Removed unused code.

This commit is contained in:
Camilla Berglund 2012-03-25 20:45:06 +02:00
parent 415ebbb97c
commit 7fb702a22b
1 changed files with 1 additions and 45 deletions

View File

@ -34,30 +34,6 @@
#include <stdlib.h> #include <stdlib.h>
//========================================================================
// Convert BPP to RGB bits based on "best guess"
//========================================================================
static void bpp2rgb(int bpp, int* r, int* g, int* b)
{
int delta;
// We assume that by 32 they really meant 24
if (bpp == 32)
bpp = 24;
// Convert "bits per pixel" to red, green & blue sizes
*r = *g = *b = bpp / 3;
delta = bpp - (*r * 3);
if (delta >= 1)
*g = *g + 1;
if (delta == 2)
*r = *r + 1;
}
//======================================================================== //========================================================================
// Enable/disable minimize/restore animations // Enable/disable minimize/restore animations
//======================================================================== //========================================================================
@ -1600,29 +1576,10 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{ {
//int bpp, refresh;
int newMode = 0;
GLboolean sizeChanged = GL_FALSE; GLboolean sizeChanged = GL_FALSE;
if (window->mode == GLFW_FULLSCREEN) if (window->mode == GLFW_FULLSCREEN)
{ {
// Get some info about the current mode
DEVMODE dm;
dm.dmSize = sizeof(DEVMODE);
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm))
//{
// We need to keep BPP the same for the OpenGL context to keep working
//bpp = dm.dmBitsPerPel;
// Get closest match for target video mode
//refresh = window->Win32.desiredRefreshRate;
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh);
//}
//else
//newMode = window->Win32.modeID;
if (width > window->width || height > window->height) if (width > window->width || height > window->height)
{ {
// The new video mode is larger than the current one, so we resize // The new video mode is larger than the current one, so we resize
@ -1634,8 +1591,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
sizeChanged = GL_TRUE; sizeChanged = GL_TRUE;
} }
//if (newMode != window->Win32.modeID) // TODO: Change video mode
//_glfwSetVideoModeMODE(newMode);
} }
else else
{ {