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Added WIP types for the joystick callbacks.
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@ -1613,6 +1613,105 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
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*/
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*/
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typedef void (* GLFWjoystickfun)(int,int);
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typedef void (* GLFWjoystickfun)(int,int);
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/*! @brief The function pointer type for joystick button callbacks.
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*
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* This is the function pointer type for joystick button callbacks. A joystick
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* button callback function has the following signature:
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* @code
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* void function_name(int jid, int button, int action)
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* @endcode
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*
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* @param[in] jid The joystick that had a button pressed or released.
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* @param[in] button The [joystick button](@ref buttons) that was pressed or released.
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* @param[in] action `GLFW_PRESS` or `GLFW_RELEASE`. Future
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* releases may add more actions.
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*
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* @sa @ref input_joystick_button
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* @sa @ref glfwSetJoystickButonCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickbuttonfun)(int,int,int);
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/*! @brief The function pointer type for joystick axis movement callbacks.
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*
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* This is the function pointer type for joystick axis movement callbacks. A joystick
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* axis movement callback function has the following signature:
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* @code
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* void function_name(int jid, int axis, float position)
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* @endcode
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*
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* @param[in] jid The joystick that had an axis moved.
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* @param[in] axis The [joystick axis](@ref gamepad axes) that was moved.
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* @param[in] position A value between -1.0 and 1.0 that indicates the position of the axis.
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*
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* @sa @ref input_gamepad_axis
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* @sa @ref glfwSetJoystickAxisCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickaxisfun)(int,int,float);
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/*! @brief The function pointer type for joystick hat movement callbacks.
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*
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* This is the function pointer type for joystick hat movement callbacks. A joystick
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* hat movement callback function has the following signature:
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* @code
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* void function_name(int jid, int hat, int position)
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* @endcode
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*
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* @param[in] jid The joystick that had an axis moved.
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* @param[in] hat The [joystick hat](@ref joystick hats) that was moved.
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* @param[in] position A value that indicates the position of the hat.
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* The position parameter is one of the following values:
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*
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* Name | Value
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* ---- | -----
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* `GLFW_HAT_CENTERED` | 0
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* `GLFW_HAT_UP` | 1
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* `GLFW_HAT_RIGHT` | 2
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* `GLFW_HAT_DOWN` | 4
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* `GLFW_HAT_LEFT` | 8
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* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
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* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
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* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
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* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
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*
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* The diagonal directions are bitwise combinations of the primary (up, right,
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* down and left) directions and you can test for these individually by ANDing
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* it with the corresponding direction.
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*
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* @sa @ref input_joystick_hat
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* @sa @ref glfwSetJoystickHatCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickhatfun)(int,int,int);
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/*! @brief The function pointer type for Unicode character callbacks.
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*
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* This is the function pointer type for Unicode character callbacks.
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* A Unicode character callback function has the following signature:
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* @code
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* void function_name(GLFWwindow* window, unsigned int codepoint)
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* @endcode
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*
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* @param[in] window The window that received the event.
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* @param[in] codepoint The Unicode code point of the character.
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*
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* @sa @ref input_char
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* @sa @ref glfwSetCharCallback
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*
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* @since Added in version 2.4.
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* @glfw3 Added window handle parameter.
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*
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* @ingroup input
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*/
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typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
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/*! @brief Video mode type.
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/*! @brief Video mode type.
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*
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*
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* This describes a single video mode.
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* This describes a single video mode.
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