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8 changed files with 181 additions and 2 deletions

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@ -240,7 +240,7 @@ focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@anchor GLFW_SCALE_TO_MONITOR
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
__GLFW_SCALE_TO_MONITOR__ specifies whether the window content area should be
resized based on the [monitor content scale](@ref monitor_scale) of any monitor
it is placed on. This includes the initial placement when the window is
created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@ -249,6 +249,11 @@ This hint only has an effect on platforms where screen coordinates and pixels
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
of the framebuffer is changed independently of the window size.
@anchor GLFW_THEME
__GLFW_THEME__ specifies whether the window should use light theme or not.
Possible values are `GLFW_THEME_AUTO`, `GLFW_THEME_DARK`, and `GLFW_THEME_LIGHT`. This hint only has effect
on windows operating system.
@anchor GLFW_MOUSE_PASSTHROUGH_hint
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
input, letting any mouse events pass through to whatever window is behind it.

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@ -1101,6 +1101,11 @@ extern "C" {
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
*/
#define GLFW_THEME 0x0002200D
/*! @brief windows specific
*
* Allows specifying whether light or dark theme should be used.
*/
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
/*! @brief macOS specific
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
@ -1171,6 +1176,10 @@ extern "C" {
#define GLFW_ANY_POSITION 0x80000000
#define GLFW_THEME_AUTO 0x00000000
#define GLFW_THEME_DARK 0x00000001
#define GLFW_THEME_LIGHT 0x00000002
/*! @defgroup shapes Standard cursor shapes
* @brief Standard system cursor shapes.
*
@ -3381,6 +3390,8 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
*/
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
GLFWAPI int glfwIsWindowLightTheme(GLFWwindow* window);
/*! @brief Retrieves the size of the content area of the specified window.
*
* This function retrieves the size, in screen coordinates, of the content area

106
premake5.lua Normal file
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@ -0,0 +1,106 @@
project "GLFW"
kind "StaticLib"
language "C"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"include/GLFW/glfw3.h",
"include/GLFW/glfw3native.h",
"src/glfw_config.h",
"src/context.c",
"src/init.c",
"src/input.c",
"src/monitor.c",
"src/null_init.c",
"src/null_joystick.c",
"src/null_monitor.c",
"src/null_window.c",
"src/platform.c",
"src/vulkan.c",
"src/window.c"
}
filter "system:linux"
pic "On"
systemversion "latest"
staticruntime "On"
files
{
"src/x11_init.c",
"src/x11_monitor.c",
"src/x11_window.c",
"src/xkb_unicode.c",
"src/posix_module.c",
"src/posix_time.c",
"src/posix_thread.c",
"src/posix_module.c",
"src/glx_context.c",
"src/egl_context.c",
"src/osmesa_context.c",
"src/linux_joystick.c"
}
defines
{
"_GLFW_X11"
}
filter "system:macosx"
pic "On"
files
{
"src/cocoa_init.m",
"src/cocoa_monitor.m",
"src/cocoa_window.m",
"src/cocoa_joystick.m",
"src/cocoa_time.c",
"src/nsgl_context.m",
"src/posix_thread.c",
"src/posix_module.c",
"src/osmesa_context.c",
"src/egl_context.c"
}
defines
{
"_GLFW_COCOA"
}
filter "system:windows"
systemversion "latest"
staticruntime "On"
files
{
"src/win32_init.c",
"src/win32_joystick.c",
"src/win32_module.c",
"src/win32_monitor.c",
"src/win32_time.c",
"src/win32_thread.c",
"src/win32_window.c",
"src/wgl_context.c",
"src/egl_context.c",
"src/osmesa_context.c"
}
defines
{
"_GLFW_WIN32",
"_CRT_SECURE_NO_WARNINGS"
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"

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@ -402,6 +402,7 @@ struct _GLFWwndconfig
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
int theme;
struct {
GLFWbool retina;
char frameName[256];
@ -526,6 +527,7 @@ struct _GLFWwindow
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool shouldClose;
GLFWbool isLightTheme;
void* userPointer;
GLFWbool doublebuffer;
GLFWvidmode videoMode;

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@ -149,6 +149,8 @@ static GLFWbool loadLibraries(void)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
_glfw.win32.dwmapi.DwmSetWindowAttribute = (PFN_DwmSetWindowAttribute)
_glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmSetWindowAttribute");
}
_glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll");
@ -607,6 +609,14 @@ void _glfwUpdateKeyNamesWin32(void)
}
}
void _glfwSetWindowTheme(BOOL dark, HWND hwnd)
{
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
_glfw.win32.dwmapi.DwmSetWindowAttribute(hwnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &dark, sizeof(dark));
}
// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the
// application having a correct embedded manifest
//

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@ -299,8 +299,9 @@ typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT);
// dwmapi.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
typedef HRESULT (WINAPI * PFN_DwmSetWindowAttribute)(HWND, DWORD, LPCVOID, DWORD);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
@ -491,6 +492,7 @@ typedef struct _GLFWlibraryWin32
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
PFN_DwmSetWindowAttribute DwmSetWindowAttribute;
} dwmapi;
struct {
@ -537,6 +539,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp);
BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build);
void _glfwInputErrorWin32(int error, const char* description);
void _glfwUpdateKeyNamesWin32(void);
void _glfwSetWindowTheme(BOOL dark, HWND hwnd);
void _glfwPollMonitorsWin32(void);
void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);

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@ -1367,6 +1367,36 @@ static int createNativeWindow(_GLFWwindow* window,
_glfw.win32.instance,
(LPVOID) wndconfig);
BOOL should_use_light_mode;
if (wndconfig->theme == GLFW_THEME_AUTO)
{
BOOL success = FALSE;
HKEY hRootKey = HKEY_CURRENT_USER;
const wchar_t* lpSubKey = L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize";
const wchar_t* lpValueName = L"AppsUseLightTheme";
DWORD result;
{
HKEY hKey = 0;
if (RegOpenKeyExW(hRootKey, lpSubKey, 0, KEY_READ, &hKey) == ERROR_SUCCESS)
{
DWORD dwBufferSize = sizeof(DWORD);
DWORD dwData = 0;
if (RegQueryValueExW(hKey, lpValueName, 0, NULL, (LPBYTE)(&dwData), &dwBufferSize) == ERROR_SUCCESS)
{
result = dwData;
success = TRUE;
}
RegCloseKey(hKey);
}
}
should_use_light_mode = success && result != 0;
}
else
should_use_light_mode = wndconfig->theme == GLFW_THEME_LIGHT;
_glfwSetWindowTheme(!should_use_light_mode, window->win32.handle);
window->isLightTheme = should_use_light_mode ? GLFW_TRUE : GLFW_FALSE;
_glfw_free(wideTitle);
if (!window->win32.handle)

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@ -386,6 +386,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_SCALE_TO_MONITOR:
_glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_THEME:
_glfw.hints.window.theme = value;
return;
case GLFW_CENTER_CURSOR:
_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
return;
@ -583,6 +586,15 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
_glfw.platform.setWindowPos(window, xpos, ypos);
}
GLFWAPI int glfwIsWindowLightTheme(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*)handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return window->isLightTheme;
}
GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
_GLFWwindow* window = (_GLFWwindow*) handle;