From 7302f761d95c3170d4a62d7b7c0ce56bfb701f65 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Wed, 15 Feb 2012 00:33:01 +0100 Subject: [PATCH] Cleaned up bundle resource directory logic, clarified comment. --- readme.html | 1 + src/cocoa_init.m | 42 ++++++++++++++++++++++++------------------ src/cocoa_platform.h | 2 +- 3 files changed, 26 insertions(+), 19 deletions(-) diff --git a/readme.html b/readme.html index 19e4285d..36c5add2 100644 --- a/readme.html +++ b/readme.html @@ -313,6 +313,7 @@ version of GLFW.

  • [Cocoa] Replaced NSDate time source with mach_absolute_time
  • [Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable
  • [Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash
  • +
  • [Cocoa] Bugfix: glfwInit changed the current directory for unbundled executables
  • [X11] Added support for the GLX_EXT_swap_control extension as an alternative to GLX_SGI_swap_control
  • [X11] Added the POSIX CLOCK_MONOTONIC time source as the preferred method
  • [X11] Added dependency on libm, where present
  • diff --git a/src/cocoa_init.m b/src/cocoa_init.m index 2c747515..c8d5aed7 100644 --- a/src/cocoa_init.m +++ b/src/cocoa_init.m @@ -72,6 +72,18 @@ NSString* GLFWNameKeys[] = }; +//======================================================================== +// Change to our application bundle's resources directory, if present +//======================================================================== +static void changeToResourcesDirectory(void) +{ + char* resourcePath = [[[NSBundle mainBundle] resourcePath] UTF8String]; + + if (access(resourcePath, R_OK) == 0) + chdir(resourcePath); +} + + //======================================================================== // Try to figure out what the calling application is called //======================================================================== @@ -87,24 +99,18 @@ static NSString* findAppName(void) [name isKindOfClass:[NSString class]] && ![@"" isEqualToString:name]) { + _glfwLibrary.NS.bundled = GL_TRUE; return name; } } // If we get here, we're unbundled - if (!_glfwLibrary.NS.unbundled) - { - // Could do this only if we discover we're unbundled, but it should - // do no harm... - ProcessSerialNumber psn = { 0, kCurrentProcess }; - TransformProcessType(&psn, kProcessTransformToForegroundApplication); + ProcessSerialNumber psn = { 0, kCurrentProcess }; + TransformProcessType(&psn, kProcessTransformToForegroundApplication); - // Having the app in front of the terminal window is also generally - // handy. There is an NSApplication API to do this, but... - SetFrontProcess(&psn); - - _glfwLibrary.NS.unbundled = GL_TRUE; - } + // Having the app in front of the terminal window is also generally + // handy. There is an NSApplication API to do this, but... + SetFrontProcess(&psn); char** progname = _NSGetProgname(); if (progname && *progname) @@ -210,16 +216,16 @@ int _glfwPlatformInit(void) return GL_FALSE; } - NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; - - if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0) - chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]); - - // Setting up menu bar must go exactly here else weirdness ensues + // Setting up the menu bar must go between sharedApplication + // above and finishLaunching below, in order to properly emulate the + // behavior of NSApplicationMain setUpMenuBar(); [NSApp finishLaunching]; + if (_glfwLibrary.NS.bundled) + changeToResourcesDirectory(); + _glfwPlatformSetTime(0.0); _glfwLibrary.NS.desktopMode = diff --git a/src/cocoa_platform.h b/src/cocoa_platform.h index 93492dbb..582b338d 100644 --- a/src/cocoa_platform.h +++ b/src/cocoa_platform.h @@ -91,7 +91,7 @@ typedef struct _GLFWlibraryNS // dlopen handle for dynamically loading OpenGL extension entry points void* OpenGLFramework; - GLboolean unbundled; + GLboolean bundled; id desktopMode; id delegate; id autoreleasePool;