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Add monitor and joystick user pointers
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@ -151,6 +151,10 @@ information on what to include when reporting a bug.
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- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
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- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
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window transparency (#1089)
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- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
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per-monitor user pointers
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- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
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per-joystick user pointers
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- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
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functions for accessing X11 primary selection (#894,#1056)
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
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@ -511,6 +511,9 @@ present with @ref glfwJoystickPresent.
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int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
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@endcode
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Each joystick has zero or more axes, zero or more buttons, zero or more hats,
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a human-readable name, a user pointer and an SDL compatible GUID.
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When GLFW is initialized, detected joysticks are added to to the beginning of
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the array. Once a joystick is detected, it keeps its assigned ID until it is
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disconnected or the library is terminated, so as joysticks are connected and
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@ -613,6 +616,17 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
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guaranteed to be unique, and only until that joystick is disconnected.
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@subsection joystick_userptr Joystick user pointer
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Each joystick has a user pointer that can be set with @ref
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glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
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This can be used for any purpose you need and will not be modified by GLFW. The
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value will be kept until the joystick is disconnected or until the library is
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terminated.
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The initial value of the pointer is `NULL`.
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@subsection joystick_event Joystick configuration changes
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If you wish to be notified when a joystick is connected or disconnected, set
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@ -645,6 +659,10 @@ functions. Joystick disconnection may also be detected and the callback
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called by joystick functions. The function will then return whatever it
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returns for a disconnected joystick.
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Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
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useful values for a disconnected joystick and only before the monitor callback
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returns.
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@subsection gamepad Gamepad input
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@ -86,14 +86,16 @@ void monitor_callback(GLFWmonitor* monitor, int event)
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@endcode
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If a monitor is disconnected, all windows that are full screen on it will be
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switched to windowed mode.
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switched to windowed mode before the callback is called. Only @ref
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glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
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for a disconnected monitor and only before the monitor callback returns.
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@section monitor_properties Monitor properties
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Each monitor has a current video mode, a list of supported video modes,
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a virtual position, a human-readable name, an estimated physical size and
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a gamma ramp.
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a virtual position, a human-readable name, a user pointer, an estimated physical
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size and a gamma ramp.
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@subsection monitor_modes Video modes
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@ -187,6 +189,17 @@ and make may have the same name. Only the monitor handle is guaranteed to be
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unique, and only until that monitor is disconnected.
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@subsection monitor_userptr User pointer
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Each monitor has a user pointer that can be set with @ref
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glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
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can be used for any purpose you need and will not be modified by GLFW. The
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value will be kept until the monitor is disconnected or until the library is
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terminated.
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The initial value of the pointer is `NULL`.
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@subsection monitor_gamma Gamma ramp
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The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
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@ -139,6 +139,13 @@ creation API, intended for automated testing. This backend does not provide
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input.
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@subsection news_33_userptr Monitor and joystick user pointers
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GLFW now supports setting and querying user pointers for connected monitors and
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joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
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@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
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@subsection news_33_primary X11 primary selection access
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GLFW now supports querying and setting the X11 primary selection via the native
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@ -531,7 +531,7 @@ See @ref events.
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@subsection window_userptr User pointer
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Each window has a user pointer that can be set with @ref
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glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
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glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
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can be used for any purpose you need and will not be modified by GLFW throughout
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the life-time of the window.
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@ -1970,6 +1970,56 @@ GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, flo
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*/
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GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
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/*! @brief Sets the user pointer of the specified monitor.
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*
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* This function sets the user-defined pointer of the specified monitor. The
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* current value is retained until the monitor is disconnected. The initial
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* value is `NULL`.
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*
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* This function may be called from the monitor callback, even for a monitor
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* that is being disconnected.
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*
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* @param[in] monitor The monitor whose pointer to set.
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* @param[in] pointer The new value.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @sa @ref monitor_userptr
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* @sa @ref glfwGetMonitorUserPointer
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*
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* @since Added in version 3.3.
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*
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* @ingroup monitor
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*/
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GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
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/*! @brief Returns the user pointer of the specified monitor.
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*
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* This function returns the current value of the user-defined pointer of the
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* specified monitor. The initial value is `NULL`.
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*
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* This function may be called from the monitor callback, even for a monitor
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* that is being disconnected.
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*
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* @param[in] monitor The monitor whose pointer to return.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @sa @ref monitor_userptr
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* @sa @ref glfwSetMonitorUserPointer
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*
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* @since Added in version 3.3.
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*
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* @ingroup monitor
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*/
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GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
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/*! @brief Sets the monitor configuration callback.
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*
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* This function sets the monitor configuration callback, or removes the
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@ -4594,6 +4644,56 @@ GLFWAPI const char* glfwGetJoystickName(int jid);
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*/
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GLFWAPI const char* glfwGetJoystickGUID(int jid);
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/*! @brief Sets the user pointer of the specified joystick.
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*
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* This function sets the user-defined pointer of the specified joystick. The
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* current value is retained until the joystick is disconnected. The initial
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* value is `NULL`.
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*
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* This function may be called from the joystick callback, even for a joystick
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* that is being disconnected.
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*
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* @param[in] joystick The joystick whose pointer to set.
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* @param[in] pointer The new value.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @sa @ref joystick_userptr
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* @sa @ref glfwGetJoystickUserPointer
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
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/*! @brief Returns the user pointer of the specified joystick.
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*
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* This function returns the current value of the user-defined pointer of the
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* specified joystick. The initial value is `NULL`.
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*
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* This function may be called from the joystick callback, even for a joystick
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* that is being disconnected.
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*
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* @param[in] joystick The joystick whose pointer to return.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @sa @ref joystick_userptr
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* @sa @ref glfwSetJoystickUserPointer
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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GLFWAPI void* glfwGetJoystickUserPointer(int jid);
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/*! @brief Returns whether the specified joystick has a gamepad mapping.
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*
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* This function returns whether the specified joystick is both present and has
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32
src/input.c
32
src/input.c
@ -979,6 +979,38 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
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return js->guid;
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}
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GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
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{
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_GLFWjoystick* js;
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assert(jid >= GLFW_JOYSTICK_1);
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assert(jid <= GLFW_JOYSTICK_LAST);
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_GLFW_REQUIRE_INIT();
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js = _glfw.joysticks + jid;
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if (!js->present)
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return;
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js->userPointer = pointer;
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}
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GLFWAPI void* glfwGetJoystickUserPointer(int jid)
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{
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_GLFWjoystick* js;
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assert(jid >= GLFW_JOYSTICK_1);
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assert(jid <= GLFW_JOYSTICK_LAST);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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js = _glfw.joysticks + jid;
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if (!js->present)
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return NULL;
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return js->userPointer;
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}
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GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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@ -456,6 +456,7 @@ struct _GLFWwindow
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struct _GLFWmonitor
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{
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char* name;
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void* userPointer;
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// Physical dimensions in millimeters.
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int widthMM, heightMM;
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@ -514,6 +515,7 @@ struct _GLFWjoystick
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unsigned char* hats;
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int hatCount;
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char* name;
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void* userPointer;
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char guid[33];
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_GLFWmapping* mapping;
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@ -351,6 +351,24 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
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return monitor->name;
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}
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GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT();
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monitor->userPointer = pointer;
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}
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GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
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{
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_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
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assert(monitor != NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return monitor->userPointer;
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}
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GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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