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Lengthen lifetime of joystick information pointers
This is possible because publicly available joystick information is now managed by shared code and there is now a joystick callback. [ci skip]
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@ -3949,8 +3949,7 @@ GLFWAPI int glfwJoystickPresent(int jid);
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*
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* @pointer_lifetime The returned array is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the specified joystick is
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* disconnected, this function is called again for that joystick or the library
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* is terminated.
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* disconnected or the library is terminated.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -3983,8 +3982,7 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
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*
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* @pointer_lifetime The returned array is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the specified joystick is
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* disconnected, this function is called again for that joystick or the library
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* is terminated.
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* disconnected or the library is terminated.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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@ -4016,8 +4014,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the specified joystick is
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* disconnected, this function is called again for that joystick or the library
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* is terminated.
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* disconnected or the library is terminated.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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