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Fix error where the app would sometimes crash due to app being NULL
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@ -5202,4 +5202,4 @@ GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window
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#endif /* _glfw3_h_ */
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extern void glfwMain();
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extern int main();
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@ -37,7 +37,7 @@ void handle_cmd(struct android_app* _app, int32_t cmd) {
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// The window is being shown, get it ready.
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app = _app;
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__android_log_print(ANDROID_LOG_INFO, "GLFW",
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"Window initialized", cmd);
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"Window initialized");
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default:
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__android_log_print(ANDROID_LOG_INFO, "GLFW",
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"event not handled: %d", cmd);
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@ -47,8 +47,7 @@ void handle_cmd(struct android_app* _app, int32_t cmd) {
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// Android Entry Point
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void android_main(struct android_app *app) {
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app->onAppCmd = handle_cmd;
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pthread_t my_thread;
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pthread_create(&my_thread, NULL, &glfwMain, NULL);
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pthread_t t;pthread_create(&t, NULL, &main, NULL); // Call the main entry point
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while (1) {
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int ident;
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@ -79,6 +78,9 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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while (app == NULL); // Wait for the app to be initialized or the app will crash occasionally
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window->android.app = app;
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if (ctxconfig->client != GLFW_NO_API)
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{
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if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
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@ -337,7 +339,7 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
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memset(&sci, 0, sizeof(sci));
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sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
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sci.window = app->window;
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sci.window = window->android.app->window;
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err = vkCreateAndroidSurfaceKHR(instance, &sci, allocator, surface);
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if (err)
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@ -356,7 +358,7 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
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GLFWAPI struct android_app * glfwGetAndroidApp(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*)handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return app;
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return window->android.app;
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}
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