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Bundling of touch points for one callback complete.
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@ -1093,18 +1093,6 @@ typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
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*/
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typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
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/*! @brief The function signature for touch callbacks.
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* @param[in] window The window that received the event.
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* @param[in] touch The touch that triggered the event.
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* @param[in] action One of @ref GLFW_PRESS, @c GLFW_MOVE or @ref GLFW_RELEASE.
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* @param[in] xpos The new x-coordinate of the touch.
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* @param[in] ypos The new y-coordinate of the touch.
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* @ingroup input
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*
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* @sa glfwSetTouchCallback
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*/
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typedef void (* GLFWtouchfun)(GLFWwindow*, int, int, double, double);
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/*! @brief Touch point info.
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*
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* This describes the touch point info.
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@ -1131,6 +1119,16 @@ typedef struct GLFWtouch
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double y;
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} GLFWtouch;
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/*! @brief The function signature for touch callbacks.
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* @param[in] window The window that received the event.
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* @param[in] touchPoints All valid touch points
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* @param[in] count The number of valid touch points
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* @ingroup event
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*
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* @sa glfwSetTouchCallback
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*/
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typedef void(*GLFWtouchfun)(GLFWwindow*, GLFWtouch*, int);
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/*! @brief The function signature for monitor configuration callbacks.
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*
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* This is the function signature for monitor configuration callback functions.
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@ -135,10 +135,10 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
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window->callbacks.drop((GLFWwindow*) window, count, paths);
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}
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void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos)
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void _glfwInputTouch(_GLFWwindow* window, GLFWtouch* touchPoints, int count)
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{
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if (window->callbacks.touch)
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window->callbacks.touch((GLFWwindow*)window, id, action, xpos, ypos);
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window->callbacks.touch((GLFWwindow*)window, touchPoints, count);
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}
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void _glfwInputJoystickChange(int joy, int event)
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@ -927,13 +927,11 @@ void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
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/*! @brief Notifies shared code of a touch start/end event.
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* @param[in] window The window that received the event.
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* @param[in] id Touch point id
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* @param[in] action One of @c GLFW_PRESS, @c GLFW_MOVE or @c GLFW_RELEASE.
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* @param[in] xpos The new x-coordinate of the touch.
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* @param[in] ypos The new y-coordinate of the touch.
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* @param[in] touchPoints All valid touch points
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* @param[in] count The numer of valid touch points
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* @ingroup event
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*/
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void _glfwInputTouch(_GLFWwindow* window, int id, int action, double xpos, double ypos);
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void _glfwInputTouch(_GLFWwindow* window, GLFWtouch* touchPoints, int count);
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/*! @ingroup event
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*/
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@ -841,7 +841,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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GLFWtouch* touchPoints = calloc(count, sizeof(GLFWtouch));
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//Count valid points
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int valid_count = 0;
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int validCount = 0;
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for (i = 0; i < count; i++)
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{
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@ -867,20 +867,17 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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else
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action = GLFW_REPEAT;
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touchPoints[valid_count].id = (int)inputs[i].dwID;
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touchPoints[valid_count].action = action;
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touchPoints[valid_count].x = inputs[i].x / 100.0 - xpos;
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touchPoints[valid_count].y = inputs[i].y / 100.0 - ypos;
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touchPoints[validCount].id = (int)inputs[i].dwID;
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touchPoints[validCount].action = action;
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touchPoints[validCount].x = inputs[i].x / 100.0 - xpos;
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touchPoints[validCount].y = inputs[i].y / 100.0 - ypos;
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valid_count++;
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_glfwInputTouch(window,
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(int) inputs[i].dwID,
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action,
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inputs[i].x / 100.0 - xpos,
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inputs[i].y / 100.0 - ypos);
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validCount++;
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}
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if(validCount > 0)
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_glfwInputTouch(window, touchPoints, validCount);
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_glfw_CloseTouchInputHandle((HTOUCHINPUT) lParam);
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free(touchPoints);
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@ -486,14 +486,17 @@ static void joystick_callback(int joy, int event)
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}
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}
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static void touch_callback(GLFWwindow* window, int id, int action, double x, double y)
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static void touch_callback(GLFWwindow* window, GLFWtouch* touchPoints, int count)
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{
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printf("%08x at %0.3f: Touch %i %s at position %0.3f %0.3f\n",
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counter++,
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glfwGetTime(),
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id,
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get_action_name(action),
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x, y);
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printf("Priting info about all touch points");
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for (int i = 0; i < count; ++i) {
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printf("%08x at %0.3f: Touch %i %s at position %0.3f %0.3f\n",
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counter++,
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glfwGetTime(),
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touchPoints[i].id,
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get_action_name(touchPoints[i].action),
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touchPoints[i].x, touchPoints[i].y);
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}
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}
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int main(int argc, char** argv)
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