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Cocoa NSGL fixes.
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parent
34d383399c
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@ -19,9 +19,6 @@ if (_GLFW_COCOA)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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endif()
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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@ -47,7 +44,7 @@ if (_GLFW_EGL)
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list(APPEND glfw_SOURCES ${common_SOURCES} egl_opengl.c)
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elseif (_GLFW_NSGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_opengl.c)
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list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_opengl.m)
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elseif (_GLFW_WGL)
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list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
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list(APPEND glfw_SOURCES ${common_SOURCES} wgl_opengl.c)
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@ -56,6 +53,11 @@ elseif (_GLFW_X11)
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list(APPEND glfw_SOURCES ${common_SOURCES} glx_opengl.c)
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endif()
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if (_GLFW_NSGL)
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# For some reason, CMake doesn't know about .m
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
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