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Cocoa: Fix compilation error on OS X 10.8
The occlusion state parts of NSWindow are OS X 10.9+ only but we still (technically) support building for only 10.8. Fixes #2161
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@ -273,6 +273,8 @@ information on what to include when reporting a bug.
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application (#2110)
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application (#2110)
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- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
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- [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
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subdirectory (#2113,#2120)
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subdirectory (#2113,#2120)
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- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
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symbols (#2161)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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- [X11] Bugfix: Key names were not updated when the keyboard layout changed
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(#1462,#1528)
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(#1462,#1528)
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@ -311,10 +311,15 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)windowDidChangeOcclusionState:(NSNotification* )notification
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- (void)windowDidChangeOcclusionState:(NSNotification* )notification
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{
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{
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if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1090
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window->ns.occluded = GLFW_FALSE;
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if ([window->ns.object respondsToSelector:@selector(occlusionState)])
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else
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{
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window->ns.occluded = GLFW_TRUE;
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if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
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window->ns.occluded = GLFW_FALSE;
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else
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window->ns.occluded = GLFW_TRUE;
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}
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#endif
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}
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}
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@end
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@end
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