Add glfwShowWindow, glfwHideWindow

Add glfwShowWindow and glfwHideWindow functions to allow explicit
control over show/hide window.

Remove platform specific show window code from _glfwPlatformCreateWindow
but call glfwShowWindow from glfwCreateWindow to avoid breaking things
(for now).
This commit is contained in:
Riku Salminen 2012-08-21 21:01:57 +03:00
parent b77bdea734
commit 596132c3a1
6 changed files with 101 additions and 97 deletions

View File

@ -540,6 +540,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI void glfwShowWindow(GLFWwindow window);
GLFWAPI void glfwHideWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);

View File

@ -906,7 +906,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createContext(window, wndconfig, fbconfig))
return GL_FALSE;
[window->NS.object makeKeyAndOrderFront:nil];
[window->NSGL.context setView:[window->NS.object contentView]];
if (wndconfig->mode == GLFW_FULLSCREEN)
@ -1030,6 +1029,25 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
[window->NS.object makeKeyAndOrderFront:nil];
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
[window->NS.object orderOut:nil];
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================

View File

@ -302,6 +302,8 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window);
void _glfwPlatformHideWindow(_GLFWwindow* window);
// Event management
void _glfwPlatformPollEvents(void);

View File

@ -34,95 +34,6 @@
#include <stdlib.h>
#include <malloc.h>
//========================================================================
// Enable/disable minimize/restore animations
//========================================================================
static int setMinMaxAnimations(int enable)
{
ANIMATIONINFO AI;
int old_enable;
// Get old animation setting
AI.cbSize = sizeof(ANIMATIONINFO);
SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0);
old_enable = AI.iMinAnimate;
// If requested, change setting
if (old_enable != enable)
{
AI.iMinAnimate = enable;
SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI,
SPIF_SENDCHANGE);
}
return old_enable;
}
//========================================================================
// Focus the window and bring it to the top of the stack
// Due to some nastiness with how XP handles SetForegroundWindow we have
// to go through some really bizarre measures to achieve this
//========================================================================
static void setForegroundWindow(HWND hWnd)
{
int try_count = 0;
int old_animate;
// Try the standard approach first...
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// If it worked, return now
if (hWnd == GetForegroundWindow())
{
// Try to modify the system settings (since this is the foreground
// process, we are allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
return;
}
// For other Windows versions than 95 & NT4.0, the standard approach
// may not work, so if we failed we have to "trick" Windows into
// making our window the foureground window: Iconify and restore
// again. It is ugly, but it seems to work (we turn off those annoying
// zoom animations to make it look a bit better at least).
// Turn off minimize/restore animations
old_animate = setMinMaxAnimations(0);
// We try this a few times, just to be on the safe side of things...
do
{
// Iconify & restore
ShowWindow(hWnd, SW_HIDE);
ShowWindow(hWnd, SW_SHOWMINIMIZED);
ShowWindow(hWnd, SW_SHOWNORMAL);
// Try to get focus
BringWindowToTop(hWnd);
SetForegroundWindow(hWnd);
// We do not want to keep going on forever, so we keep track of
// how many times we tried
try_count++;
}
while (hWnd != GetForegroundWindow() && try_count <= 3);
// Restore the system minimize/restore animation setting
setMinMaxAnimations(old_animate);
// Try to modify the system settings (since this is now hopefully the
// foreground process, we are probably allowed to do this)
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0,
SPIF_SENDCHANGE);
}
//========================================================================
// Hide mouse cursor
//========================================================================
@ -1071,9 +982,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
SWP_NOMOVE | SWP_NOSIZE);
}
setForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
return GL_TRUE;
}
@ -1193,6 +1101,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_SHOWNORMAL);
BringWindowToTop(window->Win32.handle);
SetForegroundWindow(window->Win32.handle);
SetFocus(window->Win32.handle);
}
//========================================================================
// Show or hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
ShowWindow(window->Win32.handle, SW_HIDE);
}
//========================================================================
// Write back window parameters into GLFW window structure
//========================================================================

View File

@ -318,6 +318,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
return GL_FALSE;
}
glfwShowWindow(window, 1); // TODO: consider if this is necessary!
// Cache the actual (as opposed to requested) window parameters
_glfwPlatformRefreshWindowParams(window);
@ -623,6 +625,38 @@ GLFWAPI void glfwIconifyWindow(GLFWwindow handle)
}
//========================================================================
// Window show
//========================================================================
GLFWAPI void glfwShowWindow(GLFWwindow window)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwPlatformShowWindow((_GLFWwindow*)window);
}
//========================================================================
// Window hide
//========================================================================
GLFWAPI void glfwHideWindow(GLFWwindow window)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwPlatformHideWindow((_GLFWwindow*)window);
}
//========================================================================
// Window un-iconification
//========================================================================

View File

@ -230,10 +230,6 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwPlatformSetWindowTitle(window, wndconfig->title);
// Make sure the window is mapped before proceeding
XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
return GL_TRUE;
}
@ -1099,6 +1095,28 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
}
//========================================================================
// Show window
//========================================================================
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Hide window
//========================================================================
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
XUnmapWindow(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display);
}
//========================================================================
// Read back framebuffer parameters from the context
//========================================================================