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	Removed DOS line endings.
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								tests/fsfocus.c
									
									
									
									
									
								
							
							
						
						
									
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								tests/fsfocus.c
									
									
									
									
									
								
							@ -1,110 +1,110 @@
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//========================================================================
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// Fullscreen window (un)focus test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would
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//    be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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//    be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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//    distribution.
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//
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//========================================================================
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//
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// This test is used to test window activation and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GLboolean running = GL_TRUE;
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static void window_focus_callback(GLFWwindow window, int activated)
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{
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    printf("%0.3f: Window %s\n",
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           glfwGetTime(),
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           activated ? "activated" : "deactivated");
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}
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static void window_key_callback(GLFWwindow window, int key, int action)
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{
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    if (action != GLFW_PRESS)
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        return;
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    switch (key)
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    {
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        case GLFW_KEY_ESC:
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        {
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            printf("%0.3f: User pressed Escape\n", glfwGetTime());
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            running = GL_FALSE;
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            break;
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        }
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        case GLFW_KEY_SPACE:
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        {
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            printf("%0.3f: User pressed Space\n", glfwGetTime());
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            glfwIconifyWindow(window);
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            break;
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        }
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    }
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}
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static int window_close_callback(GLFWwindow window)
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{
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    printf("%0.3f: User closed window\n", glfwGetTime());
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    return GL_TRUE;
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}
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int main(void)
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{
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    GLFWwindow window;
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    if (!glfwInit())
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    {
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        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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        exit(EXIT_FAILURE);
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    }
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    window = glfwOpenWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
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    if (!window)
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    {
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        glfwTerminate();
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        fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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        exit(EXIT_FAILURE);
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    }
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    glfwSwapInterval(1);
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    glfwEnable(window, GLFW_MOUSE_CURSOR);
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    glfwSetWindowFocusCallback(window, window_focus_callback);
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    glfwSetKeyCallback(window, window_key_callback);
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    glfwSetWindowCloseCallback(window, window_close_callback);
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    while (running && glfwIsWindow(window) == GL_TRUE)
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    {
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        glClear(GL_COLOR_BUFFER_BIT);
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        glfwSwapBuffers();
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        glfwWaitEvents();
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    }
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    glfwTerminate();
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    exit(EXIT_SUCCESS);
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}
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//========================================================================
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// Fullscreen window (un)focus test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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		||||
// arising from the use of this software.
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		||||
//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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		||||
// freely, subject to the following restrictions:
 | 
			
		||||
//
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		||||
// 1. The origin of this software must not be misrepresented; you must not
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		||||
//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would
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		||||
//    be appreciated but is not required.
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		||||
//
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// 2. Altered source versions must be plainly marked as such, and must not
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		||||
//    be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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//    distribution.
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//
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//========================================================================
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//
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// This test is used to test window activation and iconfication for
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// fullscreen windows with a video mode differing from the desktop mode
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//
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//========================================================================
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#include <GL/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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static GLboolean running = GL_TRUE;
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static void window_focus_callback(GLFWwindow window, int activated)
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{
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    printf("%0.3f: Window %s\n",
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           glfwGetTime(),
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           activated ? "activated" : "deactivated");
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}
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static void window_key_callback(GLFWwindow window, int key, int action)
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{
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    if (action != GLFW_PRESS)
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        return;
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    switch (key)
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    {
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        case GLFW_KEY_ESC:
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        {
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            printf("%0.3f: User pressed Escape\n", glfwGetTime());
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            running = GL_FALSE;
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            break;
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        }
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        case GLFW_KEY_SPACE:
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        {
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            printf("%0.3f: User pressed Space\n", glfwGetTime());
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            glfwIconifyWindow(window);
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            break;
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        }
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    }
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}
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static int window_close_callback(GLFWwindow window)
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{
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    printf("%0.3f: User closed window\n", glfwGetTime());
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    return GL_TRUE;
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}
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int main(void)
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{
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    GLFWwindow window;
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    if (!glfwInit())
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    {
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        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
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        exit(EXIT_FAILURE);
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    }
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    window = glfwOpenWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
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    if (!window)
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    {
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        glfwTerminate();
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        fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
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        exit(EXIT_FAILURE);
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    }
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    glfwSwapInterval(1);
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    glfwEnable(window, GLFW_MOUSE_CURSOR);
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    glfwSetWindowFocusCallback(window, window_focus_callback);
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    glfwSetKeyCallback(window, window_key_callback);
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    glfwSetWindowCloseCallback(window, window_close_callback);
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    while (running && glfwIsWindow(window) == GL_TRUE)
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    {
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        glClear(GL_COLOR_BUFFER_BIT);
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        glfwSwapBuffers();
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        glfwWaitEvents();
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    }
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    glfwTerminate();
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    exit(EXIT_SUCCESS);
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}
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