Moved platform identifier define to config header.

This commit is contained in:
Camilla Berglund 2010-11-17 14:59:27 +01:00
parent 3be0c05aaa
commit 5a112d6cd1
5 changed files with 17 additions and 10 deletions

View File

@ -34,6 +34,9 @@ set(common_SOURCES
if (WIN32)
message(STATUS "Building GLFW for WGL on a Win32 system")
# Define the platform identifier
set(_GLFW_WIN32_WGL 1)
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
@ -48,7 +51,10 @@ endif (WIN32)
#--------------------------------------------------------------------
if (UNIX AND NOT APPLE AND NOT CYGWIN)
message(STATUS "Building GLFW for X11 and GLX on a Unix-like system")
# Define the platform identifier
set(_GLFW_X11_GLX 1)
# Set up library and include paths
set(CMAKE_REQUIRED_LIBRARIES ${X11_X11_LIB} ${OPENGL_gl_LIBRARY})
list(APPEND GLFW_INCLUDE_DIR ${X11_X11_INCLUDE_PATH})
@ -106,6 +112,9 @@ endif(UNIX AND NOT APPLE AND NOT CYGWIN)
if (UNIX AND APPLE)
message(STATUS "Building GLFW for Cocoa and NSOpenGL on Mac OS X")
# Define the platform identifier
set(_GLFW_COCOA_NSGL 1)
# Universal build, decent set of warning flags...
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)

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@ -34,9 +34,6 @@
#include <stdint.h>
// This is the Mac OS X version of GLFW
#define _GLFW_MAC_OS_X
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else

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@ -35,6 +35,13 @@
// it. Instead, you should modify the config.h.in file.
//========================================================================
// Define this to 1 if building GLFW for X11/GLX
#cmakedefine _GLFW_X11_GLX
// Define this to 1 if building GLFW for Win32/WGL
#cmakedefine _GLFW_WIN32_WGL
// Define this to 1 if building GLFW for Cocoa/NSOpenGL
#cmakedefine _GLFW_COCOA_NSGL
// Define this to 1 if XRandR is available
#cmakedefine _GLFW_HAS_XRANDR 1
// Define this to 1 if Xf86VidMode is available

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@ -32,9 +32,6 @@
#define _platform_h_
// This is the Windows version of GLFW
#define _GLFW_WIN32
// We don't need all the fancy stuff
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN

View File

@ -31,9 +31,6 @@
#ifndef _platform_h_
#define _platform_h_
// This is the X11 version of GLFW
#define _GLFW_X11
#include <sys/time.h>
#include <unistd.h>
#include <signal.h>