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					# Contribution Guide
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					This file is a work in progress and you can report errors or submit patches for
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					it the same as any other file.
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					## Reporting a bug
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					If GLFW is behaving unexpectedly, make sure you have set an error callback.
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					GLFW will often tell you the cause of an issue via this callback.
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					If GLFW is crashing or triggering asserts, make sure that all your object
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					handles and other pointers are valid.
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					Always include the __operating system name and version__ (i.e. `Windows
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					7 64-bit`).  If you are using an official release of GLFW, include the __GLFW
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					release version__ (i.e. `3.1.2`), otherwise include the __GLFW commit ID__ (i.e.
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					`3795d78b14ef06008889cc422a1fb8d642597751`) from Git.  If possible, please also
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					include the __GLFW version string__ (`"3.2.0 X11 EGL clock_gettime /dev/js XI
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					Xf86vm"`), as returned by glfwGetVersionString.
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					### Reporting a compile or link bug
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					In addition to the information above, always include the complete build log.
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					Issue posts are editable so it can always be shortened later.
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					### Reporting a context creation bug
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					__Note:__ Windows ships with graphics drivers that do not support OpenGL.  If
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					GLFW says that your machine lacks support for OpenGL, it very likely does.
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					__Note:__ AMD only supports OpenGL ES on Windows via EGL, which is not enabled
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					in GLFW by default.  You need to enable EGL when compiling GLFW to use this.
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					The `glfwinfo` tool lets you request any kind of context and framebuffer format
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					supported by the GLFW API without having to recompile.  If context creation
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					fails in your application, please verify that it also fails with this tool
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					before reporting it as a bug.
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					In addition to the information above, always include the __GPU model and driver
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					version__ (i.e. `GeForce GTX660 with 352.79`) when reporting this kind of bug.
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					### Reporting a monitor or video mode bug
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					__Note:__ On headless systems on some platforms, no monitors are reported.  This
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					causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
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					prepared for.
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					The `monitors` tool lists all information about connected monitors made
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					available by GLFW.
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					In addition to the information above, if possible please also include the output
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					of the `monitors` tool when reporting this kind of bug.
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					### Reporting a window event bug
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					The `events` tool prints all information provided to every callback supported by
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					GLFW as events occur.  Each event is listed with the time and a unique number
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					to make discussions about event logs easier.  The tool has command-line options
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					for creating multiple windows and full screen windows.
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					### Reporting a documentation bug
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					If you found the error in the generated documentation then it's fine to just
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					link to that webpage.  You don't need to figure out which documentation source
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					file the text comes from.
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					## Contributing a bug fix
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					There should be text here, but there isn't.
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					## Contributing a feature
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					This is not (yet) the text you are looking for.
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