Obtain screen object from displayID only when we need it

Apple's documentation of [NSScreen screens] mentions that, "The
(screens) array should not be cached.  Screens can be added, removed,
or dynamically reconfigured at any time."  Because of this, we simply
obtain the screen from a displayID whenever we need it.
This commit is contained in:
Chi-kwan Chan 2015-04-07 21:02:48 -04:00
parent 9b44ce8935
commit 676a9eafee
4 changed files with 24 additions and 33 deletions

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@ -269,4 +269,3 @@ const char* _glfwPlatformGetVersionString(void)
return version;
}

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@ -286,7 +286,6 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.screen = [screens objectAtIndex:j];
free(name);
@ -427,4 +426,3 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
return monitor->ns.displayID;
}

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@ -92,7 +92,6 @@ typedef struct _GLFWmonitorNS
{
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
id screen;
} _GLFWmonitorNS;

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@ -32,6 +32,27 @@
#include <crt_externs.h>
// Returns the screen that is specified by a displayID
//
static NSScreen *getScreen(CGDirectDisplayID displayID)
{
// NOTE: Apple's documentation of [NSScreen screens] mentions that,
// "The (screens) array should not be cached. Screens can be
// added, removed, or dynamically reconfigured at any time."
// Because of this, we simply obtain the screen from a
// displayID whenever we need it.
NSArray *screens = [NSScreen screens];
for(NSScreen *screen in screens) {
NSDictionary *dictionary = [screen deviceDescription];
NSNumber *number = [dictionary objectForKey:@"NSScreenNumber"];
if ([number unsignedIntegerValue] == displayID)
return screen;
}
return nil;
}
// Returns the specified standard cursor
//
static NSCursor* getStandardCursor(int shape)
@ -87,35 +108,9 @@ static GLboolean enterFullscreenMode(_GLFWwindow* window)
status = _glfwSetVideoMode(window->monitor, &window->videoMode);
// NOTE: Apple's documentation of [NSScreen screens] mentions that,
// "The [screens] array should not be cached. Screens can be
// added, removed, or dynamically reconfigured at any time."
// Because of this, window->monitor->ns.screen may not point
// to a valid object so [window->monitor->ns.screen frame]
// used below can crash an application. The follow code
// provides a quick-and-dirty fix to this problem.
NSScreen *cached = window->monitor->ns.screen;
NSArray *current = [NSScreen screens];
bool updated = YES;
for (NSScreen *screen in current)
if (cached == screen)
updated = NO;
if (updated)
for(NSScreen *screen in current) {
NSDictionary* dictionary = [screen deviceDescription];
NSNumber *number = [dictionary objectForKey:@"NSScreenNumber"];
if ([number unsignedIntegerValue] ==
window->monitor->ns.displayID) {
window->monitor->ns.screen = screen;
break;
}
}
// NOTE: The window is resized despite mode setting failure to make
// glfwSetWindowSize more robust
[window->ns.object setFrame:[window->monitor->ns.screen frame]
[window->ns.object setFrame:[getScreen(window->monitor->ns.displayID) frame]
display:YES];
return status;
@ -864,7 +859,7 @@ static GLboolean createWindow(_GLFWwindow* window,
NSRect contentRect;
if (wndconfig->monitor)
contentRect = [wndconfig->monitor->ns.screen frame];
contentRect = [getScreen(wndconfig->monitor->ns.displayID) frame];
else
contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height);