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Check scancode before use in glfwGetKeyName
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@ -142,6 +142,8 @@ information on what to include when reporting a bug.
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window (#1499)
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- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
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- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
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- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
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invalid pointer
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- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
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- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
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- [Cocoa] Removed dependency on the CoreVideo framework
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@ -1516,6 +1516,13 @@ const char* _glfwPlatformGetScancodeName(int scancode)
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{
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@autoreleasepool {
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if (scancode < 0 || scancode > 0xff ||
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_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
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return NULL;
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}
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const int key = _glfw.ns.keycodes[scancode];
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UInt32 deadKeyState = 0;
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@ -2026,6 +2026,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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const char* _glfwPlatformGetScancodeName(int scancode)
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{
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if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
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_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
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return NULL;
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}
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return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
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}
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@ -2862,6 +2862,13 @@ const char* _glfwPlatformGetScancodeName(int scancode)
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if (!_glfw.x11.xkb.available)
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return NULL;
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if (scancode < 0 || scancode > 0xff ||
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_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
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return NULL;
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}
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const int key = _glfw.x11.keycodes[scancode];
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const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
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scancode, _glfw.x11.xkb.group, 0);
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