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Added missing call to 'update' on NSOpenGLContext object in 'makeContextCurrentNSGL'.
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@ -33,6 +33,7 @@ static void makeContextCurrentNSGL(_GLFWwindow* window)
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{
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#ifdef _GLFW_OPENGL_SINGLE_GLRC
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[window->context.nsgl.object setView:window->ns.view];
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[window->context.nsgl.object update];
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#endif
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[window->context.nsgl.object makeCurrentContext];
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}
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