diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index bdc4d5fe..7c66ba97 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,5 +1,5 @@ -if(UNIX) +if (UNIX) if (_GLFW_HAS_XRANDR) set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr") endif() @@ -18,19 +18,19 @@ include_directories(${GLFW_SOURCE_DIR}/src set(common_SOURCES error.c fullscreen.c gamma.c init.c input.c joystick.c opengl.c time.c window.c) -if(_GLFW_COCOA_NSGL) +if (_GLFW_COCOA_NSGL) set(libglfw_SOURCES ${common_SOURCES} cocoa_fullscreen.m cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m cocoa_opengl.m cocoa_time.c cocoa_window.m) # For some reason, CMake doesn't know about .m set_source_files_properties(${libglfw_SOURCES} PROPERTIES LANGUAGE C) -elseif(_GLFW_WIN32_WGL) +elseif (_GLFW_WIN32_WGL) set(libglfw_SOURCES ${common_SOURCES} win32_fullscreen.c win32_gamma.c win32_init.c win32_input.c win32_joystick.c win32_opengl.c win32_time.c win32_window.c win32_dllmain.c) -elseif(_GLFW_X11_GLX) +elseif (_GLFW_X11_GLX) set(libglfw_SOURCES ${common_SOURCES} x11_fullscreen.c x11_gamma.c x11_init.c x11_input.c x11_joystick.c x11_keysym2unicode.c x11_opengl.c x11_time.c @@ -46,7 +46,7 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES CLEAN_DIRECT_OUTPUT 1 OUTPUT_NAME glfw) -if(WIN32) +if (WIN32) target_link_libraries(libglfwShared winmm) # The GLFW DLL needs a special compile-time macro and import library name set_target_properties(libglfwShared PROPERTIES @@ -56,7 +56,7 @@ if(WIN32) IMPORT_SUFFIX "dll.lib") endif() -if(APPLE) +if (APPLE) # Append -fno-common to the compile flags to work around a bug in the Apple GCC get_target_property(CFLAGS libglfwShared COMPILE_FLAGS) if (NOT CFLAGS)