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Update README
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README.md
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README.md
@ -9,34 +9,28 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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creating windows, contexts and surfaces, reading input, handling events, etc.
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
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GLFW is written primarily in C99, with parts of macOS support being written in
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Linux both Wayland and X11 are supported.
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Objective-C.
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GLFW supports Windows, macOS and Linux, and also works on many other Unix-like
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systems. On Linux both Wayland and X11 are supported.
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GLFW is licensed under the [zlib/libpng
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GLFW is licensed under the [zlib/libpng
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license](https://www.glfw.org/license.html).
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license](https://www.glfw.org/license.html).
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You can [download](https://www.glfw.org/download.html) the latest stable release
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You can [download](https://www.glfw.org/download.html) the latest stable release
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as source or Windows binaries. Each release starting with 3.0 also has
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as source or Windows and macOS binaries. There are [release
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a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
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tags](https://github.com/glfw/glfw/releases) with source and binary archives
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source and binary archives.
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attached for every version since 3.0.
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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included in all source and binary archives. See the [release
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also included in source and binary archives, except those generated
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notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
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automatically by Github. The documentation contains guides, a tutorial and the
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deprecations in the latest release. For more details see the [version
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API reference. The [release
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history](https://www.glfw.org/changelog.html).
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notes](https://www.glfw.org/docs/latest/news.html) list the new features,
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caveats and deprecations in the latest release. The [version
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The `master` branch is the stable integration branch and _should_ always compile
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history](https://www.glfw.org/changelog.html) lists every user-visible change
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and run on all supported platforms, although details of newly added features may
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for every release.
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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If you are new to GLFW, you may find the
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[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
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you have used GLFW 2 in the past, there is a [transition
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guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
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3 API.
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GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
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GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
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around the world, whether by reporting bugs, providing community support, adding
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around the world, whether by reporting bugs, providing community support, adding
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@ -44,57 +38,37 @@ features, reviewing or testing code, debugging, proofreading docs, suggesting
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features or fixing bugs.
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features or fixing bugs.
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## Compiling GLFW
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GLFW is written primarily in C99, with parts of macOS support being written in
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Objective-C. GLFW itself requires only the headers and libraries for your OS
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and window system. It does not need any additional headers for context creation
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APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
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to enable support for them.
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GLFW supports compilation on Windows with Visual C++ (2013 and later) and
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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There are [pre-compiled binaries](https://www.glfw.org/download.html) available
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for all supported compilers on Windows and macOS.
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW yourself.
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## Using GLFW
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See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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more information.
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## System requirements
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## System requirements
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GLFW supports Windows 7 and later and macOS 10.11 and later. Linux and other
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GLFW supports Windows 7 and later and macOS 10.11 and later. On GNOME Wayland,
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Unix-like systems running the X Window System are supported even without
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window decorations will be very basic unless the
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a desktop environment or modern extensions, although some features require
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor) package is
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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installed. Linux and other Unix-like systems running X11 are supported even
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without a desktop environment or modern extensions, although some features
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require a clipboard manager or a modern window manager.
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See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
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See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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for more detailed information.
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## Dependencies
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## Compiling GLFW
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GLFW itself needs only CMake 3.16 or later and the headers and libraries for your
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GLFW supports compilation with Visual C++ (2013 and later), GCC and Clang. Both
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OS and window system.
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Clang-CL and MinGW-w64 are supported. Other C99 compilers will likely also
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work, but this is not regularly tested.
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There are [pre-compiled binaries](https://www.glfw.org/download.html)
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available for Windows and macOS.
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GLFW itself needs only CMake and the headers and libraries for your operating
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system and window system. No other SDKs are required.
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See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
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more information about compiling GLFW and the exact dependencies required for
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each window system.
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The examples and test programs depend on a number of tiny libraries. These are
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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bundled in the `deps/` directory. The repository has no submodules.
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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with command-line options
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@ -107,8 +81,33 @@ located in the `deps/` directory.
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- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
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The documentation is generated with [Doxygen](https://doxygen.org/) when the
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find that tool.
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library is built, provided CMake could find a sufficiently new version of it
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during configuration.
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## Using GLFW
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See the [HTML documentation](https://www.glfw.org/docs/latest/) for a tutorial,
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guides and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
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more information.
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms. Details of a newly added feature,
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including the public API, may change until it has been included in a release.
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The `latest` branch is equivalent to the [highest numbered](https://semver.org/)
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release, although it may not always point to the same commit as the tag for that
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release.
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The `ci` branch is used to trigger continuous integration jobs for code under
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testing and should never be relied on for any purpose.
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## Reporting bugs
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## Reporting bugs
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