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User contexts: added news entry
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@subsection features_34 New features in version 3.4
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@subsubsection user_context_34 Multiple window contexts
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GLFW now provides the ability to create multiple OpenGL and OpenGL ES
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contexts for a given window. Called user contexts, a [GLFWusercontext](@ref usercontext)
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can be created using @ref glfwCreateUserContext,
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destroyed using @ref glfwDestroyUserContext, and managed with
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@ref glfwMakeUserContextCurrent and @ref glfwGetCurrentUserContext.
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For more information see the [user context](@ref usercontext) documentation.
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@subsubsection standard_cursors_34 More standard cursors
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GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
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