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Removed return value of close callback.
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@ -181,9 +181,9 @@ while (!glfwWindowShouldClose(window))
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}
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@endcode
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You can intercept the setting of the close flag by setting a close callback with
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@ref glfwSetWindowCloseCallback. The return value of the close callback becomes
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the new value of the close flag.
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You can be notified when user is attempting to close the window by setting
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a close callback with @ref glfwSetWindowCloseCallback. The callback will be
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called immediately after the close flag has been set.
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You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
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useful if you want to interpret other kinds of input as closing the window, like
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@ -591,15 +591,11 @@ typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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/*! @brief The function signature for window close callbacks.
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* @param[in] window The window that the user attempted to close.
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* @return One of @c GL_TRUE or @c GL_FALSE.
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* @ingroup window
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*
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* The return value of the close callback becomes the new value returned by
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* @ref glfwWindowShouldClose.
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*
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* @sa glfwSetWindowCloseCallback
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*/
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typedef int (* GLFWwindowclosefun)(GLFWwindow*);
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typedef void (* GLFWwindowclosefun)(GLFWwindow*);
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/*! @brief The function signature for window content refresh callbacks.
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* @param[in] window The window whose content needs to be refreshed.
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@ -1121,20 +1117,17 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G
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*/
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GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
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/*! @brief Checks whether the specified window has been requested to close.
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/*! @brief Checks the close flag of the specified window.
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* @param[in] window The window to query.
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* @return @c GL_TRUE if the window should close, or @c GL_FALSE otherwise.
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* @return The value of the close flag.
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* @ingroup window
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*/
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GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
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/*! @brief Sets whether the specified window should close.
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* @param[in] window The window whose value to change.
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/*! @brief Sets the close flag of the specified window.
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* @param[in] window The window whose flag to change.
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* @param[in] value The new value.
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* @ingroup window
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*
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* @note Calling this from the close callback will have no effect, as whatever
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* value you set will be overwritten by the return value of the close callback.
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*/
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GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
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@ -1367,11 +1360,11 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbf
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* @ingroup window
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*
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* This callback is called when the user attempts to close the window, i.e.
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* clicks the window's close widget. Calling @ref glfwDestroyWindow does not
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* cause this callback to be called.
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* for example by clicking the window's close widget. It is called immediately
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* after the window's close flag has been set.
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*
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* The return value of the close callback becomes the new value returned by
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* @ref glfwWindowShouldClose.
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* @remarks Calling @ref glfwDestroyWindow does not cause this callback to be
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* called.
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*
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* @remarks <b>Mac OS X:</b> Selecting Quit from the application menu will
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* trigger the close callback for all windows.
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@ -126,10 +126,10 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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window->closed = GL_TRUE;
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if (window->callbacks.close)
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window->closed = window->callbacks.close((GLFWwindow*) window);
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else
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window->closed = GL_TRUE;
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window->callbacks.close((GLFWwindow*) window);
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}
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@ -244,11 +244,11 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
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glViewport(0, 0, width, height);
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}
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static int window_close_callback(GLFWwindow* window)
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static void window_close_callback(GLFWwindow* window)
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{
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printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
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return closeable;
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glfwSetWindowShouldClose(window, closeable);
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}
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static void window_refresh_callback(GLFWwindow* window)
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@ -48,10 +48,9 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
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glViewport(0, 0, width, height);
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}
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static int window_close_callback(GLFWwindow* window)
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static void window_close_callback(GLFWwindow* window)
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{
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printf("Close callback triggered\n");
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return GL_TRUE;
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}
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static void key_callback(GLFWwindow* window, int key, int action)
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