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Update glfw3.h
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@ -286,6 +286,23 @@ extern "C" {
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#define GLFW_REPEAT 2
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/*! @} */
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/*! @defgroup hat_directions Joystick hat directions
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*
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* See [joystick hat input](@ref joystick_hat) for how these are used.
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*
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* @ingroup input
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* @{ */
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#define GLFW_HAT_CENTERED 0
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#define GLFW_HAT_UP 1
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#define GLFW_HAT_RIGHT 2
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#define GLFW_HAT_DOWN 4
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#define GLFW_HAT_LEFT 8
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#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
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#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
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#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
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#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
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/*! @} */
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/*! @defgroup keys Keyboard keys
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*
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* See [key input](@ref input_key) for how these are used.
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@ -3754,6 +3771,60 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
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*/
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GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
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/*! @brief Returns the state of all hats of the specified joystick.
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*
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* This function returns the state of all hats of the specified joystick.
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* Each element in the array is one of the following:
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*
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* GLFW_HAT_CENTERED
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* GLFW_HAT_UP
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* GLFW_HAT_RIGHT
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* GLFW_HAT_DOWN
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* GLFW_HAT_LEFT
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* GLFW_HAT_RIGHT_UP
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* GLFW_HAT_RIGHT_DOWN
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* GLFW_HAT_LEFT_UP
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* GLFW_HAT_LEFT_DOWN
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*
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* For masking purposes, the hat state may be ANDed with the following primary
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* directions:
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*
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* GLFW_HAT_UP
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* GLFW_HAT_RIGHT
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* GLFW_HAT_DOWN
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* GLFW_HAT_LEFT
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*
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* Querying a joystick slot with no device present is not an error, but will
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* cause this function to return `NULL`. Call @ref glfwJoystickPresent to
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* check device presence.
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*
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* @param[in] jid The [joystick](@ref joysticks) to query.
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* @param[out] count Where to store the number of hat states in the returned
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* array. This is set to zero if the joystick is not present or an error
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* occurred.
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* @return An array of hat states, or `NULL` if the joystick is not present
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* or an [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
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*
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* @remark @linux Linux does not currently support hats.
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*
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* @pointer_lifetime The returned array is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the specified joystick is
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* disconnected, this function is called again for that joystick or the library
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* is terminated.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref joystick_hat
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
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/*! @brief Returns the name of the specified joystick.
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*
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* This function returns the name, encoded as UTF-8, of the specified joystick.
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