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https://github.com/glfw/glfw.git
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Merge ccf7c931b0
into 6ed5294223
This commit is contained in:
commit
5808b2d330
@ -1900,6 +1900,107 @@ typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
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*/
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typedef void (* GLFWjoystickfun)(int jid, int event);
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/*! @brief The function pointer type for joystick button callbacks.
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*
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* This is the function pointer type for joystick button callbacks. A joystick
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* button callback function has the following signature:
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* @code
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* void function_name(int jid, int button, int action)
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* @endcode
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*
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* @param[in] jid The joystick that had a button pressed or released.
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* @param[in] button The [joystick button](@ref buttons) that was pressed or released.
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* @param[in] action `GLFW_PRESS` or `GLFW_RELEASE`. Future
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* releases may add more actions.
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*
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* @sa @ref input_joystick_button
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* @sa @ref glfwSetJoystickButonCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickbuttonfun)(int,int,int);
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/*! @brief The function pointer type for joystick axis movement callbacks.
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*
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* This is the function pointer type for joystick axis movement callbacks. A joystick
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* axis movement callback function has the following signature:
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* @code
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* void function_name(int jid, int axis, float position)
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* @endcode
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*
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* @param[in] jid The joystick that had an axis moved.
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* @param[in] axis The [joystick axis](@ref gamepad axes) that was moved.
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* @param[in] position A value between -1.0 and 1.0 that indicates the position of the axis.
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*
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* @sa @ref input_gamepad_axis
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* @sa @ref glfwSetJoystickAxisCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickaxisfun)(int,int,float);
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/*! @brief The function pointer type for joystick hat movement callbacks.
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*
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* This is the function pointer type for joystick hat movement callbacks. A joystick
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* hat movement callback function has the following signature:
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* @code
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* void function_name(int jid, int hat, int position)
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* @endcode
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*
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* @param[in] jid The joystick that had an axis moved.
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* @param[in] hat The [joystick hat](@ref joystick hats) that was moved.
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* @param[in] position A value that indicates the position of the hat.
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* The position parameter is one of the following values:
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*
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* Name | Value
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* ---- | -----
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* `GLFW_HAT_CENTERED` | 0
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* `GLFW_HAT_UP` | 1
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* `GLFW_HAT_RIGHT` | 2
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* `GLFW_HAT_DOWN` | 4
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* `GLFW_HAT_LEFT` | 8
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* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
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* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
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* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
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* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
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*
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* The diagonal directions are bitwise combinations of the primary (up, right,
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* down and left) directions and you can test for these individually by ANDing
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* it with the corresponding direction.
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*
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* @sa @ref input_joystick_hat
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* @sa @ref glfwSetJoystickHatCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWjoystickhatfun)(int,int,int);
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/*! @brief The function pointer type for game pad state changes.
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*
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* This is the function pointer type for game pad state change callbacks.
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* A game pad state change callback function has the following signature:
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* @code
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* void function_name(int jid, GLFWgamepadstate* state)
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* @endcode
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*
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* @param[in] jid The ID of the game pad that changed state.
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* @param[in] buttons The states of each
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* [gamepad button](@ref gamepad_buttons),
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* `GLFW_PRESS` or `GLFW_RELEASE`.
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* @param[in] axes The states of each [gamepad axis](@ref gamepad_axes),
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* in the range -1.0 to 1.0 inclusive.
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*
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* @sa @ref input_gamepad
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* @sa @ref glfwSetGamepadStateCallback
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*
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* @since Added in version 3.4.
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* @ingroup input
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*/
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typedef void (* GLFWgamepadstatefun)(int, unsigned char buttons[15],
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float axes[6]);
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/*! @brief Video mode type.
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*
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* This describes a single video mode.
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@ -1995,6 +2096,7 @@ typedef struct GLFWimage
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*
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* @sa @ref gamepad
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* @sa @ref glfwGetGamepadState
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* @sa @ref glfwSetGamepadStateCallback
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*
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* @since Added in version 3.3.
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*
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@ -5509,6 +5611,140 @@ GLFWAPI int glfwJoystickIsGamepad(int jid);
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*/
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GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
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/*! @brief Sets the joystick button callback.
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*
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* This function sets the joystick configuration callback, or removes the
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* currently set callback. This is called when a joystick button is pressed
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* or released.
|
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*
|
||||
* For joystick button events to be delivered on all platforms,
|
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* you need to call one of the [event processing](@ref events)
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* functions.
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*
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* @param[in] callback The new callback, or `NULL` to remove the currently set
|
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* callback.
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* @return The previously set callback, or `NULL` if no callback was set or the
|
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* library had not been [initialized](@ref intro_init).
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*
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||||
* @callback_signature
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* @code
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* void function_name(int jid, int button, int state)
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWjoystickbuttonfun).
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*
|
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick_event
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*
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* @since Added in version 3.2.
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*
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* @ingroup input
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*/
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GLFWAPI GLFWjoystickbuttonfun glfwSetJoystickButtonCallback(GLFWjoystickbuttonfun callback);
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/*! @brief Sets the joystick axis callback.
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*
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* This function sets the joystick axis callback, or removes the
|
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* currently set callback. This is called when a joystick axis moved.
|
||||
*
|
||||
* For joystick axis events to be delivered on all platforms,
|
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* you need to call one of the [event processing](@ref events)
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* functions.
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||||
*
|
||||
* @param[in] callback The new callback, or `NULL` to remove the currently set
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* callback.
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||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
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||||
*
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||||
* @callback_signature
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||||
* @code
|
||||
* void function_name(int jid, int axis, float state)
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* @endcode
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||||
* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWjoystickaxisfun).
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||||
*
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||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
||||
*
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||||
* @thread_safety This function must only be called from the main thread.
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||||
*
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||||
* @sa @ref joystick_event
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||||
*
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||||
* @since Added in version 3.2.
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||||
*
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||||
* @ingroup input
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||||
*/
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GLFWAPI GLFWjoystickaxisfun glfwSetJoystickAxisCallback(GLFWjoystickaxisfun callback);
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/*! @brief Sets the joystick hat callback.
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||||
*
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||||
* This function sets the joystick hat callback, or removes the
|
||||
* currently set callback. This is called when a joystick hat moved.
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||||
*
|
||||
* For joystick hat events to be delivered on all platforms,
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||||
* you need to call one of the [event processing](@ref events)
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||||
* functions.
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||||
*
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||||
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
||||
* callback.
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||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
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||||
*
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* @callback_signature
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* @code
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* void function_name(int jid, int hat, int state)
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWjoystickhatfun).
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick_event
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*
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* @since Added in version 3.2.
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*
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* @ingroup input
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*/
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GLFWAPI GLFWjoystickhatfun glfwSetJoystickHatCallback(GLFWjoystickhatfun callback);
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/*! @brief Sets the game pad state callback.
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*
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* This function sets the game pad state callback, or removes the
|
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* currently set callback. This is called when a game pad state changes.
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||||
*
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||||
* For game pad events to be delivered on all platforms,
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* you need to call one of the [event processing](@ref events)
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* functions.
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||||
*
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||||
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
||||
* callback.
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||||
* @return The previously set callback, or `NULL` if no callback was set or the
|
||||
* library had not been [initialized](@ref intro_init).
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*
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* @callback_signature
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||||
* @code
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* void function_name(int jid, unsigned char buttons[15], float axes[6])
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* @endcode
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* For more information about the callback parameters, see the
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* [function pointer type](@ref GLFWgamepadstatefun).
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*
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||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick_event
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*
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* @since Added in version 3.2.
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*
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* @ingroup input
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*/
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GLFWAPI GLFWgamepadstatefun glfwSetGamepadStateCallback(GLFWgamepadstatefun callback);
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/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
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*
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* This function parses the specified ASCII encoded string and updates the
|
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|
84
src/input.c
84
src/input.c
@ -370,28 +370,61 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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}
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// Notifies shared code of a change in the gamepad state.
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// Automatically recalculates the state if the gamepad callback is installed.
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void _glfwInputGamepad(_GLFWjoystick* js)
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{
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const int jid = (int) (js - _glfw.joysticks);
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if (!_glfw.initialized) {
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return;
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}
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|
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if ((js->mapping != NULL) && (_glfw.callbacks.gamepad_state)) {
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GLFWgamepadstate state;
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if (glfwGetGamepadState(jid, &state)) {
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_glfw.callbacks.gamepad_state(jid, state.buttons, state.axes);
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}
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}
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}
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|
||||
// Notifies shared code of a joystick connection or disconnection
|
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//
|
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void _glfwInputJoystick(_GLFWjoystick* js, int event)
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{
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if (_glfw.callbacks.joystick) {
|
||||
const int jid = (int) (js - _glfw.joysticks);
|
||||
|
||||
if (_glfw.callbacks.joystick)
|
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_glfw.callbacks.joystick(jid, event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Notifies shared code of the new value of a joystick axis
|
||||
//
|
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void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
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{
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if (js->axes[axis] != value) {
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const int jid = (int) (js - _glfw.joysticks);
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|
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js->axes[axis] = value;
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if (_glfw.callbacks.joystick_axis)
|
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_glfw.callbacks.joystick_axis(jid, axis, value);
|
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_glfwInputGamepad(js);
|
||||
}
|
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}
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|
||||
// Notifies shared code of the new value of a joystick button
|
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//
|
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void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
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{
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if (js->buttons[button] != value) {
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const int jid = (int) (js - _glfw.joysticks);
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||||
|
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js->buttons[button] = value;
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if(_glfw.callbacks.joystick_button)
|
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_glfw.callbacks.joystick_button(jid, button, value);
|
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_glfwInputGamepad(js);
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}
|
||||
}
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|
||||
// Notifies shared code of the new value of a joystick hat
|
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@ -405,7 +438,14 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
|
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js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
|
||||
js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
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||||
|
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if (js->hats[hat] != value) {
|
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const int jid = (int) (js - _glfw.joysticks);
|
||||
|
||||
js->hats[hat] = value;
|
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if(_glfw.callbacks.joystick_hat)
|
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_glfw.callbacks.joystick_hat(jid, hat, value);
|
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_glfwInputGamepad(js);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -484,6 +524,17 @@ void _glfwCenterCursorInContentArea(_GLFWwindow* window)
|
||||
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
|
||||
}
|
||||
|
||||
void _glfwPollAllJoysticks() {
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].present == GLFW_TRUE) {
|
||||
_glfwPlatformPollJoystick(_glfw.joysticks + jid, _GLFW_POLL_ALL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
@ -1157,6 +1208,35 @@ GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWgamepadstatefun glfwSetGamepadStateCallback(GLFWgamepadstatefun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.gamepad_state, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWjoystickbuttonfun glfwSetJoystickButtonCallback(GLFWjoystickbuttonfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick_button, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWjoystickaxisfun glfwSetJoystickAxisCallback(GLFWjoystickaxisfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick_axis, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWjoystickhatfun glfwSetJoystickHatCallback(GLFWjoystickhatfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick_hat, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
|
||||
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
|
||||
{
|
||||
int jid;
|
||||
|
@ -584,6 +584,10 @@ struct _GLFWlibrary
|
||||
struct {
|
||||
GLFWmonitorfun monitor;
|
||||
GLFWjoystickfun joystick;
|
||||
GLFWjoystickaxisfun joystick_axis;
|
||||
GLFWjoystickbuttonfun joystick_button;
|
||||
GLFWjoystickhatfun joystick_hat;
|
||||
GLFWgamepadstatefun gamepad_state;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
@ -790,6 +794,7 @@ _GLFWjoystick* _glfwAllocJoystick(const char* name,
|
||||
int hatCount);
|
||||
void _glfwFreeJoystick(_GLFWjoystick* js);
|
||||
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
|
||||
void _glfwPollAllJoysticks();
|
||||
|
||||
GLFWbool _glfwInitVulkan(int mode);
|
||||
void _glfwTerminateVulkan(void);
|
||||
|
@ -1081,12 +1081,14 @@ GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow*
|
||||
GLFWAPI void glfwPollEvents(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPollAllJoysticks();
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
GLFWAPI void glfwWaitEvents(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPollAllJoysticks();
|
||||
_glfwPlatformWaitEvents();
|
||||
}
|
||||
|
||||
|
@ -65,21 +65,32 @@ static GLFWbool waitForEvent(double* timeout)
|
||||
{
|
||||
fd_set fds;
|
||||
const int fd = ConnectionNumber(_glfw.x11.display);
|
||||
int count = fd + 1;
|
||||
|
||||
#if defined(__linux__)
|
||||
if (_glfw.linjs.inotify > fd)
|
||||
count = _glfw.linjs.inotify + 1;
|
||||
#endif
|
||||
for (;;)
|
||||
{
|
||||
int count = fd + 1;
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(fd, &fds);
|
||||
|
||||
#if defined(__linux__)
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
FD_SET(_glfw.linjs.inotify, &fds);
|
||||
#endif
|
||||
{
|
||||
if (_glfw.linjs.inotify >= count )
|
||||
count = _glfw.linjs.inotify + 1;
|
||||
|
||||
FD_SET(_glfw.linjs.inotify, &fds);
|
||||
}
|
||||
|
||||
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].present) {
|
||||
if (_glfw.joysticks[jid].linjs.fd >= count)
|
||||
count = _glfw.joysticks[jid].linjs.fd + 1;
|
||||
|
||||
FD_SET(_glfw.joysticks[jid].linjs.fd, &fds);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
if (timeout)
|
||||
{
|
||||
const long seconds = (long) *timeout;
|
||||
@ -2780,8 +2791,10 @@ void _glfwPlatformPollEvents(void)
|
||||
_GLFWwindow* window;
|
||||
|
||||
#if defined(__linux__)
|
||||
if (_glfw.joysticksInitialized)
|
||||
if (_glfw.joysticksInitialized) {
|
||||
_glfwDetectJoystickConnectionLinux();
|
||||
_glfwPollAllJoysticks();
|
||||
}
|
||||
#endif
|
||||
XPending(_glfw.x11.display);
|
||||
|
||||
@ -2810,23 +2823,35 @@ void _glfwPlatformPollEvents(void)
|
||||
XFlush(_glfw.x11.display);
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEvents(void)
|
||||
static GLFWbool waitForAndPollEvents(double * timeout)
|
||||
{
|
||||
while (!XPending(_glfw.x11.display))
|
||||
waitForEvent(NULL);
|
||||
GLFWbool result = GLFW_FALSE;
|
||||
for (;;)
|
||||
{
|
||||
int xpending = XPending(_glfw.x11.display);
|
||||
GLFWbool event = waitForEvent(timeout);
|
||||
// We cannot use the boolean shortcut here, since
|
||||
// waiting for events might have a side effect.
|
||||
if (event || xpending )
|
||||
{
|
||||
result = GLFW_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
waitForAndPollEvents(NULL);
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout)
|
||||
{
|
||||
while (!XPending(_glfw.x11.display))
|
||||
{
|
||||
if (!waitForEvent(&timeout))
|
||||
break;
|
||||
}
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
waitForAndPollEvents(&timeout);
|
||||
}
|
||||
|
||||
void _glfwPlatformPostEmptyEvent(void)
|
||||
|
@ -532,6 +532,52 @@ static void joystick_callback(int jid, int event)
|
||||
}
|
||||
}
|
||||
|
||||
static void joystick_button_callback(int jid, int button, int state) {
|
||||
printf("%08x at %0.3f: Joystick %i (%s) button %d state %d\n",
|
||||
counter++, glfwGetTime(),
|
||||
jid,
|
||||
glfwGetJoystickName(jid),
|
||||
button,
|
||||
state);
|
||||
}
|
||||
|
||||
static void joystick_axis_callback(int jid, int axis, float value) {
|
||||
printf("%08x at %0.3f: Joystick %i (%s) axis %d value %0.4f\n",
|
||||
counter++, glfwGetTime(), jid,
|
||||
glfwGetJoystickName(jid),
|
||||
axis,
|
||||
value);
|
||||
}
|
||||
|
||||
static void joystick_hat_callback(int jid, int hat, int value) {
|
||||
printf("%08x at %0.3f: Joystick %i (%s) hat %d value %d\n",
|
||||
counter++, glfwGetTime(),
|
||||
jid,
|
||||
glfwGetJoystickName(jid),
|
||||
hat,
|
||||
value);
|
||||
}
|
||||
|
||||
static void gamepad_state_callback(int jid, unsigned char buttons[15], float axes[6]) {
|
||||
int i = 0;
|
||||
printf("%08x at %0.3f: Gamepad %i (%s) state:",
|
||||
counter++, glfwGetTime(),
|
||||
jid,
|
||||
glfwGetJoystickName(jid));
|
||||
|
||||
printf("Buttons: ");
|
||||
for (i= 0 ; i < 15; i++) {
|
||||
printf(" %d:%d", i, buttons[i]);
|
||||
}
|
||||
printf("Axes: ");
|
||||
for (i= 0 ; i < 6; i++) {
|
||||
printf(" %d:%0.4f", i, axes[i]);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
}
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
Slot* slots;
|
||||
@ -547,6 +593,10 @@ int main(int argc, char** argv)
|
||||
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
glfwSetJoystickAxisCallback(joystick_axis_callback);
|
||||
glfwSetJoystickButtonCallback(joystick_button_callback);
|
||||
glfwSetJoystickHatCallback(joystick_hat_callback);
|
||||
glfwSetGamepadStateCallback(gamepad_state_callback);
|
||||
|
||||
while ((ch = getopt(argc, argv, "hfn:")) != -1)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user