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Fixed leak of wide string window title.
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@ -777,14 +777,14 @@ static int createWindow(_GLFWwindow* window,
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_glfw.win32.instance,
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window); // Pass GLFW window to WM_CREATE
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free(wideTitle);
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if (!window->win32.handle)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window");
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return GL_FALSE;
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}
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free(wideTitle);
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// Initialize cursor position data
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GetCursorPos(&pos);
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ScreenToClient(window->win32.handle, &pos);
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