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Remove window requirement for all event functions
This lets an application wait for non-window events without needing to create a window. Fixes #1317.
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@ -189,6 +189,8 @@ information on what to include when reporting a bug.
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- Removed `GLFW_USE_RETINA` compile-time option
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- Removed `GLFW_USE_CHDIR` compile-time option
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- Removed `GLFW_USE_MENUBAR` compile-time option
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- Removed requirement of at least one window for `glfwWaitEvents` and
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`glfwPostEmptyEvent` (#1317)
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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@ -57,8 +57,7 @@ glfwWaitEvents();
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It puts the thread to sleep until at least one event has been received and then
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processes all received events. This saves a great deal of CPU cycles and is
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useful for, for example, editing tools. There must be at least one GLFW window
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for this function to sleep.
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useful for, for example, editing tools.
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If you want to wait for events but have UI elements or other tasks that need
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periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
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@ -3718,10 +3718,6 @@ GLFWAPI void glfwPollEvents(void);
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* GLFW will pass those events on to the application callbacks before
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* returning.
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*
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* If no windows exist, this function returns immediately. For synchronization
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* of threads in applications that do not create windows, use your threading
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* library of choice.
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*
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* Event processing is not required for joystick input to work.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@ -3769,10 +3765,6 @@ GLFWAPI void glfwWaitEvents(void);
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* GLFW will pass those events on to the application callbacks before
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* returning.
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*
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* If no windows exist, this function returns immediately. For synchronization
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* of threads in applications that do not create windows, use your threading
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* library of choice.
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*
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* Event processing is not required for joystick input to work.
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*
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* @param[in] timeout The maximum amount of time, in seconds, to wait.
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@ -3799,10 +3791,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout);
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* This function posts an empty event from the current thread to the event
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* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
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*
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* If no windows exist, this function returns immediately. For synchronization
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* of threads in applications that do not create windows, use your threading
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* library of choice.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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@ -1078,10 +1078,6 @@ GLFWAPI void glfwPollEvents(void)
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GLFWAPI void glfwWaitEvents(void)
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{
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_GLFW_REQUIRE_INIT();
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if (!_glfw.windowListHead)
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return;
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_glfwPlatformWaitEvents();
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}
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@ -1104,10 +1100,6 @@ GLFWAPI void glfwWaitEventsTimeout(double timeout)
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GLFWAPI void glfwPostEmptyEvent(void)
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{
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_GLFW_REQUIRE_INIT();
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if (!_glfw.windowListHead)
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return;
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_glfwPlatformPostEmptyEvent();
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}
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