Added WIP types for the joystick callbacks.

This commit is contained in:
Beoran 2019-10-30 23:56:53 +01:00
parent 75294462b3
commit 556cc61848

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@ -1613,6 +1613,105 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
*/ */
typedef void (* GLFWjoystickfun)(int,int); typedef void (* GLFWjoystickfun)(int,int);
/*! @brief The function pointer type for joystick button callbacks.
*
* This is the function pointer type for joystick button callbacks. A joystick
* button callback function has the following signature:
* @code
* void function_name(int jid, int button, int action)
* @endcode
*
* @param[in] jid The joystick that had a button pressed or released.
* @param[in] button The [joystick button](@ref buttons) that was pressed or released.
* @param[in] action `GLFW_PRESS` or `GLFW_RELEASE`. Future
* releases may add more actions.
*
* @sa @ref input_joystick_button
* @sa @ref glfwSetJoystickButonCallback
*
* @since Added in version 3.4.
* @ingroup input
*/
typedef void (* GLFWjoystickbuttonfun)(int,int,int);
/*! @brief The function pointer type for joystick axis movement callbacks.
*
* This is the function pointer type for joystick axis movement callbacks. A joystick
* axis movement callback function has the following signature:
* @code
* void function_name(int jid, int axis, float position)
* @endcode
*
* @param[in] jid The joystick that had an axis moved.
* @param[in] axis The [joystick axis](@ref gamepad axes) that was moved.
* @param[in] position A value between -1.0 and 1.0 that indicates the position of the axis.
*
* @sa @ref input_gamepad_axis
* @sa @ref glfwSetJoystickAxisCallback
*
* @since Added in version 3.4.
* @ingroup input
*/
typedef void (* GLFWjoystickaxisfun)(int,int,float);
/*! @brief The function pointer type for joystick hat movement callbacks.
*
* This is the function pointer type for joystick hat movement callbacks. A joystick
* hat movement callback function has the following signature:
* @code
* void function_name(int jid, int hat, int position)
* @endcode
*
* @param[in] jid The joystick that had an axis moved.
* @param[in] hat The [joystick hat](@ref joystick hats) that was moved.
* @param[in] position A value that indicates the position of the hat.
* The position parameter is one of the following values:
*
* Name | Value
* ---- | -----
* `GLFW_HAT_CENTERED` | 0
* `GLFW_HAT_UP` | 1
* `GLFW_HAT_RIGHT` | 2
* `GLFW_HAT_DOWN` | 4
* `GLFW_HAT_LEFT` | 8
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
*
* The diagonal directions are bitwise combinations of the primary (up, right,
* down and left) directions and you can test for these individually by ANDing
* it with the corresponding direction.
*
* @sa @ref input_joystick_hat
* @sa @ref glfwSetJoystickHatCallback
*
* @since Added in version 3.4.
* @ingroup input
*/
typedef void (* GLFWjoystickhatfun)(int,int,int);
/*! @brief The function pointer type for Unicode character callbacks.
*
* This is the function pointer type for Unicode character callbacks.
* A Unicode character callback function has the following signature:
* @code
* void function_name(GLFWwindow* window, unsigned int codepoint)
* @endcode
*
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the character.
*
* @sa @ref input_char
* @sa @ref glfwSetCharCallback
*
* @since Added in version 2.4.
* @glfw3 Added window handle parameter.
*
* @ingroup input
*/
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
/*! @brief Video mode type. /*! @brief Video mode type.
* *
* This describes a single video mode. * This describes a single video mode.