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Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms! I wonder what's inside. This adds the first platform specific window hint, transforming a compile-time option to a run-time per-window one.
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@ -39,7 +39,6 @@ endif()
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if (APPLE)
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option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
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option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
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option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
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endif()
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if (UNIX AND NOT APPLE)
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@ -355,10 +354,6 @@ if (_GLFW_COCOA)
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set(_GLFW_USE_CHDIR 1)
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endif()
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if (GLFW_USE_RETINA)
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set(_GLFW_USE_RETINA 1)
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endif()
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list(APPEND glfw_LIBRARIES
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"-framework Cocoa"
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"-framework IOKit"
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@ -110,6 +110,8 @@ information on what to include when reporting a bug.
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#281,#850)
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- Added definition of `GLAPIENTRY` to public header
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Removed `GLFW_USE_RETINA` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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@ -229,10 +229,6 @@ directory of bundled applications to the `Contents/Resources` directory.
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__GLFW_USE_MENUBAR__ determines whether the first call to @ref glfwCreateWindow
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sets up a minimal menu bar.
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@anchor GLFW_USE_RETINA
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__GLFW_USE_RETINA__ determines whether windows will use the full resolution of
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Retina displays.
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@subsubsection compile_options_win32 Windows specific CMake options
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@ -298,8 +294,6 @@ available:
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application bundle during @ref glfwInit (recommended)
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- @b _GLFW_USE_MENUBAR to create and populate the menu bar when the first window
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is created (recommended)
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- @b _GLFW_USE_RETINA to have windows use the full resolution of Retina displays
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(recommended)
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@note None of the @ref build_macros may be defined during the compilation of
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GLFW. If you define any of these in your build files, make sure they are not
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@ -146,6 +146,11 @@ context. These hints are set to their default values each time the library is
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initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
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and reset all at once to their defaults with @ref glfwDefaultWindowHints.
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Some hints are platform specific. These are always valid to set on any
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platform but they will only affect their specific platform. Other platforms
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will simply ignore them. Setting these hints requires no platform specific
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headers or calls.
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Note that hints need to be set _before_ the creation of the window and context
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you wish to have the specified attributes.
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@ -400,6 +405,13 @@ fail on early drivers where this flag is supported without those extensions
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being listed.
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@subsubsection window_hints_osx macOS specific hints
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@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
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__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
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framebuffers on Retina displays. This is ignored on other platforms.
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@subsubsection window_hints_values Supported and default values
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Window hint | Default value | Supported values
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@ -436,6 +448,7 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_
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GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
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GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@section window_events Window event processing
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@ -776,6 +776,8 @@ extern "C" {
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#define GLFW_CONTEXT_NO_ERROR 0x0002200A
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#define GLFW_CONTEXT_CREATION_API 0x0002200B
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#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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#define GLFW_NO_API 0
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#define GLFW_OPENGL_API 0x00030001
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#define GLFW_OPENGL_ES_API 0x00030002
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@ -1972,9 +1974,10 @@ GLFWAPI void glfwWindowHint(int hint, int value);
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* [compile-time option](@ref compile_options_osx).
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*
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* @remark @macos On OS X 10.10 and later the window frame will not be rendered
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* at full resolution on Retina displays unless the `NSHighResolutionCapable`
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* key is enabled in the application bundle's `Info.plist`. For more
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* information, see
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* at full resolution on Retina displays unless the
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* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
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* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
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* application bundle's `Info.plist`. For more information, see
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* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
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* in the Mac Developer Library. The GLFW test and example programs use
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* a custom `Info.plist` template for this, which can be found as
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@ -381,9 +381,6 @@ const char* _glfwPlatformGetVersionString(void)
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#if defined(_GLFW_USE_MENUBAR)
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" menubar"
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#endif
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#if defined(_GLFW_USE_RETINA)
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" retina"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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" dynamic"
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#endif
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@ -1038,9 +1038,8 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
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window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window];
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#if defined(_GLFW_USE_RETINA)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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#endif /*_GLFW_USE_RETINA*/
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if (wndconfig->ns.retina)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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[window->ns.object setContentView:window->ns.view];
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[window->ns.object makeFirstResponder:window->ns.view];
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@ -62,6 +62,4 @@
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#cmakedefine _GLFW_USE_CHDIR
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// Define this to 1 if glfwCreateWindow should populate the menu bar
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#cmakedefine _GLFW_USE_MENUBAR
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// Define this to 1 if windows should use full resolution on Retina displays
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#cmakedefine _GLFW_USE_RETINA
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@ -264,6 +264,9 @@ struct _GLFWwndconfig
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool maximized;
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struct {
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GLFWbool retina;
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} ns;
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};
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/*! @brief Context configuration.
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@ -266,6 +266,9 @@ void glfwDefaultWindowHints(void)
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// The default is to select the highest available refresh rate
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_glfw.hints.refreshRate = GLFW_DONT_CARE;
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// The default is to use full Retina resolution framebuffers
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_glfw.hints.window.ns.retina = GLFW_TRUE;
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}
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GLFWAPI void glfwWindowHint(int hint, int value)
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@ -340,6 +343,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_VISIBLE:
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_glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE;
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break;
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case GLFW_COCOA_RETINA_FRAMEBUFFER:
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_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
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break;
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case GLFW_CLIENT_API:
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_glfw.hints.context.client = value;
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break;
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