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Win32: Handle content scale error on creation
Only apply the content scale to the initial size of the window if content scale retrieval succeeded. Related to #1615.
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@ -1304,9 +1304,13 @@ static int createNativeWindow(_GLFWwindow* window,
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{
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float xscale, yscale;
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_glfwGetWindowContentScaleWin32(window, &xscale, &yscale);
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if (xscale > 0.f && yscale > 0.f)
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{
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rect.right = (int) (rect.right * xscale);
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rect.bottom = (int) (rect.bottom * yscale);
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}
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}
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ClientToScreen(window->win32.handle, (POINT*) &rect.left);
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ClientToScreen(window->win32.handle, (POINT*) &rect.right);
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