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	Merge pull request #24 from marcus256/legacy-api-cleanup
Legacy API cleanup.
This commit is contained in:
		
						commit
						5f862fbcd0
					
				@ -413,6 +413,8 @@ extern "C" {
 | 
			
		||||
#define GLFW_OPENGL_ROBUSTNESS    0x00022006
 | 
			
		||||
#define GLFW_RESIZABLE            0x00022007
 | 
			
		||||
#define GLFW_VISIBLE              0x00022008
 | 
			
		||||
#define GLFW_POSITION_X           0x00022009
 | 
			
		||||
#define GLFW_POSITION_Y           0x0002200A
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		||||
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/* GLFW_CLIENT_API tokens */
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#define GLFW_OPENGL_API           0x00000001
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@ -432,8 +434,7 @@ extern "C" {
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#define GLFW_CURSOR_MODE          0x00030001
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		||||
#define GLFW_STICKY_KEYS          0x00030002
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#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
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#define GLFW_SYSTEM_KEYS          0x00030004
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#define GLFW_KEY_REPEAT           0x00030005
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#define GLFW_KEY_REPEAT           0x00030004
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/* GLFW_CURSOR_MODE values */
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#define GLFW_CURSOR_NORMAL       0x00040001
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@ -536,8 +537,6 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow window);
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		||||
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
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GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height);
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GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwIconifyWindow(GLFWwindow window);
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GLFWAPI void glfwRestoreWindow(GLFWwindow window);
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GLFWAPI void glfwShowWindow(GLFWwindow window);
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@ -13,7 +13,7 @@ set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
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if (_GLFW_COCOA_NSGL)
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    set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
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    set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
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                     cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m
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                     cocoa_gamma.c cocoa_init.m cocoa_joystick.m
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                     cocoa_opengl.m cocoa_time.c cocoa_window.m)
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    if (GLFW_NATIVE_API)
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@ -25,7 +25,7 @@ if (_GLFW_COCOA_NSGL)
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elseif (_GLFW_WIN32_WGL)
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    set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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    set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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                     win32_gamma.c win32_init.c win32_input.c win32_joystick.c
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                     win32_gamma.c win32_init.c win32_joystick.c
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                     win32_opengl.c win32_time.c win32_window.c)
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		||||
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    if (GLFW_NATIVE_API)
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@ -34,7 +34,7 @@ elseif (_GLFW_WIN32_WGL)
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elseif (_GLFW_X11_GLX)
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    set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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    set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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                     x11_gamma.c x11_init.c x11_input.c x11_joystick.c
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                     x11_gamma.c x11_init.c x11_joystick.c
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                     x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
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		||||
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    if (GLFW_NATIVE_API)
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		||||
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@ -1,53 +0,0 @@
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		||||
//========================================================================
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// GLFW - An OpenGL library
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// Platform:    Cocoa
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// API Version: 3.0
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// WWW:         http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
 | 
			
		||||
//
 | 
			
		||||
// This software is provided 'as-is', without any express or implied
 | 
			
		||||
// warranty. In no event will the authors be held liable for any damages
 | 
			
		||||
// arising from the use of this software.
 | 
			
		||||
//
 | 
			
		||||
// Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
// including commercial applications, and to alter it and redistribute it
 | 
			
		||||
// freely, subject to the following restrictions:
 | 
			
		||||
//
 | 
			
		||||
// 1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
//    claim that you wrote the original software. If you use this software
 | 
			
		||||
//    in a product, an acknowledgment in the product documentation would
 | 
			
		||||
//    be appreciated but is not required.
 | 
			
		||||
//
 | 
			
		||||
// 2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
//    be misrepresented as being the original software.
 | 
			
		||||
//
 | 
			
		||||
// 3. This notice may not be removed or altered from any source
 | 
			
		||||
//    distribution.
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		||||
//
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		||||
//========================================================================
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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//////                       GLFW platform API                      //////
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		||||
//////////////////////////////////////////////////////////////////////////
 | 
			
		||||
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//========================================================================
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// Enable and disable system keys
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		||||
//========================================================================
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void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
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		||||
{
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    // This is checked in cocoa_window.m; no action needed here
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}
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void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
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{
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    // This is checked in cocoa_window.m; no action needed here
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		||||
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    // Note that it may not be possible to disable things like Exposé
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    // except in full-screen mode.
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}
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@ -455,8 +455,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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        if ([event modifierFlags] & NSCommandKeyMask)
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        {
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            if (window->systemKeys)
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                [super keyDown:event];
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            [super keyDown:event];
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        }
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        else
 | 
			
		||||
        {
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@ -686,7 +685,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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        styleMask = NSBorderlessWindowMask;
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    window->NS.object = [[NSWindow alloc]
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        initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
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        initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height)
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                  styleMask:styleMask
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                    backing:NSBackingStoreBuffered
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                      defer:NO];
 | 
			
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@ -1006,27 +1005,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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		||||
}
 | 
			
		||||
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		||||
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		||||
//========================================================================
 | 
			
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// Set the window position
 | 
			
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//========================================================================
 | 
			
		||||
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void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    NSRect contentRect =
 | 
			
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        [window->NS.object contentRectForFrameRect:[window->NS.object frame]];
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		||||
 | 
			
		||||
    // We assume here that the client code wants to position the window within the
 | 
			
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    // screen the window currently occupies
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    NSRect screenRect = [[window->NS.object screen] visibleFrame];
 | 
			
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    contentRect.origin = NSMakePoint(screenRect.origin.x + x,
 | 
			
		||||
                                     screenRect.origin.y + screenRect.size.height -
 | 
			
		||||
                                         y - contentRect.size.height);
 | 
			
		||||
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    [window->NS.object setFrame:[window->NS.object frameRectForContentRect:contentRect]
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                        display:YES];
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}
 | 
			
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		||||
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//========================================================================
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		||||
// Iconify the window
 | 
			
		||||
//========================================================================
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		||||
 | 
			
		||||
							
								
								
									
										23
									
								
								src/input.c
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								src/input.c
									
									
									
									
									
								
							@ -115,24 +115,6 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
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}
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		||||
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//========================================================================
 | 
			
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// Set system keys for the specified window
 | 
			
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//========================================================================
 | 
			
		||||
 | 
			
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static void setSystemKeys(_GLFWwindow* window, int enabled)
 | 
			
		||||
{
 | 
			
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    if (window->systemKeys == enabled)
 | 
			
		||||
        return;
 | 
			
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    if (enabled)
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        _glfwPlatformEnableSystemKeys(window);
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    else
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        _glfwPlatformDisableSystemKeys(window);
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    window->systemKeys = enabled;
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}
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//========================================================================
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// Set key repeat for the specified window
 | 
			
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//========================================================================
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@ -295,8 +277,6 @@ GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
 | 
			
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            return window->stickyKeys;
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        case GLFW_STICKY_MOUSE_BUTTONS:
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            return window->stickyMouseButtons;
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        case GLFW_SYSTEM_KEYS:
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            return window->systemKeys;
 | 
			
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        case GLFW_KEY_REPEAT:
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            return window->keyRepeat;
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        default:
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@ -331,9 +311,6 @@ GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
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        case GLFW_STICKY_MOUSE_BUTTONS:
 | 
			
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            setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
 | 
			
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            break;
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        case GLFW_SYSTEM_KEYS:
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            setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
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            break;
 | 
			
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        case GLFW_KEY_REPEAT:
 | 
			
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            setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
 | 
			
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            break;
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 | 
			
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@ -107,6 +107,8 @@ struct _GLFWhints
 | 
			
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    GLboolean   glDebug;
 | 
			
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    int         glProfile;
 | 
			
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    int         glRobustness;
 | 
			
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    int         positionX;
 | 
			
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    int         positionY;
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};
 | 
			
		||||
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		||||
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@ -123,6 +125,8 @@ struct _GLFWwndconfig
 | 
			
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    int           refreshRate;
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    GLboolean     resizable;
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    GLboolean     visible;
 | 
			
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    int           positionX;
 | 
			
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    int           positionY;
 | 
			
		||||
    int           clientAPI;
 | 
			
		||||
    int           glMajor;
 | 
			
		||||
    int           glMinor;
 | 
			
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@ -182,7 +186,6 @@ struct _GLFWwindow
 | 
			
		||||
    GLboolean stickyKeys;
 | 
			
		||||
    GLboolean stickyMouseButtons;
 | 
			
		||||
    GLboolean keyRepeat;
 | 
			
		||||
    GLboolean systemKeys;      // system keys enabled flag
 | 
			
		||||
    int       cursorPosX, cursorPosY;
 | 
			
		||||
    int       cursorMode;
 | 
			
		||||
    double    scrollX, scrollY;
 | 
			
		||||
@ -290,7 +293,6 @@ int  _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndcon
 | 
			
		||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window);
 | 
			
		||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
 | 
			
		||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
 | 
			
		||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
 | 
			
		||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window);
 | 
			
		||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
 | 
			
		||||
void _glfwPlatformShowWindow(_GLFWwindow* window);
 | 
			
		||||
 | 
			
		||||
@ -1,132 +0,0 @@
 | 
			
		||||
//========================================================================
 | 
			
		||||
// GLFW - An OpenGL library
 | 
			
		||||
// Platform:    Win32
 | 
			
		||||
// API version: 3.0
 | 
			
		||||
// WWW:         http://www.glfw.org/
 | 
			
		||||
//------------------------------------------------------------------------
 | 
			
		||||
// Copyright (c) 2002-2006 Marcus Geelnard
 | 
			
		||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
 | 
			
		||||
//
 | 
			
		||||
// This software is provided 'as-is', without any express or implied
 | 
			
		||||
// warranty. In no event will the authors be held liable for any damages
 | 
			
		||||
// arising from the use of this software.
 | 
			
		||||
//
 | 
			
		||||
// Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
// including commercial applications, and to alter it and redistribute it
 | 
			
		||||
// freely, subject to the following restrictions:
 | 
			
		||||
//
 | 
			
		||||
// 1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
//    claim that you wrote the original software. If you use this software
 | 
			
		||||
//    in a product, an acknowledgment in the product documentation would
 | 
			
		||||
//    be appreciated but is not required.
 | 
			
		||||
//
 | 
			
		||||
// 2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
//    be misrepresented as being the original software.
 | 
			
		||||
//
 | 
			
		||||
// 3. This notice may not be removed or altered from any source
 | 
			
		||||
//    distribution.
 | 
			
		||||
//
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
#include "internal.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Low level keyboard hook (system callback) function
 | 
			
		||||
// Used to disable system keys under Windows NT
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
static LRESULT CALLBACK keyboardHook(int nCode, WPARAM wParam, LPARAM lParam)
 | 
			
		||||
{
 | 
			
		||||
    BOOL syskeys = FALSE;
 | 
			
		||||
    PKBDLLHOOKSTRUCT p;
 | 
			
		||||
 | 
			
		||||
    // We are only looking for keyboard events - interpret lParam as a
 | 
			
		||||
    // pointer to a KBDLLHOOKSTRUCT
 | 
			
		||||
    p = (PKBDLLHOOKSTRUCT) lParam;
 | 
			
		||||
 | 
			
		||||
    if (nCode == HC_ACTION)
 | 
			
		||||
    {
 | 
			
		||||
        // We have a keyboard event
 | 
			
		||||
 | 
			
		||||
        switch (wParam)
 | 
			
		||||
        {
 | 
			
		||||
            case WM_KEYDOWN:
 | 
			
		||||
            case WM_SYSKEYDOWN:
 | 
			
		||||
            case WM_KEYUP:
 | 
			
		||||
            case WM_SYSKEYUP:
 | 
			
		||||
                // Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC,
 | 
			
		||||
                // LWIN, RWIN, APPS (mysterious menu key)
 | 
			
		||||
                syskeys = (p->vkCode == VK_TAB &&
 | 
			
		||||
                           p->flags & LLKHF_ALTDOWN) ||
 | 
			
		||||
                          (p->vkCode == VK_ESCAPE &&
 | 
			
		||||
                           p->flags & LLKHF_ALTDOWN) ||
 | 
			
		||||
                          (p->vkCode == VK_F4 &&
 | 
			
		||||
                           p->flags & LLKHF_ALTDOWN) ||
 | 
			
		||||
                          (p->vkCode == VK_ESCAPE &&
 | 
			
		||||
                           (GetKeyState(VK_CONTROL) & 0x8000)) ||
 | 
			
		||||
                          p->vkCode == VK_LWIN ||
 | 
			
		||||
                          p->vkCode == VK_RWIN ||
 | 
			
		||||
                          p->vkCode == VK_APPS;
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            default:
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Was it a system key combination (e.g. ALT+TAB)?
 | 
			
		||||
    if (syskeys)
 | 
			
		||||
    {
 | 
			
		||||
        _GLFWwindow* window = _glfwLibrary.activeWindow;
 | 
			
		||||
 | 
			
		||||
        // Pass the key event to our window message loop
 | 
			
		||||
        if (window)
 | 
			
		||||
            PostMessage(window->Win32.handle, (UINT) wParam, p->vkCode, 0);
 | 
			
		||||
 | 
			
		||||
        // We've taken care of it - don't let the system know about this
 | 
			
		||||
        // key event
 | 
			
		||||
        return 1;
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        // It's a harmless key press, let the system deal with it
 | 
			
		||||
        return CallNextHookEx(_glfwLibrary.Win32.keyboardHook, nCode, wParam, lParam);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//////                       GLFW platform API                      //////
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Enable system keys
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
 | 
			
		||||
{
 | 
			
		||||
    UNREFERENCED_PARAMETER(window);
 | 
			
		||||
 | 
			
		||||
    if (_glfwLibrary.Win32.keyboardHook != NULL)
 | 
			
		||||
    {
 | 
			
		||||
        UnhookWindowsHookEx(_glfwLibrary.Win32.keyboardHook);
 | 
			
		||||
        _glfwLibrary.Win32.keyboardHook = NULL;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Disable system keys
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
 | 
			
		||||
{
 | 
			
		||||
    UNREFERENCED_PARAMETER(window);
 | 
			
		||||
 | 
			
		||||
    _glfwLibrary.Win32.keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
 | 
			
		||||
                                                       keyboardHook,
 | 
			
		||||
                                                       _glfwLibrary.Win32.instance,
 | 
			
		||||
                                                       0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -176,7 +176,6 @@ typedef struct _GLFWlibraryWin32
 | 
			
		||||
{
 | 
			
		||||
    HINSTANCE                 instance;     // Instance of the application
 | 
			
		||||
    ATOM                      classAtom;    // Window class atom
 | 
			
		||||
    HHOOK                     keyboardHook; // Keyboard hook handle
 | 
			
		||||
    DWORD                     foregroundLockTimeout;
 | 
			
		||||
    char*                     clipboardString;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -772,7 +772,11 @@ static int createWindow(_GLFWwindow* window,
 | 
			
		||||
    if (window->mode == GLFW_FULLSCREEN)
 | 
			
		||||
        wa.left = wa.top = 0;
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
 | 
			
		||||
        wa.left += wndconfig->positionX;
 | 
			
		||||
        wa.top += wndconfig->positionY;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
 | 
			
		||||
    if (!wideTitle)
 | 
			
		||||
@ -1054,23 +1058,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Set the window position
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    RECT rect;
 | 
			
		||||
 | 
			
		||||
    GetClientRect(window->Win32.handle, &rect);
 | 
			
		||||
    AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle);
 | 
			
		||||
 | 
			
		||||
    SetWindowPos(window->Win32.handle, HWND_TOP,
 | 
			
		||||
                 x + rect.left, y + rect.top, 0, 0,
 | 
			
		||||
                 SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Window iconification
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										63
									
								
								src/window.c
									
									
									
									
									
								
							
							
						
						
									
										63
									
								
								src/window.c
									
									
									
									
									
								
							@ -238,6 +238,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
 | 
			
		||||
    wndconfig.refreshRate    = Max(_glfwLibrary.hints.refreshRate, 0);
 | 
			
		||||
    wndconfig.resizable      = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
 | 
			
		||||
    wndconfig.visible        = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
 | 
			
		||||
    wndconfig.positionX      = _glfwLibrary.hints.positionX;
 | 
			
		||||
    wndconfig.positionY      = _glfwLibrary.hints.positionY;
 | 
			
		||||
    wndconfig.clientAPI      = _glfwLibrary.hints.clientAPI;
 | 
			
		||||
    wndconfig.glMajor        = _glfwLibrary.hints.glMajor;
 | 
			
		||||
    wndconfig.glMinor        = _glfwLibrary.hints.glMinor;
 | 
			
		||||
@ -295,7 +297,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
 | 
			
		||||
    window->mode       = mode;
 | 
			
		||||
    window->resizable  = wndconfig.resizable;
 | 
			
		||||
    window->cursorMode = GLFW_CURSOR_NORMAL;
 | 
			
		||||
    window->systemKeys = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
    // Open the actual window and create its context
 | 
			
		||||
    if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
 | 
			
		||||
@ -369,6 +370,10 @@ void glfwDefaultWindowHints(void)
 | 
			
		||||
    _glfwLibrary.hints.resizable = GL_TRUE;
 | 
			
		||||
    _glfwLibrary.hints.visible   = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
    // The default window position is the upper left corner of the screen
 | 
			
		||||
    _glfwLibrary.hints.positionX = 0;
 | 
			
		||||
    _glfwLibrary.hints.positionY = 0;
 | 
			
		||||
 | 
			
		||||
    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
 | 
			
		||||
    _glfwLibrary.hints.redBits     = 8;
 | 
			
		||||
    _glfwLibrary.hints.greenBits   = 8;
 | 
			
		||||
@ -437,6 +442,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
 | 
			
		||||
        case GLFW_VISIBLE:
 | 
			
		||||
            _glfwLibrary.hints.visible = hint;
 | 
			
		||||
            break;
 | 
			
		||||
        case GLFW_POSITION_X:
 | 
			
		||||
            _glfwLibrary.hints.positionX = hint;
 | 
			
		||||
            break;
 | 
			
		||||
        case GLFW_POSITION_Y:
 | 
			
		||||
            _glfwLibrary.hints.positionY = hint;
 | 
			
		||||
            break;
 | 
			
		||||
        case GLFW_FSAA_SAMPLES:
 | 
			
		||||
            _glfwLibrary.hints.samples = hint;
 | 
			
		||||
            break;
 | 
			
		||||
@ -586,52 +597,6 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Get the window position
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos)
 | 
			
		||||
{
 | 
			
		||||
    _GLFWwindow* window = (_GLFWwindow*) handle;
 | 
			
		||||
 | 
			
		||||
    if (!_glfwInitialized)
 | 
			
		||||
    {
 | 
			
		||||
        _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (xpos != NULL)
 | 
			
		||||
        *xpos = window->positionX;
 | 
			
		||||
 | 
			
		||||
    if (ypos != NULL)
 | 
			
		||||
        *ypos = window->positionY;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Set the window position
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
 | 
			
		||||
{
 | 
			
		||||
    _GLFWwindow* window = (_GLFWwindow*) handle;
 | 
			
		||||
 | 
			
		||||
    if (!_glfwInitialized)
 | 
			
		||||
    {
 | 
			
		||||
        _glfwSetError(GLFW_NOT_INITIALIZED, NULL);
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (window->mode == GLFW_FULLSCREEN || window->iconified)
 | 
			
		||||
    {
 | 
			
		||||
        // TODO: Figure out if this is an error
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    _glfwPlatformSetWindowPos(window, xpos, ypos);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Window iconification
 | 
			
		||||
//========================================================================
 | 
			
		||||
@ -747,6 +712,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
 | 
			
		||||
            return window->resizable;
 | 
			
		||||
        case GLFW_VISIBLE:
 | 
			
		||||
            return window->visible;
 | 
			
		||||
        case GLFW_POSITION_X:
 | 
			
		||||
            return window->positionX;
 | 
			
		||||
        case GLFW_POSITION_Y:
 | 
			
		||||
            return window->positionY;
 | 
			
		||||
        case GLFW_CLIENT_API:
 | 
			
		||||
            return window->clientAPI;
 | 
			
		||||
        case GLFW_OPENGL_VERSION_MAJOR:
 | 
			
		||||
 | 
			
		||||
@ -1,65 +0,0 @@
 | 
			
		||||
//========================================================================
 | 
			
		||||
// GLFW - An OpenGL library
 | 
			
		||||
// Platform:    X11
 | 
			
		||||
// API version: 3.0
 | 
			
		||||
// WWW:         http://www.glfw.org/
 | 
			
		||||
//------------------------------------------------------------------------
 | 
			
		||||
// Copyright (c) 2002-2006 Marcus Geelnard
 | 
			
		||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
 | 
			
		||||
//
 | 
			
		||||
// This software is provided 'as-is', without any express or implied
 | 
			
		||||
// warranty. In no event will the authors be held liable for any damages
 | 
			
		||||
// arising from the use of this software.
 | 
			
		||||
//
 | 
			
		||||
// Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
// including commercial applications, and to alter it and redistribute it
 | 
			
		||||
// freely, subject to the following restrictions:
 | 
			
		||||
//
 | 
			
		||||
// 1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
//    claim that you wrote the original software. If you use this software
 | 
			
		||||
//    in a product, an acknowledgment in the product documentation would
 | 
			
		||||
//    be appreciated but is not required.
 | 
			
		||||
//
 | 
			
		||||
// 2. Altered source versions must be plainly marked as such, and must not
 | 
			
		||||
//    be misrepresented as being the original software.
 | 
			
		||||
//
 | 
			
		||||
// 3. This notice may not be removed or altered from any source
 | 
			
		||||
//    distribution.
 | 
			
		||||
//
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
#include "internal.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////
 | 
			
		||||
//////                       GLFW platform API                      //////
 | 
			
		||||
//////////////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Enable system keys
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
 | 
			
		||||
{
 | 
			
		||||
    if (window->X11.keyboardGrabbed)
 | 
			
		||||
    {
 | 
			
		||||
        XUngrabKeyboard(_glfwLibrary.X11.display, CurrentTime);
 | 
			
		||||
        window->X11.keyboardGrabbed = GL_FALSE;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Disable system keys
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
 | 
			
		||||
{
 | 
			
		||||
    if (XGrabKeyboard(_glfwLibrary.X11.display, window->X11.handle,
 | 
			
		||||
                      True, GrabModeAsync, GrabModeAsync, CurrentTime)
 | 
			
		||||
        == GrabSuccess)
 | 
			
		||||
    {
 | 
			
		||||
        window->X11.keyboardGrabbed = GL_TRUE;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -135,12 +135,17 @@ typedef struct _GLFWwindowX11
 | 
			
		||||
 | 
			
		||||
    // Various platform specific internal variables
 | 
			
		||||
    GLboolean     overrideRedirect; // True if window is OverrideRedirect
 | 
			
		||||
    GLboolean     keyboardGrabbed;  // True if keyboard is currently grabbed
 | 
			
		||||
    GLboolean     cursorGrabbed;    // True if cursor is currently grabbed
 | 
			
		||||
    GLboolean     cursorHidden;     // True if cursor is currently hidden
 | 
			
		||||
    GLboolean     cursorCentered;   // True if cursor was moved since last poll
 | 
			
		||||
    int           cursorPosX, cursorPosY;
 | 
			
		||||
 | 
			
		||||
    // Window position hint (commited the first time the window is shown)
 | 
			
		||||
    GLboolean     windowPosSet;     // False until the window position has
 | 
			
		||||
                                    // been set
 | 
			
		||||
    int           positionX;        // The window position to be set the
 | 
			
		||||
    int           positionY;        // first time the window is shown
 | 
			
		||||
 | 
			
		||||
} _GLFWwindowX11;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -119,7 +119,7 @@ static GLboolean createWindow(_GLFWwindow* window,
 | 
			
		||||
 | 
			
		||||
        window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
 | 
			
		||||
                                           _glfwLibrary.X11.root,
 | 
			
		||||
                                           0, 0,           // Position
 | 
			
		||||
                                           wndconfig->positionX, wndconfig->positionY,
 | 
			
		||||
                                           window->width, window->height,
 | 
			
		||||
                                           0,              // Border width
 | 
			
		||||
                                           visual->depth,  // Color depth
 | 
			
		||||
@ -136,6 +136,12 @@ static GLboolean createWindow(_GLFWwindow* window,
 | 
			
		||||
            _glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
 | 
			
		||||
            return GL_FALSE;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Request a window position to be set once the window is shown
 | 
			
		||||
        // (see _glfwPlatformShowWindow)
 | 
			
		||||
        window->X11.windowPosSet = GL_FALSE;
 | 
			
		||||
        window->X11.positionX = wndconfig->positionX;
 | 
			
		||||
        window->X11.positionY = wndconfig->positionY;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
 | 
			
		||||
@ -1006,16 +1012,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Set the window position.
 | 
			
		||||
//========================================================================
 | 
			
		||||
 | 
			
		||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
 | 
			
		||||
{
 | 
			
		||||
    XMoveWindow(_glfwLibrary.X11.display, window->X11.handle, x, y);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
//========================================================================
 | 
			
		||||
// Window iconification
 | 
			
		||||
//========================================================================
 | 
			
		||||
@ -1060,6 +1056,15 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
 | 
			
		||||
{
 | 
			
		||||
    XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
 | 
			
		||||
    XFlush(_glfwLibrary.X11.display);
 | 
			
		||||
 | 
			
		||||
    // Set the window position the first time the window is shown
 | 
			
		||||
    // Note: XMoveWindow has no effect before the window has been mapped.
 | 
			
		||||
    if (!window->X11.windowPosSet)
 | 
			
		||||
    {
 | 
			
		||||
        XMoveWindow(_glfwLibrary.X11.display, window->X11.handle,
 | 
			
		||||
                    window->X11.positionX, window->X11.positionY);
 | 
			
		||||
        window->X11.windowPosSet = GL_TRUE;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -42,7 +42,6 @@
 | 
			
		||||
 | 
			
		||||
// These must match the input mode defaults
 | 
			
		||||
static GLboolean keyrepeat  = GL_FALSE;
 | 
			
		||||
static GLboolean systemkeys = GL_TRUE;
 | 
			
		||||
static GLboolean closeable = GL_TRUE;
 | 
			
		||||
 | 
			
		||||
// Event index
 | 
			
		||||
@ -320,15 +319,6 @@ static void key_callback(GLFWwindow window, int key, int action)
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        case GLFW_KEY_S:
 | 
			
		||||
        {
 | 
			
		||||
            systemkeys = !systemkeys;
 | 
			
		||||
            glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
 | 
			
		||||
 | 
			
		||||
            printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        case GLFW_KEY_C:
 | 
			
		||||
        {
 | 
			
		||||
            closeable = !closeable;
 | 
			
		||||
@ -393,7 +383,6 @@ int main(void)
 | 
			
		||||
    printf("Window size should be %ix%i\n", width, height);
 | 
			
		||||
 | 
			
		||||
    printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
 | 
			
		||||
    printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
 | 
			
		||||
 | 
			
		||||
    printf("Main loop starting\n");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
 | 
			
		||||
    return GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static GLFWwindow open_window(const char* title, GLFWwindow share)
 | 
			
		||||
static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
 | 
			
		||||
{
 | 
			
		||||
    GLFWwindow window;
 | 
			
		||||
 | 
			
		||||
    glfwWindowHint(GLFW_POSITION_X, posX);
 | 
			
		||||
    glfwWindowHint(GLFW_POSITION_Y, posY);
 | 
			
		||||
    window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
 | 
			
		||||
    if (!window)
 | 
			
		||||
        return NULL;
 | 
			
		||||
@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
 | 
			
		||||
int main(int argc, char** argv)
 | 
			
		||||
{
 | 
			
		||||
    GLuint texture;
 | 
			
		||||
    int x, y;
 | 
			
		||||
 | 
			
		||||
    if (!glfwInit())
 | 
			
		||||
    {
 | 
			
		||||
@ -133,7 +134,7 @@ int main(int argc, char** argv)
 | 
			
		||||
        exit(EXIT_FAILURE);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    windows[0] = open_window("First", NULL);
 | 
			
		||||
    windows[0] = open_window("First", NULL, 0, 0);
 | 
			
		||||
    if (!windows[0])
 | 
			
		||||
    {
 | 
			
		||||
        fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
 | 
			
		||||
@ -147,7 +148,8 @@ int main(int argc, char** argv)
 | 
			
		||||
    // It will then be shared with the second context, created below
 | 
			
		||||
    texture = create_texture();
 | 
			
		||||
 | 
			
		||||
    windows[1] = open_window("Second", windows[0]);
 | 
			
		||||
    // Put the second window to the right of the first one
 | 
			
		||||
    windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
 | 
			
		||||
    if (!windows[1])
 | 
			
		||||
    {
 | 
			
		||||
        fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
 | 
			
		||||
@ -161,10 +163,6 @@ int main(int argc, char** argv)
 | 
			
		||||
    glColor3f(0.6f, 0.f, 0.6f);
 | 
			
		||||
    glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
 | 
			
		||||
 | 
			
		||||
    // Put the second window to the right of the first one
 | 
			
		||||
    glfwGetWindowPos(windows[0], &x, &y);
 | 
			
		||||
    glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
 | 
			
		||||
 | 
			
		||||
    while (!closed)
 | 
			
		||||
    {
 | 
			
		||||
        glfwMakeContextCurrent(windows[0]);
 | 
			
		||||
 | 
			
		||||
@ -89,6 +89,8 @@ int main(void)
 | 
			
		||||
 | 
			
		||||
    for (i = 0;  i < count;  i++)
 | 
			
		||||
    {
 | 
			
		||||
        glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
 | 
			
		||||
        glfwWindowHint(GLFW_POSITION_Y, 200);
 | 
			
		||||
        threads[i].window = glfwCreateWindow(200, 200,
 | 
			
		||||
                                             GLFW_WINDOWED,
 | 
			
		||||
                                             threads[i].title,
 | 
			
		||||
@ -100,8 +102,6 @@ int main(void)
 | 
			
		||||
            exit(EXIT_FAILURE);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
 | 
			
		||||
 | 
			
		||||
        if (thrd_create(&threads[i].id, thread_main, threads + i) !=
 | 
			
		||||
            thrd_success)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
@ -55,6 +55,8 @@ int main(void)
 | 
			
		||||
 | 
			
		||||
    for (i = 0;  i < 4;  i++)
 | 
			
		||||
    {
 | 
			
		||||
        glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
 | 
			
		||||
        glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
 | 
			
		||||
        windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
 | 
			
		||||
        if (!windows[i])
 | 
			
		||||
        {
 | 
			
		||||
@ -70,8 +72,6 @@ int main(void)
 | 
			
		||||
                     (GLclampf) (i >> 1),
 | 
			
		||||
                     i ? 0.f : 1.f,
 | 
			
		||||
                     0.f);
 | 
			
		||||
 | 
			
		||||
        glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    while (running)
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user