mirror of
https://github.com/glfw/glfw.git
synced 2024-11-28 13:02:02 +00:00
Documentation updates for 3.4 release
This commit is contained in:
parent
e14e72a2e7
commit
7b6aead9fb
@ -16,9 +16,9 @@ GLFW is licensed under the [zlib/libpng
|
|||||||
license](https://www.glfw.org/license.html).
|
license](https://www.glfw.org/license.html).
|
||||||
|
|
||||||
You can [download](https://www.glfw.org/download.html) the latest stable release
|
You can [download](https://www.glfw.org/download.html) the latest stable release
|
||||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
as source or Windows binaries. Each release starting with 3.0 also has
|
||||||
release starting with 3.0 also has a corresponding [annotated
|
a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
|
||||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
source and binary archives.
|
||||||
|
|
||||||
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
The [documentation](https://www.glfw.org/docs/latest/) is available online and is
|
||||||
included in all source and binary archives. See the [release
|
included in all source and binary archives. See the [release
|
||||||
@ -170,7 +170,7 @@ information on what to include when reporting a bug.
|
|||||||
- Made joystick subsystem initialize at first use (#1284,#1646)
|
- Made joystick subsystem initialize at first use (#1284,#1646)
|
||||||
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
|
- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
|
||||||
- Made Wayland the preferred platform over X11 if both are available (#2035)
|
- Made Wayland the preferred platform over X11 if both are available (#2035)
|
||||||
- Updated the minimum required CMake version to 3.1
|
- Updated the minimum required CMake version to 3.4
|
||||||
- Updated gamepad mappings from upstream
|
- Updated gamepad mappings from upstream
|
||||||
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
|
- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
|
||||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||||
|
@ -4,7 +4,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
|||||||
Vulkan application development. It provides a simple, platform-independent API
|
Vulkan application development. It provides a simple, platform-independent API
|
||||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||||
|
|
||||||
@ref news_34 list new features, caveats and deprecations.
|
@ref news list new features, caveats and deprecations.
|
||||||
|
|
||||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||||
write a small but complete program.
|
write a small but complete program.
|
||||||
|
282
docs/news.md
282
docs/news.md
@ -1,27 +1,21 @@
|
|||||||
# Release notes {#news}
|
# Release notes for version 3.4 {#news}
|
||||||
|
|
||||||
[TOC]
|
[TOC]
|
||||||
|
|
||||||
|
|
||||||
## Release notes for version 3.4 {#news_34}
|
## New features {#features}
|
||||||
|
|
||||||
### New features in version 3.4 {#features_34}
|
### Runtime platform selection {#runtime_platform_selection}
|
||||||
|
|
||||||
#### Cocoa NSView native access function {#native_cocoa_nsview_34}
|
|
||||||
|
|
||||||
GLFW now provides the @ref glfwGetCocoaView native access function
|
|
||||||
for returning the Cocoa NSView.
|
|
||||||
|
|
||||||
|
|
||||||
#### Runtime platform selection {#runtime_platform_34}
|
|
||||||
|
|
||||||
GLFW now supports being compiled for multiple backends and selecting between
|
GLFW now supports being compiled for multiple backends and selecting between
|
||||||
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
|
them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
|
||||||
selected platform can be queried with @ref glfwGetPlatform. You can check if
|
selected platform can be queried with @ref glfwGetPlatform. You can check if
|
||||||
support for a given platform is compiled in with @ref glfwPlatformSupported.
|
support for a given platform is compiled in with @ref glfwPlatformSupported.
|
||||||
|
|
||||||
|
For more information see @ref platform.
|
||||||
|
|
||||||
#### More standard cursor shapes {#standard_cursors_34}
|
|
||||||
|
### More standard cursor shapes {#more_cursor_shapes}
|
||||||
|
|
||||||
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
||||||
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
||||||
@ -39,7 +33,7 @@ are still available.
|
|||||||
For more information see @ref cursor_standard.
|
For more information see @ref cursor_standard.
|
||||||
|
|
||||||
|
|
||||||
#### Mouse event passthrough {#mouse_passthrough_34}
|
### Mouse event passthrough {#mouse_input_passthrough}
|
||||||
|
|
||||||
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
||||||
window hint for making a window transparent to mouse input, lettings events pass
|
window hint for making a window transparent to mouse input, lettings events pass
|
||||||
@ -47,7 +41,7 @@ to whatever window is behind it. This can also be changed after window
|
|||||||
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||||
|
|
||||||
|
|
||||||
#### Ability to get window title {#features_34_window_title}
|
### Ability to get window title {#window_title_function}
|
||||||
|
|
||||||
GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
|
GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
|
||||||
function.
|
function.
|
||||||
@ -55,7 +49,7 @@ function.
|
|||||||
For more information see @ref window_title.
|
For more information see @ref window_title.
|
||||||
|
|
||||||
|
|
||||||
#### Captured cursor mode {#captured_cursor_34}
|
### Captured cursor mode {#captured_cursor_mode}
|
||||||
|
|
||||||
GLFW now supports confining the cursor to the window content area with the @ref
|
GLFW now supports confining the cursor to the window content area with the @ref
|
||||||
GLFW_CURSOR_CAPTURED cursor mode.
|
GLFW_CURSOR_CAPTURED cursor mode.
|
||||||
@ -63,17 +57,17 @@ GLFW_CURSOR_CAPTURED cursor mode.
|
|||||||
For more information see @ref cursor_mode.
|
For more information see @ref cursor_mode.
|
||||||
|
|
||||||
|
|
||||||
#### Support for custom heap memory allocator {#features_34_init_allocator}
|
### Support for custom heap memory allocator {#custom_heap_allocator}
|
||||||
|
|
||||||
GLFW now supports plugging a custom memory allocator at initialization with @ref
|
GLFW now supports plugging a custom heap memory allocator at initialization with
|
||||||
glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
|
@ref glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator
|
||||||
function pointers corresponding to the standard library functions `malloc`,
|
with function pointers corresponding to the standard library functions `malloc`,
|
||||||
`realloc` and `free`.
|
`realloc` and `free`.
|
||||||
|
|
||||||
For more information see @ref init_allocator.
|
For more information see @ref init_allocator.
|
||||||
|
|
||||||
|
|
||||||
#### Window hint for framebuffer scaling {#scale_framebuffer_34}
|
### Window hint for framebuffer scaling {#scale_framebuffer_hint}
|
||||||
|
|
||||||
GLFW now allows provides the
|
GLFW now allows provides the
|
||||||
[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
|
[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
|
||||||
@ -83,13 +77,12 @@ allow framebuffer scaling.
|
|||||||
|
|
||||||
This was already possible on macOS via the
|
This was already possible on macOS via the
|
||||||
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
|
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
|
||||||
hint. This hint is now another name for
|
hint. This is now another name for the same hint value.
|
||||||
[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint).
|
|
||||||
|
|
||||||
For more information see @ref window_scale.
|
For more information see @ref window_scale.
|
||||||
|
|
||||||
|
|
||||||
#### Window hints for initial window position {#features_34_position_hint}
|
### Window hints for initial window position {#window_position_hint}
|
||||||
|
|
||||||
GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
|
GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
|
||||||
specifying the initial position of the window. This removes the need to create a hidden
|
specifying the initial position of the window. This removes the need to create a hidden
|
||||||
@ -99,39 +92,7 @@ window, move it and then show it. The default value of these hints is
|
|||||||
For more information see @ref window_pos.
|
For more information see @ref window_pos.
|
||||||
|
|
||||||
|
|
||||||
#### Support for keyboard access to Windows window menu {#features_34_win32_keymenu}
|
### ANGLE rendering backend hint {#angle_renderer_hint}
|
||||||
|
|
||||||
GLFW now provides the
|
|
||||||
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
|
||||||
enabling keyboard access to the window menu via the Alt+Space and
|
|
||||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
|
||||||
applications.
|
|
||||||
|
|
||||||
|
|
||||||
#### Support for applying STARTUPINFO show command {#features_34_win32_showdefault}
|
|
||||||
|
|
||||||
GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
|
|
||||||
hint for applying the show command in the program's `STARTUPINFO` when showing the window
|
|
||||||
for the first time. This may be useful for the main window of a windowed-mode tool.
|
|
||||||
|
|
||||||
|
|
||||||
#### Wayland libdecor decorations {#wayland_libdecor_34}
|
|
||||||
|
|
||||||
GLFW now supports improved fallback window decorations via
|
|
||||||
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
|
|
||||||
|
|
||||||
Support for libdecor can be toggled before GLFW is initialized with the
|
|
||||||
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
|
|
||||||
enabled by default.
|
|
||||||
|
|
||||||
|
|
||||||
#### Window hint for Wayland app_id {#wayland_app_id_34}
|
|
||||||
|
|
||||||
GLFW now supports specifying the app_id for a Wayland window using the
|
|
||||||
[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
|
|
||||||
|
|
||||||
|
|
||||||
#### Support for ANGLE rendering backend selection {#features_34_angle_backend}
|
|
||||||
|
|
||||||
GLFW now provides the
|
GLFW now provides the
|
||||||
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
||||||
@ -141,9 +102,59 @@ contexts.
|
|||||||
[ANGLE]: https://chromium.googlesource.com/angle/angle/
|
[ANGLE]: https://chromium.googlesource.com/angle/angle/
|
||||||
|
|
||||||
|
|
||||||
### Caveats for version 3.4 {#caveats}
|
### Windows window menu keyboard access hint {#win32_keymenu_hint}
|
||||||
|
|
||||||
#### Multiple sets of native access functions {#native_34}
|
GLFW now provides the
|
||||||
|
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||||
|
enabling keyboard access to the window menu via the Alt+Space and
|
||||||
|
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||||
|
applications.
|
||||||
|
|
||||||
|
|
||||||
|
### Windows STARTUPINFO show command hint {#win32_showdefault_hint}
|
||||||
|
|
||||||
|
GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
|
||||||
|
hint for applying the show command in the program's `STARTUPINFO` when showing the window
|
||||||
|
for the first time. This may be useful for the main window of a windowed-mode tool.
|
||||||
|
|
||||||
|
|
||||||
|
### Cocoa NSView native access function {#cocoa_nsview_function}
|
||||||
|
|
||||||
|
GLFW now provides the @ref glfwGetCocoaView native access function
|
||||||
|
for returning the Cocoa NSView.
|
||||||
|
|
||||||
|
|
||||||
|
### Wayland libdecor decorations {#wayland_libdecor_decorations}
|
||||||
|
|
||||||
|
GLFW now supports improved client-side window decorations via
|
||||||
|
[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). This provides
|
||||||
|
fully featured window decorations on desktop environments like GNOME.
|
||||||
|
|
||||||
|
Support for libdecor can be toggled before GLFW is initialized with the
|
||||||
|
[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
|
||||||
|
enabled by default.
|
||||||
|
|
||||||
|
This feature has also been available in GLFW 3.3 since 3.3.9.
|
||||||
|
|
||||||
|
|
||||||
|
### Wayland surface app_id hint {#wayland_app_id_hint}
|
||||||
|
|
||||||
|
GLFW now supports specifying the app_id for a Wayland window using the
|
||||||
|
[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
|
||||||
|
|
||||||
|
|
||||||
|
### X11 Vulkan window surface hint {#x11_xcb_vulkan_surface}
|
||||||
|
|
||||||
|
GLFW now supports disabling the use of `VK_KHR_xcb_surface` over
|
||||||
|
`VK_KHR_xlib_surface` where available, with the
|
||||||
|
[GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init hint.
|
||||||
|
This affects @ref glfwGetRequiredInstanceExtensions and @ref
|
||||||
|
glfwCreateWindowSurface.
|
||||||
|
|
||||||
|
|
||||||
|
## Caveats {#caveats}
|
||||||
|
|
||||||
|
### Multiple sets of native access functions {#multiplatform_caveat}
|
||||||
|
|
||||||
Because GLFW now supports runtime selection of platform (window system), a library binary
|
Because GLFW now supports runtime selection of platform (window system), a library binary
|
||||||
may export native access functions for multiple platforms. Starting with version 3.4 you
|
may export native access functions for multiple platforms. Starting with version 3.4 you
|
||||||
@ -152,47 +163,40 @@ functions for it. After initialization, you can query the selected platform wit
|
|||||||
glfwGetPlatform.
|
glfwGetPlatform.
|
||||||
|
|
||||||
|
|
||||||
#### Version string format has been changed {#version_string_34}
|
### Version string format has been changed {#version_string_caveat}
|
||||||
|
|
||||||
Because GLFW now supports runtime selection of platform (window system), the version
|
Because GLFW now supports runtime selection of platform (window system), the version
|
||||||
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
|
string returned by @ref glfwGetVersionString has been expanded. It now contains the names
|
||||||
of all APIs for all the platforms that the library binary supports.
|
of all APIs for all the platforms that the library binary supports.
|
||||||
|
|
||||||
|
The version string is intended for bug reporting and should not be parsed. See
|
||||||
|
@ref glfwGetVersion and @ref glfwPlatformSupported instead.
|
||||||
|
|
||||||
#### Joystick support is initialized on demand {#joysticks_34}
|
|
||||||
|
### Joystick support is initialized on demand {#joystick_init_caveat}
|
||||||
|
|
||||||
The joystick part of GLFW is now initialized when first used, primarily to work
|
The joystick part of GLFW is now initialized when first used, primarily to work
|
||||||
around faulty Windows drivers that cause DirectInput to take up to several
|
around faulty Windows drivers that cause DirectInput to take up to several
|
||||||
seconds to enumerate devices.
|
seconds to enumerate devices.
|
||||||
|
|
||||||
This change will usually not be observable. However, if your application waits
|
This change is mostly not observable. However, if your application waits for
|
||||||
for events without having first called any joystick function or created any
|
events without having first called any joystick function or created any visible
|
||||||
visible windows, the wait may never unblock as GLFW may not yet have subscribed
|
windows, the wait may never unblock as GLFW may not yet have subscribed to
|
||||||
to joystick related OS events.
|
joystick related OS events.
|
||||||
|
|
||||||
To work around this, call any joystick function before waiting for events, for
|
To work around this, call any joystick function before waiting for events, for
|
||||||
example by setting a [joystick callback](@ref joystick_event).
|
example by setting a [joystick callback](@ref joystick_event).
|
||||||
|
|
||||||
|
|
||||||
#### Framebuffer may lack alpha channel on older Wayland systems {#wayland_alpha_34}
|
### Tests and examples are disabled when built as a subproject {#standalone_caveat}
|
||||||
|
|
||||||
On Wayland, when creating an EGL context on a machine lacking the new
|
GLFW now by default does not build the tests or examples when it is added as
|
||||||
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
|
a subdirectory of another CMake project. If you were setting @ref
|
||||||
ignored and the framebuffer will have no alpha channel. This is because some
|
GLFW_BUILD_TESTS or @ref GLFW_BUILD_EXAMPLES to false in your CMake files, you
|
||||||
Wayland compositors treat any buffer with an alpha channel as per-pixel
|
can now remove this.
|
||||||
transparent.
|
|
||||||
|
|
||||||
If you want a per-pixel transparent window, see the
|
If you do want these to be built, set @ref GLFW_BUILD_TESTS and @ref
|
||||||
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
|
GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.
|
||||||
hint.
|
|
||||||
|
|
||||||
|
|
||||||
#### Tests and examples are disabled when built as a subproject {#standalone_34}
|
|
||||||
|
|
||||||
GLFW now does not build the tests and examples when it is added as
|
|
||||||
a subdirectory of another CMake project. To enable these, set the @ref
|
|
||||||
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
|
||||||
GLFW subdirectory.
|
|
||||||
|
|
||||||
```cmake
|
```cmake
|
||||||
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||||
@ -201,37 +205,86 @@ add_subdirectory(path/to/glfw)
|
|||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
#### macOS main menu now created at initialization {#initmenu_34}
|
### Configuration header is no longer generated {#config_header_caveat}
|
||||||
|
|
||||||
|
The `glfw_config.h` configuration header is no longer generated by CMake and the
|
||||||
|
platform selection macros are now part of the GLFW CMake target. The
|
||||||
|
`_GLFW_USE_CONFIG_H` macro is still supported in case you are generating
|
||||||
|
a configuration header in a custom build setup.
|
||||||
|
|
||||||
|
|
||||||
|
### Documentation generation requires Doxygen 1.9.8 or later {#docs_target_caveat}
|
||||||
|
|
||||||
|
Doxygen 1.9.8 or later is now required for the `docs` CMake target to be
|
||||||
|
generated. This is because the documentation now uses more of the Markdown
|
||||||
|
support in Doxygen and this support has until recently been relatively unstable.
|
||||||
|
|
||||||
|
|
||||||
|
### Windows 7 framebuffer transparency requires DWM transparency {#win7_framebuffer_caveat}
|
||||||
|
|
||||||
|
GLFW no longer supports per-pixel framebuffer transparency via @ref
|
||||||
|
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||||
|
(the Transparency setting under Personalization > Window Color).
|
||||||
|
|
||||||
|
|
||||||
|
### macOS main menu now created at initialization {#macos_menu_caveat}
|
||||||
|
|
||||||
GLFW now creates the main menu and completes the initialization of NSApplication
|
GLFW now creates the main menu and completes the initialization of NSApplication
|
||||||
during initialization. Programs that do not want a main menu can disable it
|
during initialization. Programs that do not want a main menu can disable it
|
||||||
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
||||||
|
|
||||||
|
|
||||||
#### CoreVideo dependency has been removed {#corevideo_34}
|
### macOS CoreVideo dependency has been removed {#corevideo_caveat}
|
||||||
|
|
||||||
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
||||||
needs to be specified during compilation or linking.
|
needs to be specified during compilation or linking.
|
||||||
|
|
||||||
|
|
||||||
#### Framebuffer transparency requires DWM transparency {#caveat_fbtransparency_34}
|
### Wayland framebuffer may lack alpha channel on older systems {#wayland_alpha_caveat}
|
||||||
|
|
||||||
GLFW no longer supports framebuffer transparency enabled via @ref
|
On Wayland, when creating an EGL context on a machine lacking the new
|
||||||
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
|
||||||
(the Transparency setting under Personalization > Window Color).
|
ignored and the framebuffer will not have an alpha channel. This is because
|
||||||
|
some Wayland compositors treat any buffer with an alpha channel as per-pixel
|
||||||
|
transparent.
|
||||||
|
|
||||||
|
If you want a per-pixel transparent window, see the
|
||||||
|
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
|
||||||
|
hint.
|
||||||
|
|
||||||
|
|
||||||
#### Empty events on X11 no longer round-trip to server {#emptyevents_34}
|
### X11 empty events no longer round-trip to server {#x11_emptyevent_caveat}
|
||||||
|
|
||||||
Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
|
Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
|
||||||
instead of sending an X11 client event to the helper window.
|
instead of sending an X11 client event to the helper window.
|
||||||
|
|
||||||
|
|
||||||
### Deprecations in version 3.4 {#deprecations_34}
|
## Deprecations {#deprecations}
|
||||||
|
|
||||||
### Removals in 3.4 {#removals_34}
|
### Windows XP and Vista support is deprecated {#winxp_deprecated}
|
||||||
|
|
||||||
#### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_34}
|
Support for Windows XP and Vista has been deprecated and will be removed in
|
||||||
|
a future release. Windows XP has been out of extended support since 2014.
|
||||||
|
|
||||||
|
|
||||||
|
### Original MinGW support is deprecated {#mingw_deprecated}
|
||||||
|
|
||||||
|
Support for the now unmaintained original MinGW distribution has been deprecated
|
||||||
|
and will be removed in a future release.
|
||||||
|
|
||||||
|
This does not apply to the much more capable MinGW-w64, which remains fully
|
||||||
|
supported, actively maintained and available on many platforms.
|
||||||
|
|
||||||
|
|
||||||
|
### OS X Yosemite support is deprecated {#yosemite_deprecated}
|
||||||
|
|
||||||
|
Support for OS X 10.10 Yosemite and earlier has been deprecated and will be
|
||||||
|
removed in a future release. OS X 10.10 has been out of support since 2017.
|
||||||
|
|
||||||
|
|
||||||
|
## Removals {#removals}
|
||||||
|
|
||||||
|
### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_removed}
|
||||||
|
|
||||||
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
|
This option was used to compile GLFW directly linked with the Vulkan loader, instead of
|
||||||
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
|
using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
|
||||||
@ -242,28 +295,43 @@ have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enab
|
|||||||
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
|
your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
|
||||||
|
|
||||||
|
|
||||||
#### GLFW_USE_OSMESA CMake option has been removed {#osmesa_option_34}
|
### GLFW_USE_WAYLAND CMake option has been removed {#use_wayland_removed}
|
||||||
|
|
||||||
This option was used to compile GLFW for the Null platform. The Null platform is now
|
This option was used to compile GLFW for Wayland instead of X11. GLFW now
|
||||||
always supported. To produce a library binary that only supports this platform, the way
|
supports selecting the platform at run-time. By default GLFW is compiled for
|
||||||
this CMake option used to do, you will instead need to disable the default platform for
|
both Wayland and X11 on Linux and other Unix-like systems.
|
||||||
the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or
|
|
||||||
@ref GLFW_BUILD_X11 CMake option to false.
|
|
||||||
|
|
||||||
You can set all of them to false and the ones that don't apply for the target OS will be
|
To disable Wayland or X11 or both, set the @ref GLFW_BUILD_WAYLAND and @ref
|
||||||
ignored.
|
GLFW_BUILD_X11 CMake options.
|
||||||
|
|
||||||
|
The `GLFW_USE_WAYLAND` CMake variable must not be present in the CMake cache at
|
||||||
|
all, or GLFW will fail to configure. If you are getting this error, delete the
|
||||||
|
CMake cache for GLFW and configure again.
|
||||||
|
|
||||||
|
|
||||||
#### Support for the wl_shell protocol has been removed {#wl_shell_34}
|
### GLFW_USE_OSMESA CMake option has been removed {#use_osmesa_removed}
|
||||||
|
|
||||||
Support for the wl_shell protocol has been removed and GLFW now only supports
|
This option was used to compile GLFW for the Null platform. The Null platform
|
||||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
is now always available. To produce a library binary that only supports this
|
||||||
then GLFW will fail to initialize.
|
platform, the way this CMake option used to do, you will instead need to disable
|
||||||
|
the default platforms for the target OS. This means setting the @ref
|
||||||
|
GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or @ref GLFW_BUILD_WAYLAND and @ref
|
||||||
|
GLFW_BUILD_X11 CMake options to false.
|
||||||
|
|
||||||
|
You can set all of them to false and the ones that don't apply for the target OS
|
||||||
|
will be ignored.
|
||||||
|
|
||||||
|
|
||||||
### New symbols in version 3.4 {#symbols_34}
|
### wl_shell protocol support has been removed {#wl_shell_removed}
|
||||||
|
|
||||||
#### New functions in version 3.4 {#functions_34}
|
Support for the deprecated wl_shell protocol has been removed and GLFW now only
|
||||||
|
supports the XDG-Shell protocol. If your Wayland compositor does not support
|
||||||
|
XDG-Shell then GLFW will fail to initialize.
|
||||||
|
|
||||||
|
|
||||||
|
## New symbols {#new_symbols}
|
||||||
|
|
||||||
|
### New functions {#new_functions}
|
||||||
|
|
||||||
- @ref glfwInitAllocator
|
- @ref glfwInitAllocator
|
||||||
- @ref glfwGetPlatform
|
- @ref glfwGetPlatform
|
||||||
@ -273,7 +341,7 @@ then GLFW will fail to initialize.
|
|||||||
- @ref glfwGetCocoaView
|
- @ref glfwGetCocoaView
|
||||||
|
|
||||||
|
|
||||||
#### New types in version 3.4 {#types_34}
|
### New types {#new_types}
|
||||||
|
|
||||||
- @ref GLFWallocator
|
- @ref GLFWallocator
|
||||||
- @ref GLFWallocatefun
|
- @ref GLFWallocatefun
|
||||||
@ -281,7 +349,7 @@ then GLFW will fail to initialize.
|
|||||||
- @ref GLFWdeallocatefun
|
- @ref GLFWdeallocatefun
|
||||||
|
|
||||||
|
|
||||||
#### New constants in version 3.4 {#constants_34}
|
### New constants {#new_constants}
|
||||||
|
|
||||||
- @ref GLFW_PLATFORM
|
- @ref GLFW_PLATFORM
|
||||||
- @ref GLFW_ANY_PLATFORM
|
- @ref GLFW_ANY_PLATFORM
|
||||||
|
Loading…
Reference in New Issue
Block a user