
||||
view_descriptor.nextInChain = NULL;
|
||||
view_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
|
||||
view_descriptor.format = wgpuTextureGetFormat(surface_texture.texture);
|
||||
view_descriptor.dimension = WGPUTextureViewDimension_2D;
|
||||
view_descriptor.baseMipLevel = 0;
|
||||
view_descriptor.mipLevelCount = 1;
|
||||
view_descriptor.baseArrayLayer = 0;
|
||||
view_descriptor.arrayLayerCount = 1;
|
||||
view_descriptor.aspect = WGPUTextureAspect_All;
|
||||
view_descriptor.usage = WGPUTextureUsage_RenderAttachment;
|
||||
|
||||
target_view = wgpuTextureCreateView(surface_texture.texture, &view_descriptor);
|
||||
}
|
||||
|
||||
if (target_view == NULL)
|
||||
continue;
|
||||
|
||||
WGPURenderPassDescriptor render_pass_descriptor = {0};
|
||||
render_pass_descriptor.nextInChain = NULL;
|
||||
|
||||
WGPURenderPassColorAttachment color_attachment = {0};
|
||||
color_attachment.view = target_view;
|
||||
color_attachment.resolveTarget = NULL;
|
||||
color_attachment.loadOp = WGPULoadOp_Clear;
|
||||
color_attachment.storeOp = WGPUStoreOp_Store;
|
||||
color_attachment.clearValue = (WGPUColor) { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
render_pass_descriptor.colorAttachmentCount = 1;
|
||||
render_pass_descriptor.colorAttachments = &color_attachment;
|
||||
|
||||
render_pass_descriptor.depthStencilAttachment = NULL;
|
||||
render_pass_descriptor.timestampWrites = NULL;
|
||||
|
||||
WGPUCommandEncoderDescriptor encoder_descriptor = {0};
|
||||
encoder_descriptor.nextInChain = NULL;
|
||||
encoder_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
|
||||
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, &encoder_descriptor);
|
||||
|
||||
WGPURenderPassEncoder render_pass = wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_descriptor);
|
||||
|
||||
wgpuRenderPassEncoderSetPipeline(render_pass, pipeline);
|
||||
wgpuRenderPassEncoderDraw(render_pass, 3, 1, 0, 0);
|
||||
|
||||
wgpuRenderPassEncoderEnd(render_pass);
|
||||
wgpuRenderPassEncoderRelease(render_pass);
|
||||
|
||||
WGPUCommandBufferDescriptor command_buffer_descriptor = {0};
|
||||
command_buffer_descriptor.nextInChain = NULL;
|
||||
command_buffer_descriptor.label = (WGPUStringView) { NULL, SIZE_MAX };
|
||||
|
||||
WGPUCommandBuffer command_buffer = wgpuCommandEncoderFinish(encoder, &command_buffer_descriptor);
|
||||
|
||||
wgpuQueueSubmit(queue, 1, &command_buffer);
|
||||
wgpuCommandBufferRelease(command_buffer);
|
||||
|
||||
wgpuTextureViewRelease(target_view);
|
||||
target_view = NULL;
|
||||
wgpuSurfacePresent(surface);
|
||||
}
|
||||
|
||||
wgpuQueueRelease(queue);
|
||||
wgpuDeviceRelease(device);
|
||||
wgpuSurfaceRelease(surface);
|
||||
glfwDestroyWindow(window);
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
static const WGPULimits DEFAULT_LIMITS = {
|
||||
.nextInChain = NULL,
|
||||
.maxTextureDimension1D = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxTextureDimension2D = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxTextureDimension3D = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxTextureArrayLayers = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxBindGroups = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxBindGroupsPlusVertexBuffers = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxBindingsPerBindGroup = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxDynamicUniformBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxDynamicStorageBuffersPerPipelineLayout = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxSampledTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxSamplersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxStorageBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxStorageTexturesPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxUniformBuffersPerShaderStage = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxUniformBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED,
|
||||
.maxStorageBufferBindingSize = WGPU_LIMIT_U64_UNDEFINED,
|
||||
.minUniformBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.minStorageBufferOffsetAlignment = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxVertexBuffers = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxBufferSize = WGPU_LIMIT_U64_UNDEFINED,
|
||||
.maxVertexAttributes = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxVertexBufferArrayStride = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxInterStageShaderVariables = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxColorAttachments = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxColorAttachmentBytesPerSample = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeWorkgroupStorageSize = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeInvocationsPerWorkgroup = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeWorkgroupSizeX = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeWorkgroupSizeY = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeWorkgroupSizeZ = WGPU_LIMIT_U32_UNDEFINED,
|
||||
.maxComputeWorkgroupsPerDimension = WGPU_LIMIT_U32_UNDEFINED
|
||||
};
|
||||
|
||||
WGPULimits get_required_limits(WGPULimits* supported_limits) {
|
||||
WGPULimits required_limits = DEFAULT_LIMITS;
|
||||
|
||||
required_limits.maxVertexAttributes = 3;
|
||||
required_limits.maxVertexBuffers = 1;
|
||||
required_limits.maxBufferSize = 256 * 1024 * 1024; // 256 MiB
|
||||
required_limits.maxVertexBufferArrayStride = sizeof(float) * 8;
|
||||
required_limits.maxInterStageShaderVariables = 6;
|
||||
|
||||
required_limits.maxBindGroups = 2;
|
||||
required_limits.maxUniformBuffersPerShaderStage = 2;
|
||||
required_limits.maxUniformBufferBindingSize = 4 * 16 * sizeof(float);
|
||||
required_limits.maxSampledTexturesPerShaderStage = 1;
|
||||
required_limits.maxSamplersPerShaderStage = 1;
|
||||
|
||||
// require default maximum value for 2D textures
|
||||
required_limits.maxTextureDimension1D = 8192;
|
||||
required_limits.maxTextureDimension2D = 8192;
|
||||
required_limits.maxTextureArrayLayers = 1;
|
||||
|
||||
// explicitly forward minimum limits, since they may cause issues otherwise
|
||||
required_limits.minStorageBufferOffsetAlignment = supported_limits->minStorageBufferOffsetAlignment;
|
||||
required_limits.minUniformBufferOffsetAlignment = supported_limits->minUniformBufferOffsetAlignment;
|
||||
|
||||
return required_limits;
|
||||
}
|
||||
|
||||
void adapter_callback(
|
||||
WGPURequestAdapterStatus status, WGPUAdapter adapter,
|
||||
WGPUStringView message, void* userdata1, void* userdata2
|
||||
) {
|
||||
if (status == WGPURequestAdapterStatus_Success) {
|
||||
*(WGPUAdapter*)userdata1 = adapter;
|
||||
} else {
|
||||
fprintf(stderr, "Failed to get WebGPU adapter: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
*(bool*)userdata2 = true;
|
||||
}
|
||||
|
||||
void device_callback(
|
||||
WGPURequestDeviceStatus status, WGPUDevice device,
|
||||
WGPUStringView message, void* userdata1, void* userdata2
|
||||
) {
|
||||
if (status == WGPURequestDeviceStatus_Success) {
|
||||
*(WGPUDevice*)userdata1 = device;
|
||||
} else {
|
||||
fprintf(stderr, "Failed to get WebGPU device: %s\n", message.data);
|
||||
return;
|
||||
}
|
||||
*(bool*)userdata2 = true;
|
||||
}
|
||||
|
||||
void device_lost_callback(
|
||||
const WGPUDevice* device, WGPUDeviceLostReason reason,
|
||||
WGPUStringView message, void* userdata1, void* userdata2
|
||||
) {
|
||||
(void)userdata1;
|
||||
(void)userdata2;
|
||||
fprintf(stderr, "Device 0x%zx lost with reason 0x%zx: %s\n", (size_t)*device, (size_t)reason, message.data);
|
||||
}
|
||||
|
||||
void uncaptured_error_callback(
|
||||
const WGPUDevice* device, WGPUErrorType error,
|
||||
WGPUStringView message, void* userdata1, void* userdata2
|
||||
) {
|
||||
(void)userdata1;
|
||||
(void)userdata2;
|
||||
fprintf(stderr, "Device 0x%zx has uncaptured error 0x%zx: %s\n", (size_t)*device, (size_t)error, message.data);
|
||||
}
|
@ -115,6 +115,10 @@ extern "C" {
|
||||
* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
|
||||
*/
|
||||
|
||||
#if defined(GLFW_INCLUDE_WEBGPU)
|
||||
#include <webgpu/webgpu.h>
|
||||
#endif /* WebGPU header */
|
||||
|
||||
/* It is customary to use APIENTRY for OpenGL function pointer declarations on
|
||||
* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
|
||||
*/
|
||||
@ -6530,6 +6534,41 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
|
||||
|
||||
#endif /*VK_VERSION_1_0*/
|
||||
|
||||
#if defined(WEBGPU_H_)
|
||||
|
||||
/*! @brief Provide the address of the `wgpuInstanceCreateSurface` function to GLFW.
|
||||
*
|
||||
* This function passes the address provided for the `wgpuInstanceCreateSurface` function
|
||||
* to GLFW.
|
||||
*
|
||||
* @param[in] addr The address of the `wgpuInstanceCreateSurface` function.
|
||||
*
|
||||
* @since Added in version 3.5
|
||||
*
|
||||
* @ingroup webgpu
|
||||
*/
|
||||
GLFWAPI void glfwSetWGPUInstanceCreateSurfaceAddr(WGPUSurface (*addr)(WGPUInstance, const WGPUSurfaceDescriptor*));
|
||||
|
||||
/*! @brief Creates a WebGPU surface for the specified window.
|
||||
*
|
||||
* This function creates a WebGPU surface for the specified window.
|
||||
*
|
||||
* If the surface could not be created this function returns `NULL`.
|
||||
*
|
||||
* It is the callers responsibility to destroy the surface. The surface
|
||||
* must be destroyed using `wgpuSurfaceRelease`.
|
||||
*
|
||||
* @param[in] instance The WebGPU instance to create the surface in.
|
||||
* @param[in] window The window to create the surface for.
|
||||
* @return The handle of the surface. This is `NULL` if an error occurred.
|
||||
*
|
||||
* @since Added in version 3.5
|
||||
*
|
||||
* @ingroup webgpu
|
||||
*/
|
||||
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* window);
|
||||
|
||||
#endif /*WEBGPU_H_*/
|
||||
|
||||
/*************************************************************************
|
||||
* Global definition cleanup
|
||||
|
@ -3,9 +3,10 @@ add_library(glfw ${GLFW_LIBRARY_TYPE}
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
|
||||
internal.h platform.h mappings.h
|
||||
context.c init.c input.c monitor.c platform.c vulkan.c window.c
|
||||
egl_context.c osmesa_context.c null_platform.h null_joystick.h
|
||||
null_init.c null_monitor.c null_window.c null_joystick.c)
|
||||
context.c init.c input.c monitor.c platform.c vulkan.c webgpu.c
|
||||
window.c egl_context.c osmesa_context.c null_platform.h
|
||||
null_joystick.h null_init.c null_monitor.c null_window.c
|
||||
null_joystick.c)
|
||||
|
||||
# The time, thread and module code is shared between all backends on a given OS,
|
||||
# including the null backend, which still needs those bits to be functional
|
||||
@ -128,7 +129,8 @@ set_target_properties(glfw PROPERTIES
|
||||
C_STANDARD 99
|
||||
C_EXTENSIONS OFF
|
||||
DEFINE_SYMBOL _GLFW_BUILD_DLL
|
||||
FOLDER "GLFW3")
|
||||
FOLDER "GLFW3"
|
||||
EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
target_include_directories(glfw PUBLIC
|
||||
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
|
||||
|
@ -564,7 +564,8 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
|
||||
.getEGLNativeWindow = _glfwGetEGLNativeWindowCocoa,
|
||||
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsCocoa,
|
||||
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportCocoa,
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceCocoa
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceCocoa,
|
||||
.createWindowWGPUSurface = _glfwCreateWindowWGPUSurfaceCocoa
|
||||
};
|
||||
|
||||
*platform = cocoa;
|
||||
|
@ -276,6 +276,8 @@ void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions);
|
||||
GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceCocoa(WGPUInstance instance, _GLFWwindow* window);
|
||||
|
||||
void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
|
@ -2020,6 +2020,28 @@ VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance,
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
typedef struct WGPUSurfaceSourceMetalLayer
|
||||
{
|
||||
WGPUChainedStruct chain;
|
||||
void * layer;
|
||||
} WGPUSurfaceSourceMetalLayer;
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceCocoa(WGPUInstance instance, _GLFWwindow* window)
|
||||
{
|
||||
[window->ns.view setLayer:window->ns.layer];
|
||||
[window->ns.view setWantsLayer:YES];
|
||||
|
||||
WGPUSurfaceSourceMetalLayer metalSurface;
|
||||
metalSurface.chain.next = NULL;
|
||||
metalSurface.chain.sType = WGPUSType_SurfaceSourceMetalLayer;
|
||||
metalSurface.layer = window->ns.layer;
|
||||
|
||||
WGPUSurfaceDescriptor surfaceDescriptor;
|
||||
surfaceDescriptor.nextInChain = &metalSurface.chain;
|
||||
surfaceDescriptor.label = (WGPUStringView){ NULL, SIZE_MAX };
|
||||
|
||||
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
|
@ -331,6 +331,45 @@ typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,con
|
||||
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
|
||||
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
|
||||
|
||||
// forward declare WebGPU types
|
||||
typedef struct WGPUInstanceImpl* WGPUInstance;
|
||||
typedef struct WGPUSurfaceImpl* WGPUSurface;
|
||||
|
||||
typedef struct WGPUStringView
|
||||
{
|
||||
char const * data;
|
||||
size_t length;
|
||||
} WGPUStringView;
|
||||
|
||||
typedef enum WGPUSType
|
||||
{
|
||||
WGPUSType_ShaderSourceSPIRV = 0x00000001,
|
||||
WGPUSType_ShaderSourceWGSL = 0x00000002,
|
||||
WGPUSType_RenderPassMaxDrawCount = 0x00000003,
|
||||
WGPUSType_SurfaceSourceMetalLayer = 0x00000004,
|
||||
WGPUSType_SurfaceSourceWindowsHWND = 0x00000005,
|
||||
WGPUSType_SurfaceSourceXlibWindow = 0x00000006,
|
||||
WGPUSType_SurfaceSourceWaylandSurface = 0x00000007,
|
||||
WGPUSType_SurfaceSourceAndroidNativeWindow = 0x00000008,
|
||||
WGPUSType_SurfaceSourceXCBWindow = 0x00000009,
|
||||
WGPUSType_Force32 = 0x7FFFFFFF
|
||||
} WGPUSType;
|
||||
|
||||
typedef struct WGPUChainedStruct
|
||||
{
|
||||
struct WGPUChainedStruct const * next;
|
||||
WGPUSType sType;
|
||||
} WGPUChainedStruct;
|
||||
|
||||
typedef struct WGPUSurfaceDescriptor
|
||||
{
|
||||
WGPUChainedStruct const * nextInChain;
|
||||
WGPUStringView label;
|
||||
} WGPUSurfaceDescriptor;
|
||||
|
||||
typedef WGPUSurface (*PFN_wgpuInstanceCreateSurface)(WGPUInstance, const WGPUSurfaceDescriptor*);
|
||||
#define wgpuInstanceCreateSurface _glfw.wgpu.instanceCreateSurface
|
||||
|
||||
#include "platform.h"
|
||||
|
||||
#define GLFW_NATIVE_INCLUDE_NONE
|
||||
@ -758,6 +797,8 @@ struct _GLFWplatform
|
||||
void (*getRequiredInstanceExtensions)(char**);
|
||||
GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t);
|
||||
VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
// webgpu
|
||||
WGPUSurface (*createWindowWGPUSurface)(WGPUInstance, _GLFWwindow*);
|
||||
};
|
||||
|
||||
// Library global data
|
||||
@ -874,6 +915,10 @@ struct _GLFWlibrary
|
||||
GLFWbool EXT_headless_surface;
|
||||
} vk;
|
||||
|
||||
struct {
|
||||
PFN_wgpuInstanceCreateSurface instanceCreateSurface;
|
||||
} wgpu;
|
||||
|
||||
struct {
|
||||
GLFWmonitorfun monitor;
|
||||
GLFWjoystickfun joystick;
|
||||
|
56
src/webgpu.c
Normal file
56
src/webgpu.c
Normal file
@ -0,0 +1,56 @@
|
||||
//========================================================================
|
||||
// GLFW 3.5 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) Sebastian Dawid <sebdawid@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
GLFWAPI void glfwSetWGPUInstanceCreateSurfaceAddr(WGPUSurface (*addr)(WGPUInstance, const WGPUSurfaceDescriptor*))
|
||||
{
|
||||
_GLFW_REQUIRE_INIT()
|
||||
_glfw.wgpu.instanceCreateSurface = addr;
|
||||
}
|
||||
|
||||
GLFWAPI WGPUSurface glfwCreateWindowWGPUSurface(WGPUInstance instance, GLFWwindow* handle)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL)
|
||||
|
||||
_GLFWwindow* window = (_GLFWwindow*)handle;
|
||||
|
||||
assert(window != NULL);
|
||||
assert(instance != NULL);
|
||||
assert(_glfw.wgpu.instanceCreateSurface != NULL);
|
||||
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"WebGPU: Window surface creation requires the window to have the client API set to GLFW_NO_API");
|
||||
return NULL;
|
||||
};
|
||||
|
||||
return _glfw.platform.createWindowWGPUSurface(instance, window);
|
||||
}
|
@ -669,7 +669,8 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
|
||||
.getEGLNativeWindow = _glfwGetEGLNativeWindowWin32,
|
||||
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWin32,
|
||||
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWin32,
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceWin32
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceWin32,
|
||||
.createWindowWGPUSurface = _glfwCreateWindowWGPUSurfaceWin32
|
||||
};
|
||||
|
||||
*platform = win32;
|
||||
|
@ -544,6 +544,8 @@ void _glfwGetRequiredInstanceExtensionsWin32(char** extensions);
|
||||
GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceWin32(WGPUInstance instance, _GLFWwindow* window);
|
||||
|
||||
void _glfwFreeMonitorWin32(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
|
@ -2562,6 +2562,28 @@ VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance,
|
||||
return err;
|
||||
}
|
||||
|
||||
typedef struct WGPUSurfaceSourceWindowsHWND
|
||||
{
|
||||
WGPUChainedStruct chain;
|
||||
void * hinstance;
|
||||
void * hwnd;
|
||||
} WGPUSurfaceSourceWindowsHWND;
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceWin32(WGPUInstance instance, _GLFWwindow *window)
|
||||
{
|
||||
WGPUSurfaceSourceWindowsHWND windowsSurface;
|
||||
windowsSurface.chain.sType = WGPUSType_SurfaceSourceWindowsHWND;
|
||||
windowsSurface.chain.next = NULL;
|
||||
windowsSurface.hinstance = _glfw.win32.instance;
|
||||
windowsSurface.hwnd = window->win32.handle;
|
||||
|
||||
WGPUSurfaceDescriptor surfaceDescriptor;
|
||||
surfaceDescriptor.nextInChain = &windowsSurface.chain;
|
||||
surfaceDescriptor.label = (WGPUStringView){ NULL, SIZE_MAX };
|
||||
|
||||
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
|
||||
}
|
||||
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
@ -515,7 +515,8 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
|
||||
.getEGLNativeWindow = _glfwGetEGLNativeWindowWayland,
|
||||
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsWayland,
|
||||
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportWayland,
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceWayland
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceWayland,
|
||||
.createWindowWGPUSurface = _glfwCreateWindowWGPUSurfaceWayland
|
||||
};
|
||||
|
||||
void* module = _glfwPlatformLoadModule("libwayland-client.so.0");
|
||||
|
@ -678,6 +678,8 @@ void _glfwGetRequiredInstanceExtensionsWayland(char** extensions);
|
||||
GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceWayland(WGPUInstance instance, _GLFWwindow* window);
|
||||
|
||||
void _glfwFreeMonitorWayland(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
|
@ -3324,6 +3324,27 @@ VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance,
|
||||
return err;
|
||||
}
|
||||
|
||||
typedef struct WGPUSurfaceSourceWaylandSurface
|
||||
{
|
||||
WGPUChainedStruct chain;
|
||||
void * display;
|
||||
void * surface;
|
||||
} WGPUSurfaceSourceWaylandSurface;
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceWayland(WGPUInstance instance, _GLFWwindow* window)
|
||||
{
|
||||
WGPUSurfaceSourceWaylandSurface waylandSurface;
|
||||
waylandSurface.chain.sType = WGPUSType_SurfaceSourceWaylandSurface;
|
||||
waylandSurface.chain.next = NULL;
|
||||
waylandSurface.surface = window->wl.surface;
|
||||
waylandSurface.display = _glfw.wl.display;
|
||||
|
||||
WGPUSurfaceDescriptor surfaceDescriptor;
|
||||
surfaceDescriptor.nextInChain = &waylandSurface.chain;
|
||||
surfaceDescriptor.label = (WGPUStringView){ NULL, SIZE_MAX };
|
||||
|
||||
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
|
@ -1246,7 +1246,8 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
|
||||
.getEGLNativeWindow = _glfwGetEGLNativeWindowX11,
|
||||
.getRequiredInstanceExtensions = _glfwGetRequiredInstanceExtensionsX11,
|
||||
.getPhysicalDevicePresentationSupport = _glfwGetPhysicalDevicePresentationSupportX11,
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceX11
|
||||
.createWindowSurface = _glfwCreateWindowSurfaceX11,
|
||||
.createWindowWGPUSurface = _glfwCreateWindowWGPUSurfaceX11
|
||||
};
|
||||
|
||||
// HACK: If the application has left the locale as "C" then both wide
|
||||
|
@ -964,6 +964,8 @@ void _glfwGetRequiredInstanceExtensionsX11(char** extensions);
|
||||
GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceX11(WGPUInstance instance, _GLFWwindow* window);
|
||||
|
||||
void _glfwFreeMonitorX11(_GLFWmonitor* monitor);
|
||||
void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos);
|
||||
void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale);
|
||||
|
@ -3282,6 +3282,55 @@ VkResult _glfwCreateWindowSurfaceX11(VkInstance instance,
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct WGPUSurfaceSourceXCBWindow
|
||||
{
|
||||
WGPUChainedStruct chain;
|
||||
void * connection;
|
||||
uint32_t window;
|
||||
} WGPUSurfaceSourceXCBWindow;
|
||||
|
||||
typedef struct WGPUSurfaceSourceXlibWindow
|
||||
{
|
||||
WGPUChainedStruct chain;
|
||||
void * display;
|
||||
uint64_t window;
|
||||
} WGPUSurfaceSourceXlibWindow;
|
||||
|
||||
WGPUSurface _glfwCreateWindowWGPUSurfaceX11(WGPUInstance instance, _GLFWwindow* window)
|
||||
{
|
||||
WGPUSurfaceDescriptor surfaceDescriptor;
|
||||
|
||||
if (_glfw.x11.x11xcb.handle)
|
||||
{
|
||||
WGPUSurfaceSourceXCBWindow xcbSurface;
|
||||
xcbSurface.chain.sType = WGPUSType_SurfaceSourceXCBWindow;
|
||||
xcbSurface.chain.next = NULL;
|
||||
xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display);
|
||||
if (!connection)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"X11: Failed to retrieve XCB connection");
|
||||
return NULL;
|
||||
}
|
||||
xcbSurface.connection = connection;
|
||||
xcbSurface.window = window->x11.handle;
|
||||
surfaceDescriptor.nextInChain = &xcbSurface.chain;
|
||||
}
|
||||
else
|
||||
{
|
||||
WGPUSurfaceSourceXlibWindow xlibSurface;
|
||||
xlibSurface.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
|
||||
xlibSurface.chain.next = NULL;
|
||||
xlibSurface.display = _glfw.x11.display;
|
||||
xlibSurface.window = window->x11.handle;
|
||||
surfaceDescriptor.nextInChain = &xlibSurface.chain;
|
||||
}
|
||||
|
||||
surfaceDescriptor.label = (WGPUStringView){ NULL, SIZE_MAX };
|
||||
|
||||
return wgpuInstanceCreateSurface(instance, &surfaceDescriptor);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
|
Loading…
Reference in New Issue
Block a user