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Wayland: Fix key repeat halting
Key repeat shoud only be halted when the repeating key is released, not when another key is released.
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@ -68,6 +68,7 @@ video tutorials.
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- Jan Ekström
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- Jan Ekström
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- Siavash Eliasi
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- Siavash Eliasi
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- er-azh
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- er-azh
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- Jan Hendrik Farr
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- Ahmad Fatoum
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- Ahmad Fatoum
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- Nikita Fediuchin
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- Nikita Fediuchin
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- Felipe Ferreira
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- Felipe Ferreira
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@ -138,6 +138,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
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- [Wayland] Bugfix: Retrieved cursor position would be incorrect when hovering over
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fallback decorations
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fallback decorations
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Fallback decorations would report scroll events
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- [Wayland] Bugfix: Keyboard repeat events halted when any key is released (#2568)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [X11] Bugfix: Running without a WM could trigger an assert (#2593,#2601,#2631)
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added Vulkan 'window' surface creation via `VK_EXT_headless_surface`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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@ -1838,11 +1838,12 @@ static void keyboardHandleKey(void* userData,
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timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
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timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000;
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timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
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timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000;
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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}
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}
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} else if (scancode == _glfw.wl.keyRepeatScancode) {
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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}
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}
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timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL);
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_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
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_glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers);
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if (action == GLFW_PRESS)
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if (action == GLFW_PRESS)
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