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https://github.com/glfw/glfw.git
synced 2024-11-22 10:05:10 +00:00
Added window parameter to glfwSwapBuffers.
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@ -617,7 +617,7 @@ int main( void )
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display();
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/* Swap buffers */
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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/* Check if we are still running */
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@ -368,7 +368,7 @@ int main(int argc, char *argv[])
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animate();
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// Swap buffers
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -663,7 +663,7 @@ int main(int argc, char** argv)
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glDrawElements(GL_LINES, 2* MAP_NUM_LINES , GL_UNSIGNED_INT, 0);
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/* display and process events through callbacks */
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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/* Check the frame rate and update the heightmap if needed */
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dt = glfwGetTime();
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@ -500,7 +500,7 @@ int main(void)
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drawAllViews();
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// Swap buffers
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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do_redraw = 0;
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}
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@ -89,7 +89,7 @@ int main(void)
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glEnd();
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// Swap buffers
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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if (glfwGetKey(window, GLFW_KEY_ESCAPE))
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@ -145,7 +145,7 @@ void init_grid(void)
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// Draw scene
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//========================================================================
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void draw_scene(void)
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void draw_scene(GLFWwindow window)
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{
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// Clear the color and depth buffers
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -162,7 +162,7 @@ void draw_scene(void)
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glDrawElements(GL_QUADS, 4 * QUADNUM, GL_UNSIGNED_INT, quad);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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}
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@ -450,7 +450,7 @@ int main(int argc, char* argv[])
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adjust_grid();
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// Draw wave grid to OpenGL display
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draw_scene();
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draw_scene(window);
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glfwPollEvents();
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}
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@ -581,7 +581,7 @@ GLFWAPI void glfwSetTime(double time);
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/* OpenGL support */
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GLFWAPI void glfwMakeContextCurrent(GLFWwindow window);
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GLFWAPI GLFWwindow glfwGetCurrentContext(void);
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GLFWAPI void glfwSwapBuffers(void);
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GLFWAPI void glfwSwapBuffers(GLFWwindow window);
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GLFWAPI void glfwSwapInterval(int interval);
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GLFWAPI int glfwExtensionSupported(const char* extension);
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GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
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@ -288,6 +288,7 @@ version of GLFW.</p>
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<li>Added <code>modes</code> video mode enumeration and setting test program</li>
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<li>Added <code>glfw3native.h</code> header and platform-specific functions for explicit access to native display, window and context handles</li>
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<li>Added <code>glfwSetGamma</code>, <code>glfwSetGammaRamp</code> and <code>glfwGetGammaRamp</code> functions and <code>GLFWgammaramp</code> type for monitor gamma ramp control</li>
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<li>Added window parameter to <code>glfwSwapBuffers</code></li>
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<li>Changed buffer bit depth parameters of <code>glfwOpenWindow</code> to window hints</li>
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<li>Changed <code>glfwOpenWindow</code> and <code>glfwSetWindowTitle</code> to use UTF-8 encoded strings</li>
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<li>Changed <code>glfwGetProcAddress</code> to return a (generic) function pointer</li>
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@ -51,10 +51,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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// Swap buffers
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//========================================================================
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void _glfwPlatformSwapBuffers(void)
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void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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// ARP appears to be unnecessary, but this is future-proof
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[window->NSGL.context flushBuffer];
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}
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@ -324,7 +324,7 @@ void _glfwPlatformWaitEvents(void);
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// OpenGL context management
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void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
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void _glfwPlatformSwapBuffers(void);
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void _glfwPlatformSwapBuffers(_GLFWwindow* window);
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void _glfwPlatformSwapInterval(int interval);
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void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
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int _glfwPlatformExtensionSupported(const char* extension);
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12
src/opengl.c
12
src/opengl.c
@ -541,21 +541,17 @@ GLFWAPI GLFWwindow glfwGetCurrentContext(void)
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// Swap buffers (double-buffering)
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//========================================================================
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GLFWAPI void glfwSwapBuffers(void)
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GLFWAPI void glfwSwapBuffers(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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if (!_glfwLibrary.currentWindow)
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{
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_glfwSetError(GLFW_NO_CURRENT_CONTEXT, NULL);
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return;
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}
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_glfwPlatformSwapBuffers();
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_glfwPlatformSwapBuffers(window);
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}
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@ -545,10 +545,8 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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// Swap buffers (double-buffering)
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//========================================================================
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void _glfwPlatformSwapBuffers(void)
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void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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_GLFWwindow* window = _glfwLibrary.currentWindow;
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SwapBuffers(window->WGL.DC);
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}
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@ -344,7 +344,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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// Clearing the front buffer to black to avoid garbage pixels left over
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// from previous uses of our bit of VRAM
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glClear(GL_COLOR_BUFFER_BIT);
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_glfwPlatformSwapBuffers();
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_glfwPlatformSwapBuffers(window);
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return window;
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}
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@ -642,10 +642,9 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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// Swap OpenGL buffers
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//========================================================================
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void _glfwPlatformSwapBuffers(void)
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void _glfwPlatformSwapBuffers(_GLFWwindow* window)
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{
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glXSwapBuffers(_glfwLibrary.X11.display,
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_glfwLibrary.currentWindow->X11.handle);
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glXSwapBuffers(_glfwLibrary.X11.display, window->X11.handle);
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}
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@ -113,7 +113,7 @@ int main(void)
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glVertex2f((GLfloat) cursor_x, (GLfloat) window_height);
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glEnd();
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -143,7 +143,7 @@ int main(int argc, char** argv)
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glColor3f(0.8f, 0.2f, 0.4f);
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glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwWaitEvents();
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}
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@ -239,7 +239,7 @@ static void window_refresh_callback(GLFWwindow window)
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printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime());
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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}
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static void window_focus_callback(GLFWwindow window, int activated)
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@ -147,7 +147,7 @@ int main(int argc, char** argv)
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glEnable(GL_MULTISAMPLE_ARB);
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glRectf(-0.15f, -0.15f, 0.15f, 0.15f);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -101,7 +101,7 @@ int main(void)
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while (running)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwWaitEvents();
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}
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@ -158,7 +158,7 @@ int main(int argc, char** argv)
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glColor3f(0.8f, 0.2f, 0.4f);
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glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -152,7 +152,7 @@ int main(int argc, char** argv)
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -205,7 +205,7 @@ int main(void)
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refresh_joysticks();
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draw_joysticks();
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -148,7 +148,7 @@ static void test_modes(void)
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while (glfwGetTime() < 5.0)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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if (!window)
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@ -131,7 +131,7 @@ int main(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window_handle);
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glfwWaitEvents();
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}
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@ -147,7 +147,7 @@ int main(int argc, char** argv)
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glRectf(-0.5f, -0.5f, 1.f, 1.f);
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glPopMatrix();
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glfwSwapBuffers();
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glfwSwapBuffers(window_handle);
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glfwPollEvents();
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if (closed)
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@ -172,11 +172,12 @@ int main(int argc, char** argv)
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{
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glfwMakeContextCurrent(windows[0]);
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draw_quad(texture);
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glfwSwapBuffers();
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glfwMakeContextCurrent(windows[1]);
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draw_quad(texture);
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glfwSwapBuffers();
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glfwSwapBuffers(windows[0]);
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glfwSwapBuffers(windows[1]);
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glfwWaitEvents();
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}
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@ -97,7 +97,7 @@ int main(void)
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position = cosf(glfwGetTime() * 4.f) * 0.75f;
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glRectf(position - 0.25f, -1.f, position + 0.25f, 1.f);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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@ -61,7 +61,7 @@ int main(void)
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while (glfwGetCurrentContext())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(window);
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glfwWaitEvents();
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}
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@ -87,7 +87,7 @@ int main(void)
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{
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glfwMakeContextCurrent(windows[i]);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers(windows[i]);
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}
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glfwPollEvents();
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