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Add GLFW_COCOA_GRAPHICS_SWICTHING
This provides control over whether the context should participate in macOS Automatic Graphics Switching. Closes #377. Closes #935.
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@ -133,6 +133,7 @@ information on what to include when reporting a bug.
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(#749,#842)
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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- Removed `GLFW_USE_RETINA` compile-time option
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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@ -236,6 +237,7 @@ skills.
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- Cameron King
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- Peter Knut
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- Christoph Kubisch
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- Konstantin Käfer
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- Eric Larson
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- Robin Leffmann
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- Glenn Lewis
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@ -421,6 +421,23 @@ __GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving
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using the window title specified at window creation. This is ignored on other
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platforms.
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@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
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__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
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Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
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context and move it between GPUs if necessary or whether to force it to always
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run on the discrete GPU. This only affects systems with both integrated and
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discrete GPUs. This is ignored on other platforms.
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@par
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Simpler programs and tools may want to enable this to save power, while games
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and other applications performing advanced rendering will want to leave it
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disabled.
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@par
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A bundled application that wishes to participate in Automatic Graphics Switching
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should also declare this in its `Info.plist` by setting the
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`NSSupportsAutomaticGraphicsSwitching` key to `true`.
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@subsubsection window_hints_values Supported and default values
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@ -461,6 +478,7 @@ GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GL
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GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
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GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_COCOA_FRAME_AUTOSAVE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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@section window_events Window event processing
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@ -852,6 +852,7 @@ extern "C" {
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#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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#define GLFW_COCOA_FRAME_AUTOSAVE 0x00023002
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#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
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/*! @} */
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#define GLFW_NO_API 0
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@ -340,6 +340,14 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
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{
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_GLFWwindow* window;
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for (window = _glfw.windowListHead; window; window = window->next)
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{
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if (window->context.client != GLFW_NO_API)
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[window->context.nsgl.object update];
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}
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_glfwPollMonitorsNS();
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}
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@ -303,6 +303,9 @@ struct _GLFWctxconfig
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int robustness;
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int release;
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_GLFWwindow* share;
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struct {
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GLFWbool offline;
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} nsgl;
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};
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/*! @brief Framebuffer configuration.
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@ -160,6 +160,18 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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ADD_ATTR(NSOpenGLPFAAccelerated);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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if (ctxconfig->nsgl.offline)
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{
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ADD_ATTR(NSOpenGLPFAAllowOfflineRenderers);
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// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
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// Info.plist for unbundled applications
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// HACK: This assumes that NSOpenGLPixelFormat will remain
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// a straightforward wrapper of its CGL counterpart
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 100800
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ADD_ATTR(kCGLPFASupportsAutomaticGraphicsSwitching);
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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if (ctxconfig->major >= 4)
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{
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@ -345,6 +345,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
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case GLFW_COCOA_FRAME_AUTOSAVE:
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_glfw.hints.window.ns.frame = value ? GLFW_TRUE : GLFW_FALSE;
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break;
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case GLFW_COCOA_GRAPHICS_SWITCHING:
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_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
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break;
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case GLFW_CENTER_CURSOR:
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_glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE;
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break;
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