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Wayland: Remove fallback decoration edge enum
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a268b4b3a4
commit
72164e6921
@ -323,14 +323,6 @@ typedef void (* PFN_libdecor_state_free)(struct libdecor_state*);
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#define libdecor_state_new _glfw.wl.libdecor.libdecor_state_new_
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#define libdecor_state_free _glfw.wl.libdecor.libdecor_state_free_
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typedef enum _GLFWdecorationSideWayland
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{
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GLFW_TOP_DECORATION,
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GLFW_LEFT_DECORATION,
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GLFW_RIGHT_DECORATION,
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GLFW_BOTTOM_DECORATION
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} _GLFWdecorationSideWayland;
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typedef struct _GLFWdecorationWayland
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{
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struct wl_surface* surface;
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@ -413,7 +405,7 @@ typedef struct _GLFWwindowWayland
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GLFWbool decorations;
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struct wl_buffer* buffer;
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_GLFWdecorationWayland top, left, right, bottom;
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_GLFWdecorationSideWayland focus;
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struct wl_surface* focus;
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} fallback;
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} _GLFWwindowWayland;
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@ -1284,18 +1284,6 @@ static void pointerHandleEnter(void* userData,
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_GLFWwindow* window = wl_surface_get_user_data(surface);
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if (window->wl.fallback.decorations)
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{
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if (surface == window->wl.fallback.top.surface)
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window->wl.fallback.focus = GLFW_TOP_DECORATION;
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else if (surface == window->wl.fallback.left.surface)
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window->wl.fallback.focus = GLFW_LEFT_DECORATION;
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else if (surface == window->wl.fallback.right.surface)
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window->wl.fallback.focus = GLFW_RIGHT_DECORATION;
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else if (surface == window->wl.fallback.bottom.surface)
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window->wl.fallback.focus = GLFW_BOTTOM_DECORATION;
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}
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_glfw.wl.serial = serial;
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_glfw.wl.pointerEnterSerial = serial;
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_glfw.wl.pointerFocus = window;
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@ -1306,6 +1294,11 @@ static void pointerHandleEnter(void* userData,
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_glfwSetCursorWayland(window, window->wl.currentCursor);
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_glfwInputCursorEnter(window, GLFW_TRUE);
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}
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else
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{
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if (window->wl.fallback.decorations)
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window->wl.fallback.focus = surface;
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}
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}
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static void pointerHandleLeave(void* userData,
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@ -1332,6 +1325,11 @@ static void pointerHandleLeave(void* userData,
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window->wl.hovered = GLFW_FALSE;
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_glfwInputCursorEnter(window, GLFW_FALSE);
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}
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else
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{
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if (window->wl.fallback.decorations)
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window->wl.fallback.focus = NULL;
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}
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}
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static void pointerHandleMotion(void* userData,
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@ -1363,36 +1361,35 @@ static void pointerHandleMotion(void* userData,
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{
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const char* cursorName = NULL;
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switch (window->wl.fallback.focus)
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if (window->wl.fallback.focus == window->wl.fallback.top.surface)
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{
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case GLFW_TOP_DECORATION:
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if (ypos < GLFW_BORDER_SIZE)
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cursorName = "n-resize";
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else
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cursorName = "left_ptr";
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break;
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case GLFW_LEFT_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
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{
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if (ypos < GLFW_BORDER_SIZE)
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cursorName = "nw-resize";
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else
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cursorName = "w-resize";
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break;
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case GLFW_RIGHT_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
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{
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if (ypos < GLFW_BORDER_SIZE)
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cursorName = "ne-resize";
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else
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cursorName = "e-resize";
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break;
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case GLFW_BOTTOM_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
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{
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if (xpos < GLFW_BORDER_SIZE)
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cursorName = "sw-resize";
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else if (xpos > window->wl.width + GLFW_BORDER_SIZE)
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cursorName = "se-resize";
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else
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cursorName = "s-resize";
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break;
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default:
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assert(0);
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}
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if (_glfw.wl.cursorPreviousName != cursorName)
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@ -1464,35 +1461,37 @@ static void pointerHandleButton(void* userData,
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{
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uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
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switch (window->wl.fallback.focus)
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if (window->wl.fallback.focus == window->wl.fallback.top.surface)
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{
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case GLFW_TOP_DECORATION:
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
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else
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xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
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break;
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case GLFW_LEFT_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.left.surface)
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{
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
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break;
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case GLFW_RIGHT_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.right.surface)
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{
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if (window->wl.cursorPosY < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
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break;
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case GLFW_BOTTOM_DECORATION:
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}
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else if (window->wl.fallback.focus == window->wl.fallback.bottom.surface)
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{
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if (window->wl.cursorPosX < GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
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else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE)
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
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else
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edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
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break;
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}
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if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
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{
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xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
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