News page fixes.

This commit is contained in:
Camilla Berglund 2013-06-13 12:11:53 +02:00
parent 2cc2e8acd7
commit 74d355fae4

View File

@ -38,10 +38,10 @@ that specific monitor.
@subsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW use the
UTF-8 encoding. This includes the window title, error string, clipboard text,
monitor and joystick names as well as the extension function arguments (as ASCII
is a subset of UTF-8).
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsection news_30_clipboard Clipboard text I/O
@ -58,7 +58,7 @@ GLFW now supports setting and reading back the gamma ramp of monitors, with the
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsection news_30_gles OpenGL ES and EGL support
@subsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
@ -67,8 +67,11 @@ driver must provide support in a way usable by GLFW. Modern nVidia and Intel
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
AMD provides an EGL implementation instead.
GLFW now has an (experimental) EGL context creation back end, which can be
selected through CMake options.
@subsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsection news_30_hidpi High-DPI support
@ -89,20 +92,20 @@ an error code and a description string.
@subsection news_30_wndptr Per-window user pointer
Each window object has a user-defined pointer, retrieved with @ref
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsection news_30_iconifyfun Window iconification callback
Each window object has a callback for iconification and restoration events,
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsection news_30_wndposfun Window position callback
Each window object has a callback for position events, which is set with @ref
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@ -113,7 +116,7 @@ The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsection news_30_focusfun Window focus callback
Windows now have a callback for focus events, which is set with @ref
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.