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Added setting of EGL_RENDERABLE_TYPE.
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@ -162,10 +162,22 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (wndconfig->share)
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if (wndconfig->share)
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share = wndconfig->share->egl.context;
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share = wndconfig->share->egl.context;
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// Retrieve the previously selected EGLConfig
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// Find a suitable EGLConfig
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{
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{
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int index = 0;
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int index = 0;
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if (wndconfig->clientAPI == GLFW_OPENGL_API)
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setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT);
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if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
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{
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if (wndconfig->glMajor == 1)
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setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT);
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if (wndconfig->glMajor == 2)
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setEGLattrib(EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT);
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}
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setEGLattrib(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
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setEGLattrib(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
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if (fbconfig->redBits)
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if (fbconfig->redBits)
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