fixed typos

This commit is contained in:
Andy Somogyi 2018-10-23 15:30:33 -04:00
parent 6217a1231b
commit 58fe32493d
2 changed files with 8 additions and 10 deletions

View File

@ -359,7 +359,7 @@ void _glfwPlatformTerminate(void)
_glfwTerminateNSGL(); _glfwTerminateNSGL();
_glfwTerminateJoysticksNS(); _glfwTerminateJoysticksNS();
_glfwDestroyAutorealeasePool(); _glfwDestroyAutoreleasePool();
} }
const char* _glfwPlatformGetVersionString(void) const char* _glfwPlatformGetVersionString(void)
@ -390,9 +390,8 @@ void _glfwCreateAutoreleasePool()
} }
} }
// Clears and resets the autorealease pool if GLFW is managing its own even loop, // Clears and resets the autorelease pool only if if GLFW is managing its own
// and not using the built-in NSApplication event loop. GLFW creates its own // event loop, and not using the built-in NSApplication event loop.
// autorelease pool only if it is running its own event loop
void _glfwResetAutoreleasePool() void _glfwResetAutoreleasePool()
{ {
if(!isNSApplicationRunning()) if(!isNSApplicationRunning())
@ -402,7 +401,7 @@ void _glfwResetAutoreleasePool()
} }
} }
void _glfwDestroyAutorealeasePool() void _glfwDestroyAutoreleasePool()
{ {
if(!isNSApplicationRunning()) if(!isNSApplicationRunning())
{ {

View File

@ -162,12 +162,11 @@ void _glfwPollMonitorsNS(void);
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired); GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor); void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
// If GLFW is running as a stand-alone application, we create a global autorealease // If GLFW is running as a stand-alone application, we create a global autorelease
// pool. If GLFW is running in an existing native Cocoa app, the underlying // pool. If GLFW is running in an existing native Cocoa app, the underlying
// NSApplication creates its own autorelease pool. These functions check if GLFW // NSApplication create its own autorelease pool. These functions check if GLFW
// is running in a Cocoa app or not, and creates the autorealease pool accordingly. // is running in a Cocoa app or not, and creates the autorelease pool accordingly.
// If GLFW is in a Cocoa app, these functions don't do anything // If GLFW is in a Cocoa app, these functions don't do anything
void _glfwCreateAutoreleasePool(); void _glfwCreateAutoreleasePool();
void _glfwResetAutoreleasePool(); void _glfwResetAutoreleasePool();
void _glfwDestroyAutorealeasePool(); void _glfwDestroyAutoreleasePool();