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Documentation updates for 3.4 release
This commit is contained in:
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@ -16,9 +16,9 @@ GLFW is licensed under the [zlib/libpng
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license](https://www.glfw.org/license.html).
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You can [download](https://www.glfw.org/download.html) the latest stable release
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as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
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release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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as source or Windows binaries. Each release starting with 3.0 also has
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a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with
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source and binary archives.
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
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included in all source and binary archives. See the [release
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@ -170,7 +170,7 @@ information on what to include when reporting a bug.
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Made `GLFW_DOUBLEBUFFER` a read-only window attribute
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- Made Wayland the preferred platform over X11 if both are available (#2035)
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- Updated the minimum required CMake version to 3.1
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- Updated the minimum required CMake version to 3.4
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- Updated gamepad mappings from upstream
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- Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958)
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- Disabled tests and examples by default when built as a CMake subdirectory
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@ -4,7 +4,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
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Vulkan application development. It provides a simple, platform-independent API
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for creating windows, contexts and surfaces, reading input, handling events, etc.
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@ref news_34 list new features, caveats and deprecations.
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@ref news list new features, caveats and deprecations.
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@ref quick_guide is a guide for users new to GLFW. It takes you through how to
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write a small but complete program.
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282
docs/news.md
282
docs/news.md
@ -1,27 +1,21 @@
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# Release notes {#news}
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# Release notes for version 3.4 {#news}
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[TOC]
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## Release notes for version 3.4 {#news_34}
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## New features {#features}
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### New features in version 3.4 {#features_34}
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#### Cocoa NSView native access function {#native_cocoa_nsview_34}
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GLFW now provides the @ref glfwGetCocoaView native access function
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for returning the Cocoa NSView.
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#### Runtime platform selection {#runtime_platform_34}
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### Runtime platform selection {#runtime_platform_selection}
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GLFW now supports being compiled for multiple backends and selecting between
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them at runtime with the @ref GLFW_PLATFORM init hint. After initialization the
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selected platform can be queried with @ref glfwGetPlatform. You can check if
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support for a given platform is compiled in with @ref glfwPlatformSupported.
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For more information see @ref platform.
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#### More standard cursor shapes {#standard_cursors_34}
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### More standard cursor shapes {#more_cursor_shapes}
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GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
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@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
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@ -39,7 +33,7 @@ are still available.
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For more information see @ref cursor_standard.
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#### Mouse event passthrough {#mouse_passthrough_34}
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### Mouse event passthrough {#mouse_input_passthrough}
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GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
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window hint for making a window transparent to mouse input, lettings events pass
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@ -47,7 +41,7 @@ to whatever window is behind it. This can also be changed after window
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creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
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#### Ability to get window title {#features_34_window_title}
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### Ability to get window title {#window_title_function}
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GLFW now supports querying the title of a window with the @ref glfwGetWindowTitle
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function.
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@ -55,7 +49,7 @@ function.
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For more information see @ref window_title.
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#### Captured cursor mode {#captured_cursor_34}
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### Captured cursor mode {#captured_cursor_mode}
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GLFW now supports confining the cursor to the window content area with the @ref
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GLFW_CURSOR_CAPTURED cursor mode.
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@ -63,17 +57,17 @@ GLFW_CURSOR_CAPTURED cursor mode.
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For more information see @ref cursor_mode.
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#### Support for custom heap memory allocator {#features_34_init_allocator}
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### Support for custom heap memory allocator {#custom_heap_allocator}
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GLFW now supports plugging a custom memory allocator at initialization with @ref
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glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator with
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function pointers corresponding to the standard library functions `malloc`,
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GLFW now supports plugging a custom heap memory allocator at initialization with
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@ref glfwInitAllocator. The allocator is a struct of type @ref GLFWallocator
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with function pointers corresponding to the standard library functions `malloc`,
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`realloc` and `free`.
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For more information see @ref init_allocator.
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#### Window hint for framebuffer scaling {#scale_framebuffer_34}
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### Window hint for framebuffer scaling {#scale_framebuffer_hint}
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GLFW now allows provides the
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint) window hint for
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@ -83,13 +77,12 @@ allow framebuffer scaling.
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This was already possible on macOS via the
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[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) window
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hint. This hint is now another name for
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[GLFW_SCALE_FRAMEBUFFER](@ref GLFW_SCALE_FRAMEBUFFER_hint).
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hint. This is now another name for the same hint value.
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For more information see @ref window_scale.
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#### Window hints for initial window position {#features_34_position_hint}
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### Window hints for initial window position {#window_position_hint}
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GLFW now provides the @ref GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints for
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specifying the initial position of the window. This removes the need to create a hidden
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@ -99,39 +92,7 @@ window, move it and then show it. The default value of these hints is
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For more information see @ref window_pos.
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#### Support for keyboard access to Windows window menu {#features_34_win32_keymenu}
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GLFW now provides the
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[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
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enabling keyboard access to the window menu via the Alt+Space and
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Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
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applications.
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#### Support for applying STARTUPINFO show command {#features_34_win32_showdefault}
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GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
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hint for applying the show command in the program's `STARTUPINFO` when showing the window
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for the first time. This may be useful for the main window of a windowed-mode tool.
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#### Wayland libdecor decorations {#wayland_libdecor_34}
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GLFW now supports improved fallback window decorations via
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor).
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Support for libdecor can be toggled before GLFW is initialized with the
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[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
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enabled by default.
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#### Window hint for Wayland app_id {#wayland_app_id_34}
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GLFW now supports specifying the app_id for a Wayland window using the
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[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
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#### Support for ANGLE rendering backend selection {#features_34_angle_backend}
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### ANGLE rendering backend hint {#angle_renderer_hint}
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GLFW now provides the
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[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
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@ -141,9 +102,59 @@ contexts.
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[ANGLE]: https://chromium.googlesource.com/angle/angle/
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### Caveats for version 3.4 {#caveats}
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### Windows window menu keyboard access hint {#win32_keymenu_hint}
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#### Multiple sets of native access functions {#native_34}
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GLFW now provides the
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[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
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enabling keyboard access to the window menu via the Alt+Space and
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Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
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applications.
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### Windows STARTUPINFO show command hint {#win32_showdefault_hint}
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GLFW now provides the [GLFW_WIN32_SHOWDEFAULT](@ref GLFW_WIN32_SHOWDEFAULT_hint) window
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hint for applying the show command in the program's `STARTUPINFO` when showing the window
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for the first time. This may be useful for the main window of a windowed-mode tool.
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### Cocoa NSView native access function {#cocoa_nsview_function}
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GLFW now provides the @ref glfwGetCocoaView native access function
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for returning the Cocoa NSView.
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### Wayland libdecor decorations {#wayland_libdecor_decorations}
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GLFW now supports improved client-side window decorations via
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[libdecor](https://gitlab.freedesktop.org/libdecor/libdecor). This provides
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fully featured window decorations on desktop environments like GNOME.
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Support for libdecor can be toggled before GLFW is initialized with the
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[GLFW_WAYLAND_LIBDECOR](@ref GLFW_WAYLAND_LIBDECOR_hint) init hint. It is
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enabled by default.
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This feature has also been available in GLFW 3.3 since 3.3.9.
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### Wayland surface app_id hint {#wayland_app_id_hint}
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GLFW now supports specifying the app_id for a Wayland window using the
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[GLFW_WAYLAND_APP_ID](@ref GLFW_WAYLAND_APP_ID_hint) window hint string.
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### X11 Vulkan window surface hint {#x11_xcb_vulkan_surface}
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GLFW now supports disabling the use of `VK_KHR_xcb_surface` over
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`VK_KHR_xlib_surface` where available, with the
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[GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init hint.
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This affects @ref glfwGetRequiredInstanceExtensions and @ref
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glfwCreateWindowSurface.
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## Caveats {#caveats}
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### Multiple sets of native access functions {#multiplatform_caveat}
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Because GLFW now supports runtime selection of platform (window system), a library binary
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may export native access functions for multiple platforms. Starting with version 3.4 you
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@ -152,47 +163,40 @@ functions for it. After initialization, you can query the selected platform wit
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glfwGetPlatform.
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#### Version string format has been changed {#version_string_34}
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### Version string format has been changed {#version_string_caveat}
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Because GLFW now supports runtime selection of platform (window system), the version
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string returned by @ref glfwGetVersionString has been expanded. It now contains the names
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of all APIs for all the platforms that the library binary supports.
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The version string is intended for bug reporting and should not be parsed. See
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@ref glfwGetVersion and @ref glfwPlatformSupported instead.
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#### Joystick support is initialized on demand {#joysticks_34}
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### Joystick support is initialized on demand {#joystick_init_caveat}
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The joystick part of GLFW is now initialized when first used, primarily to work
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around faulty Windows drivers that cause DirectInput to take up to several
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seconds to enumerate devices.
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This change will usually not be observable. However, if your application waits
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for events without having first called any joystick function or created any
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visible windows, the wait may never unblock as GLFW may not yet have subscribed
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to joystick related OS events.
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This change is mostly not observable. However, if your application waits for
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events without having first called any joystick function or created any visible
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windows, the wait may never unblock as GLFW may not yet have subscribed to
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joystick related OS events.
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To work around this, call any joystick function before waiting for events, for
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example by setting a [joystick callback](@ref joystick_event).
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#### Framebuffer may lack alpha channel on older Wayland systems {#wayland_alpha_34}
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### Tests and examples are disabled when built as a subproject {#standalone_caveat}
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On Wayland, when creating an EGL context on a machine lacking the new
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`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
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ignored and the framebuffer will have no alpha channel. This is because some
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Wayland compositors treat any buffer with an alpha channel as per-pixel
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transparent.
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GLFW now by default does not build the tests or examples when it is added as
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a subdirectory of another CMake project. If you were setting @ref
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GLFW_BUILD_TESTS or @ref GLFW_BUILD_EXAMPLES to false in your CMake files, you
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can now remove this.
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If you want a per-pixel transparent window, see the
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[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
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hint.
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#### Tests and examples are disabled when built as a subproject {#standalone_34}
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GLFW now does not build the tests and examples when it is added as
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a subdirectory of another CMake project. To enable these, set the @ref
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GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
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GLFW subdirectory.
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If you do want these to be built, set @ref GLFW_BUILD_TESTS and @ref
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GLFW_BUILD_EXAMPLES in your CMake files before adding the GLFW subdirectory.
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```cmake
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set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
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@ -201,37 +205,86 @@ add_subdirectory(path/to/glfw)
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```
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#### macOS main menu now created at initialization {#initmenu_34}
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### Configuration header is no longer generated {#config_header_caveat}
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The `glfw_config.h` configuration header is no longer generated by CMake and the
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platform selection macros are now part of the GLFW CMake target. The
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`_GLFW_USE_CONFIG_H` macro is still supported in case you are generating
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a configuration header in a custom build setup.
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### Documentation generation requires Doxygen 1.9.8 or later {#docs_target_caveat}
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Doxygen 1.9.8 or later is now required for the `docs` CMake target to be
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generated. This is because the documentation now uses more of the Markdown
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support in Doxygen and this support has until recently been relatively unstable.
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### Windows 7 framebuffer transparency requires DWM transparency {#win7_framebuffer_caveat}
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GLFW no longer supports per-pixel framebuffer transparency via @ref
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GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
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(the Transparency setting under Personalization > Window Color).
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### macOS main menu now created at initialization {#macos_menu_caveat}
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GLFW now creates the main menu and completes the initialization of NSApplication
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during initialization. Programs that do not want a main menu can disable it
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with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
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#### CoreVideo dependency has been removed {#corevideo_34}
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### macOS CoreVideo dependency has been removed {#corevideo_caveat}
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GLFW no longer depends on the CoreVideo framework on macOS and it no longer
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needs to be specified during compilation or linking.
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#### Framebuffer transparency requires DWM transparency {#caveat_fbtransparency_34}
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### Wayland framebuffer may lack alpha channel on older systems {#wayland_alpha_caveat}
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GLFW no longer supports framebuffer transparency enabled via @ref
|
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GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
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(the Transparency setting under Personalization > Window Color).
|
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On Wayland, when creating an EGL context on a machine lacking the new
|
||||
`EGL_EXT_present_opaque` extension, the @ref GLFW_ALPHA_BITS window hint will be
|
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ignored and the framebuffer will not have an alpha channel. This is because
|
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some Wayland compositors treat any buffer with an alpha channel as per-pixel
|
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transparent.
|
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|
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If you want a per-pixel transparent window, see the
|
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[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) window
|
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hint.
|
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|
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#### Empty events on X11 no longer round-trip to server {#emptyevents_34}
|
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### X11 empty events no longer round-trip to server {#x11_emptyevent_caveat}
|
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|
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Events posted with @ref glfwPostEmptyEvent now use a separate unnamed pipe
|
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instead of sending an X11 client event to the helper window.
|
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|
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|
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### Deprecations in version 3.4 {#deprecations_34}
|
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## Deprecations {#deprecations}
|
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### Removals in 3.4 {#removals_34}
|
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### Windows XP and Vista support is deprecated {#winxp_deprecated}
|
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|
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#### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_34}
|
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Support for Windows XP and Vista has been deprecated and will be removed in
|
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a future release. Windows XP has been out of extended support since 2014.
|
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|
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|
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### Original MinGW support is deprecated {#mingw_deprecated}
|
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|
||||
Support for the now unmaintained original MinGW distribution has been deprecated
|
||||
and will be removed in a future release.
|
||||
|
||||
This does not apply to the much more capable MinGW-w64, which remains fully
|
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supported, actively maintained and available on many platforms.
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### OS X Yosemite support is deprecated {#yosemite_deprecated}
|
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|
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Support for OS X 10.10 Yosemite and earlier has been deprecated and will be
|
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removed in a future release. OS X 10.10 has been out of support since 2017.
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## Removals {#removals}
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### GLFW_VULKAN_STATIC CMake option has been removed {#vulkan_static_removed}
|
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|
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This option was used to compile GLFW directly linked with the Vulkan loader, instead of
|
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using dynamic loading to get hold of `vkGetInstanceProcAddr` at initialization. This is
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@ -242,28 +295,43 @@ have no effect. The call to @ref glfwInitVulkanLoader can be conditionally enab
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your code by checking the @ref GLFW_VERSION_MAJOR and @ref GLFW_VERSION_MINOR macros.
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#### GLFW_USE_OSMESA CMake option has been removed {#osmesa_option_34}
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### GLFW_USE_WAYLAND CMake option has been removed {#use_wayland_removed}
|
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|
||||
This option was used to compile GLFW for the Null platform. The Null platform is now
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always supported. To produce a library binary that only supports this platform, the way
|
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this CMake option used to do, you will instead need to disable the default platform for
|
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the target OS. This means setting the @ref GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or
|
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@ref GLFW_BUILD_X11 CMake option to false.
|
||||
This option was used to compile GLFW for Wayland instead of X11. GLFW now
|
||||
supports selecting the platform at run-time. By default GLFW is compiled for
|
||||
both Wayland and X11 on Linux and other Unix-like systems.
|
||||
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||||
You can set all of them to false and the ones that don't apply for the target OS will be
|
||||
ignored.
|
||||
To disable Wayland or X11 or both, set the @ref GLFW_BUILD_WAYLAND and @ref
|
||||
GLFW_BUILD_X11 CMake options.
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||||
|
||||
The `GLFW_USE_WAYLAND` CMake variable must not be present in the CMake cache at
|
||||
all, or GLFW will fail to configure. If you are getting this error, delete the
|
||||
CMake cache for GLFW and configure again.
|
||||
|
||||
|
||||
#### Support for the wl_shell protocol has been removed {#wl_shell_34}
|
||||
### GLFW_USE_OSMESA CMake option has been removed {#use_osmesa_removed}
|
||||
|
||||
Support for the wl_shell protocol has been removed and GLFW now only supports
|
||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
||||
then GLFW will fail to initialize.
|
||||
This option was used to compile GLFW for the Null platform. The Null platform
|
||||
is now always available. To produce a library binary that only supports this
|
||||
platform, the way this CMake option used to do, you will instead need to disable
|
||||
the default platforms for the target OS. This means setting the @ref
|
||||
GLFW_BUILD_WIN32, @ref GLFW_BUILD_COCOA or @ref GLFW_BUILD_WAYLAND and @ref
|
||||
GLFW_BUILD_X11 CMake options to false.
|
||||
|
||||
You can set all of them to false and the ones that don't apply for the target OS
|
||||
will be ignored.
|
||||
|
||||
|
||||
### New symbols in version 3.4 {#symbols_34}
|
||||
### wl_shell protocol support has been removed {#wl_shell_removed}
|
||||
|
||||
#### New functions in version 3.4 {#functions_34}
|
||||
Support for the deprecated wl_shell protocol has been removed and GLFW now only
|
||||
supports the XDG-Shell protocol. If your Wayland compositor does not support
|
||||
XDG-Shell then GLFW will fail to initialize.
|
||||
|
||||
|
||||
## New symbols {#new_symbols}
|
||||
|
||||
### New functions {#new_functions}
|
||||
|
||||
- @ref glfwInitAllocator
|
||||
- @ref glfwGetPlatform
|
||||
@ -273,7 +341,7 @@ then GLFW will fail to initialize.
|
||||
- @ref glfwGetCocoaView
|
||||
|
||||
|
||||
#### New types in version 3.4 {#types_34}
|
||||
### New types {#new_types}
|
||||
|
||||
- @ref GLFWallocator
|
||||
- @ref GLFWallocatefun
|
||||
@ -281,7 +349,7 @@ then GLFW will fail to initialize.
|
||||
- @ref GLFWdeallocatefun
|
||||
|
||||
|
||||
#### New constants in version 3.4 {#constants_34}
|
||||
### New constants {#new_constants}
|
||||
|
||||
- @ref GLFW_PLATFORM
|
||||
- @ref GLFW_ANY_PLATFORM
|
||||
|
Loading…
Reference in New Issue
Block a user