This commit is contained in:
Naveen Karuthedath 2024-01-28 11:30:10 -08:00 committed by GitHub
commit 7a18c0e98b
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20 changed files with 107 additions and 0 deletions

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@ -123,6 +123,7 @@ information on what to include when reporting a bug.
## Changelog
- Added `glfwDragWindow` function for starting a drag operation on a window
- Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958)
- Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`,
`GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to

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@ -31,6 +31,12 @@
#include <stdio.h>
#include <stdlib.h>
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods){
if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS){
glfwDragWindow(window);
}
}
int main(int argc, char** argv)
{
int xpos, ypos, height;
@ -78,6 +84,7 @@ int main(int argc, char** argv)
}
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwSetMouseButtonCallback(windows[i], mouse_button_callback);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);

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@ -3873,6 +3873,23 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*/
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
/*! @brief Starts drag operation to the specified window.
*
* This function starts the drag operation of the specified window.
*
* @param[in] window The window to start the dragging operation.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI void glfwDragWindow(GLFWwindow* handle);
/*! @brief Requests user attention to the specified window.
*
* This function requests user attention to the specified window. On

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@ -544,6 +544,7 @@ GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform)
_glfwHideWindowCocoa,
_glfwRequestWindowAttentionCocoa,
_glfwFocusWindowCocoa,
_glfwDragWindowCocoa,
_glfwSetWindowMonitorCocoa,
_glfwWindowFocusedCocoa,
_glfwWindowIconifiedCocoa,

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@ -234,6 +234,7 @@ void _glfwShowWindowCocoa(_GLFWwindow* window);
void _glfwHideWindowCocoa(_GLFWwindow* window);
void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window);
void _glfwFocusWindowCocoa(_GLFWwindow* window);
void _glfwDragWindowCocoa(_GLFWwindow* window);
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window);

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@ -1241,6 +1241,11 @@ void _glfwFocusWindowCocoa(_GLFWwindow* window)
} // autoreleasepool
}
void _glfwDragWindowCocoa(_GLFWwindow* window)
{
// TODO
}
void _glfwSetWindowMonitorCocoa(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -725,6 +725,7 @@ struct _GLFWplatform
void (*hideWindow)(_GLFWwindow*);
void (*requestWindowAttention)(_GLFWwindow*);
void (*focusWindow)(_GLFWwindow*);
void (*dragWindow)(_GLFWwindow*);
void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int);
GLFWbool (*windowFocused)(_GLFWwindow*);
GLFWbool (*windowIconified)(_GLFWwindow*);

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@ -88,6 +88,7 @@ GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
_glfwHideWindowNull,
_glfwRequestWindowAttentionNull,
_glfwFocusWindowNull,
_glfwDragWindowNull,
_glfwSetWindowMonitorNull,
_glfwWindowFocusedNull,
_glfwWindowIconifiedNull,

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@ -241,6 +241,7 @@ void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
void _glfwDragWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);

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@ -468,6 +468,11 @@ void _glfwFocusWindowNull(_GLFWwindow* window)
_glfwInputWindowFocus(window, GLFW_TRUE);
}
void _glfwDragWindowNull(_GLFWwindow* window)
{
// TODO
}
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window)
{
return _glfw.null.focusedWindow == window;

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@ -691,6 +691,7 @@ GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform)
_glfwHideWindowWin32,
_glfwRequestWindowAttentionWin32,
_glfwFocusWindowWin32,
_glfwDragWindowWin32,
_glfwSetWindowMonitorWin32,
_glfwWindowFocusedWin32,
_glfwWindowIconifiedWin32,

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@ -563,6 +563,7 @@ void _glfwShowWindowWin32(_GLFWwindow* window);
void _glfwHideWindowWin32(_GLFWwindow* window);
void _glfwRequestWindowAttentionWin32(_GLFWwindow* window);
void _glfwFocusWindowWin32(_GLFWwindow* window);
void _glfwDragWindowWin32(_GLFWwindow* window);
void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window);

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@ -1792,6 +1792,13 @@ void _glfwFocusWindowWin32(_GLFWwindow* window)
SetFocus(window->win32.handle);
}
void _glfwDragWindowWin32(_GLFWwindow* window)
{
ReleaseCapture();
SendMessage(window->win32.handle, WM_NCLBUTTONDOWN, HTCAPTION, 0);
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, getKeyMods());
}
void _glfwSetWindowMonitorWin32(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -843,6 +843,16 @@ GLFWAPI void glfwFocusWindow(GLFWwindow* handle)
_glfw.platform.focusWindow(window);
}
GLFWAPI void glfwDragWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfw.platform.dragWindow(window);
}
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
_GLFWwindow* window = (_GLFWwindow*) handle;

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@ -462,6 +462,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
_glfwHideWindowWayland,
_glfwRequestWindowAttentionWayland,
_glfwFocusWindowWayland,
_glfwDragWindowWayland,
_glfwSetWindowMonitorWayland,
_glfwWindowFocusedWayland,
_glfwWindowIconifiedWayland,

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@ -629,6 +629,7 @@ void _glfwShowWindowWayland(_GLFWwindow* window);
void _glfwHideWindowWayland(_GLFWwindow* window);
void _glfwRequestWindowAttentionWayland(_GLFWwindow* window);
void _glfwFocusWindowWayland(_GLFWwindow* window);
void _glfwDragWindowWayland(_GLFWwindow* window);
void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window);

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@ -1310,6 +1310,14 @@ static void pointerHandleLeave(void* userData,
_glfw.wl.pointerFocus = NULL;
_glfw.wl.cursorPreviousName = NULL;
_glfwInputCursorEnter(window, GLFW_FALSE);
// Would like to silently set mouse button state to undefined without triggering a mouse button release event
// See https://gitlab.freedesktop.org/wayland/wayland/-/issues/280
// But many underlying systems will keep their own state and only use GLFW events to keep it up to date
// So realistically, they NEED a mouse button event, even if wayland spec would like it to be implicitly undefined
for (int btn = 0; btn < GLFW_MOUSE_BUTTON_LAST+1; btn++)
if (window->mouseButtons[btn] != GLFW_RELEASE)
_glfwInputMouseClick(window, btn, GLFW_RELEASE, 0);
}
static void pointerHandleMotion(void* userData,
@ -1659,6 +1667,14 @@ static void keyboardHandleLeave(void* userData,
_glfw.wl.serial = serial;
_glfw.wl.keyboardFocus = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
// Would like to silently set key state to undefined without triggering a key release event
// See https://gitlab.freedesktop.org/wayland/wayland/-/issues/280
// But many underlying systems will keep their own state and only use GLFW events to keep it up to date
// So realistically, they NEED a key event, even if wayland spec would like it to be implicitly undefined
for (int key = 0; key < GLFW_KEY_LAST+1; key++)
if (window->keys[key] != GLFW_RELEASE)
_glfwInputKey(window, key, _glfwGetKeyScancodeWayland(key), GLFW_RELEASE, 0);
}
static void keyboardHandleKey(void* userData,
@ -2357,6 +2373,11 @@ void _glfwFocusWindowWayland(_GLFWwindow* window)
"Wayland: The platform does not support setting the input focus");
}
void _glfwDragWindowWayland(_GLFWwindow* window)
{
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, _glfw.wl.serial);
}
void _glfwSetWindowMonitorWayland(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,

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@ -1223,6 +1223,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
_glfwHideWindowX11,
_glfwRequestWindowAttentionX11,
_glfwFocusWindowX11,
_glfwDragWindowX11,
_glfwSetWindowMonitorX11,
_glfwWindowFocusedX11,
_glfwWindowIconifiedX11,

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@ -921,6 +921,7 @@ void _glfwShowWindowX11(_GLFWwindow* window);
void _glfwHideWindowX11(_GLFWwindow* window);
void _glfwRequestWindowAttentionX11(_GLFWwindow* window);
void _glfwFocusWindowX11(_GLFWwindow* window);
void _glfwDragWindowX11(_GLFWwindow* window);
void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window);

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@ -45,6 +45,7 @@
#define _NET_WM_STATE_REMOVE 0
#define _NET_WM_STATE_ADD 1
#define _NET_WM_STATE_TOGGLE 2
#define _NET_WM_MOVERESIZE_MOVE 8
// Additional mouse button names for XButtonEvent
#define Button6 6
@ -2464,6 +2465,28 @@ void _glfwFocusWindowX11(_GLFWwindow* window)
XFlush(_glfw.x11.display);
}
void _glfwDragWindowX11(_GLFWwindow* window)
{
int winXpos, winYpos;
double curXpos, curYpos;
XClientMessageEvent xclient;
memset(&xclient, 0, sizeof(XClientMessageEvent));
XUngrabPointer(_glfw.x11.display, 0);
XFlush(_glfw.x11.display);
_glfwGetCursorPosX11(window, &curXpos, &curYpos);
_glfwGetWindowPosX11(window, &winXpos, &winYpos);
xclient.type = ClientMessage;
xclient.window = window->x11.handle;
xclient.message_type = XInternAtom(_glfw.x11.display, "_NET_WM_MOVERESIZE", False);
xclient.format = 32;
xclient.data.l[0] = winXpos + curXpos;
xclient.data.l[1] = winYpos + curYpos;
xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE;
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
XSendEvent(_glfw.x11.display, _glfw.x11.root, False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xclient);
}
void _glfwSetWindowMonitorX11(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,