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Add gamepad level support for misc1 and touchpad buttons
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@ -628,10 +628,12 @@ extern "C" {
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#define GLFW_GAMEPAD_BUTTON_GUIDE 8
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#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
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#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
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#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
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#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
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#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
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#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
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#define GLFW_GAMEPAD_BUTTON_MISC1 11
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#define GLFW_GAMEPAD_BUTTON_TOUCHPAD 12
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#define GLFW_GAMEPAD_BUTTON_DPAD_UP 13
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#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 14
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#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 15
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#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 16
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#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
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#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
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@ -2116,7 +2118,7 @@ typedef struct GLFWgamepadstate
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/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
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* or `GLFW_RELEASE`.
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*/
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unsigned char buttons[15];
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unsigned char buttons[17];
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/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
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* to 1.0 inclusive.
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*/
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@ -144,6 +144,8 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
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{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
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{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
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{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
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{ "misc1", mapping->buttons + GLFW_GAMEPAD_BUTTON_MISC1 },
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{ "touchpad", mapping->buttons + GLFW_GAMEPAD_BUTTON_TOUCHPAD },
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{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
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{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
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{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
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@ -636,7 +636,7 @@ struct _GLFWmapping
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{
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char name[128];
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char guid[33];
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_GLFWmapelement buttons[15];
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_GLFWmapelement buttons[17];
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_GLFWmapelement axes[6];
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};
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@ -299,6 +299,7 @@ int main(void)
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"LB", "RB",
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"Back", "Start", "Guide",
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"LT", "RT",
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"MISC1", "TOUCHPAD"
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};
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nk_labelf(nk, NK_TEXT_LEFT,
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